<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Data Realms - Dev Log &#187; Cortex Command</title>
	<atom:link href="http://devlog.datarealms.com/category/cortex-command/feed/" rel="self" type="application/rss+xml" />
	<link>http://devlog.datarealms.com</link>
	<description>Development Logbook for Data Realms</description>
	<lastBuildDate>Wed, 10 Apr 2013 00:49:07 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Makin&#8217; Menus</title>
		<link>http://devlog.datarealms.com/cortex-command/makin-menus/</link>
		<comments>http://devlog.datarealms.com/cortex-command/makin-menus/#comments</comments>
		<pubDate>Wed, 13 Mar 2013 12:41:59 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1515</guid>
		<description><![CDATA[

While designing Graphical User Interfaces is often not so fun, it is a necessary chore. We are in the midst of hooking this one up:

Speaking of tools; we are about to release a couple of powerful ones that will be nice for you CC sprite jockeys out there.. will be very timely for the Workshop [...]
<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/makin-menus/&amp;text=Makin&#8217; Menus&amp;via=DataRealms&amp;related=DolcePixel"><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></description>
			<content:encoded><![CDATA[<p><br/>
<div align="center">
While designing Graphical User Interfaces is often not so fun, it is a necessary chore. We are in the midst of hooking this one up:</p>
<p><img src="http://devlog.datarealms.com/wp-content/uploads/2013/03/workshopgui.gif" alt="workshopgui" title="workshopgui" width="832" height="645" class="aligncenter size-full wp-image-1517" /></p>
<p>Speaking of tools; we are about to release a couple of powerful ones that will be nice for you CC sprite jockeys out there.. will be very timely for the Workshop update.</p>
</div>

<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/makin-menus/&amp;text=Makin&#8217; Menus&amp;via=DataRealms&amp;related=DolcePixel"><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></content:encoded>
			<wfw:commentRss>http://devlog.datarealms.com/cortex-command/makin-menus/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Cave Vehicle Engine PARTICLES</title>
		<link>http://devlog.datarealms.com/cortex-command/cave-vehicle-engine-particle-system-editor/</link>
		<comments>http://devlog.datarealms.com/cortex-command/cave-vehicle-engine-particle-system-editor/#comments</comments>
		<pubDate>Sun, 24 Feb 2013 11:32:32 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[Cave Vehicle Engine]]></category>
		<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1499</guid>
		<description><![CDATA[
Before I get to the goods, a newsflash on Cortex Command: We are indeed still working on a a nice update with Workshop integration that will allow you to publish your mods to everyone on Steam directly from within the game. There&#8217;s a lot of menu stuff that needs to come together still, but rest [...]
<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/cave-vehicle-engine-particle-system-editor/&amp;text=Cave Vehicle Engine PARTICLES&amp;via=DataRealms&amp;related=DolcePixel"><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></description>
			<content:encoded><![CDATA[<div align="left">
<p>Before I get to the goods, a newsflash on Cortex Command: We are indeed still working on a a nice update with <strong>Workshop integration</strong> that will allow you to publish your mods to <em>everyone</em> on Steam directly from within the game. There&#8217;s a lot of menu stuff that needs to come together still, but rest assured it&#8217;s well underway. Also.. some long awaited bug fixes are in the pipeline (<strong>seam gib bug</strong>, i&#8217;m looking at you!). Keep eyes peeled on our <a href="https://twitter.com/DataRealms">twitter feed</a> for the latest on when that drops.</p>
<p>Anyway, I&#8217;m here to present yet another meaty update to our next project, the <a href="http://devlog.datarealms.com/cortex-command/announcing-the-cave-vehicle-engine/">Cave Vehicle Engine</a>; this time Miro takes us though our engine&#8217;s powerful particle systems and their new editors:</p>
<p><iframe width="960" height="540" margin="10" src="http://www.youtube.com/embed/K54HRT-eK30?vq=hd720" frameborder="0" allowfullscreen></iframe></p>
<p>The particles will definitely be put to good use very soon as we get into the collision and <strong>particle penetration effects</strong> (e.g. bullets zinging off and through objects, with sparks flying and holes being made!). We strongly believe that realistic, detailed, and <strong>physics-driven</strong> effects add a massive amount of fun and feel to gameplay, so we care a lot about fully fleshing out these things which might otherwise seem like trivial graphical details. We are excited to show what we truly mean in time for <a href="http://gdconf.com/">GDC</a> this year.</p>
<p>But wait, there&#8217;s more! Miro has been hard at work on a ton of other stuff like powerful <strong>in-game Lua debugging</strong> tools, <strong>Color Picker</strong> palette, <strong>Scenario Editing</strong> updates, and refined controls for getting all these editors OUT of the main game window and onto secondary monitors! It&#8217;s really a great way to work, with the main CVE screen filling your main monitor, and all the clutter of the editor panels completely off to the side, yet still controlling stuff in the game:</p>
<p><iframe width="960" height="540" margin="10" src="http://www.youtube.com/embed/XHJx3lcogZw?vq=hd720" frameborder="0" allowfullscreen></iframe></p>
</div>
<div align="center">
<p><br/>As usual, you can play around with this fun stuff you see above for FREE right now &#8211; no string or nags attached:<br/><a href="https://s3.amazonaws.com/drldownloads/cvetest26.zip"><img title="CVE Test Build 25!" alt="Download CVE Test Build 26!" src="http://www.datarealms.com/images/downloadwin.gif" border="0" /></a><br />
UPDATE: fixed an issue that made the little shard particles not appear &#8211; download again if you did before this text appeared <img src='http://devlog.datarealms.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
</div>

<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/cave-vehicle-engine-particle-system-editor/&amp;text=Cave Vehicle Engine PARTICLES&amp;via=DataRealms&amp;related=DolcePixel"><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></content:encoded>
			<wfw:commentRss>http://devlog.datarealms.com/cortex-command/cave-vehicle-engine-particle-system-editor/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Behold FLIPBOT and Build a Tank in the FREE CVE Test Build 24!</title>
		<link>http://devlog.datarealms.com/cortex-command/behold-flipbot-and-build-a-tank-in-cve-test-build-24/</link>
		<comments>http://devlog.datarealms.com/cortex-command/behold-flipbot-and-build-a-tank-in-cve-test-build-24/#comments</comments>
		<pubDate>Thu, 29 Nov 2012 12:13:19 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[Cave Vehicle Engine]]></category>
		<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1484</guid>
		<description><![CDATA[
A new test build of the Cave Vehicle Engine appears! So much great stuff: external editor windows for separate monitors, huge improvements to the robot editor, a new FlipBot concept that is a potential solution to the ugly 2D sprite flipping animation problem. Miro demonstrates how it all goes down in these two new videos:

a [...]
<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/behold-flipbot-and-build-a-tank-in-cve-test-build-24/&amp;text=Behold FLIPBOT and Build a Tank in the FREE CVE Test Build 24!&amp;via=DataRealms&amp;related=DolcePixel"><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></description>
			<content:encoded><![CDATA[<div align="center">
<p>A new test build of the <a href="http://devlog.datarealms.com/cortex-command/announcing-the-cave-vehicle-engine/">Cave Vehicle Engine</a> appears! So much great stuff: <strong>external editor windows</strong> for separate monitors, huge improvements to the robot editor, a new <strong>FlipBot</strong> concept that is a potential solution to the ugly 2D sprite flipping animation problem. Miro demonstrates how it all goes down in these two new videos:</p>
<p><iframe width="960" height="540" margin="10" src="http://www.youtube.com/embed/vmNqZ7BnAIc?vq=hd720" frameborder="0" allowfullscreen></iframe></p>
<p>a complete walkthrough on how to build your own robot in the game:</p>
<p><iframe width="960" height="540" margin="10" src="http://www.youtube.com/embed/8NXV-kqoxLM?vq=hd720" frameborder="0" allowfullscreen></iframe></p>
<p><br/>Give it a spin and tell us how it works &#8211; just draw the parts laid out in a single .png image and load it into the editor available here to get started:<br/><a href="https://s3.amazonaws.com/drldownloads/cvetest24.zip"><img title="CVE Test Build 24!" alt="Download CVE Test Build 24!" src="http://www.datarealms.com/images/downloadwin.gif" border="0" /></a></p>
</div>

<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/behold-flipbot-and-build-a-tank-in-cve-test-build-24/&amp;text=Behold FLIPBOT and Build a Tank in the FREE CVE Test Build 24!&amp;via=DataRealms&amp;related=DolcePixel"><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></content:encoded>
			<wfw:commentRss>http://devlog.datarealms.com/cortex-command/behold-flipbot-and-build-a-tank-in-cve-test-build-24/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Cortex Command 1.05 and Steam Autumn Sale</title>
		<link>http://devlog.datarealms.com/cortex-command/cortex-command-1-05-and-steam-autumn-sale/</link>
		<comments>http://devlog.datarealms.com/cortex-command/cortex-command-1-05-and-steam-autumn-sale/#comments</comments>
		<pubDate>Sat, 24 Nov 2012 06:50:35 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1473</guid>
		<description><![CDATA[Cortex Command is 50% off on Steam during their short Autumn Sale! Coinciding with it, there&#8217;s a new version out, with these improvements below. Some of the most significant fixes and enhancements are in the area of A.I., which is thanks to the hard work of Stefan &#8220;Abdul Alhazred&#8221; Winberg:

The AA-Drone now shoot SAMs at [...]
<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/cortex-command-1-05-and-steam-autumn-sale/&amp;text=Cortex Command 1.05 and Steam Autumn Sale&amp;via=DataRealms&amp;related=DolcePixel"><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://store.steampowered.com/app/209670">Cortex Command is 50% off on Steam</a> during their short <a href="http://store.steampowered.com/sale/autumn2012_indie/">Autumn Sale</a>! Coinciding with it, there&#8217;s a new version out, with these improvements below. Some of the most significant fixes and enhancements are in the area of A.I., which is thanks to the hard work of Stefan &#8220;Abdul Alhazred&#8221; Winberg:</p>
<ul>
<li>The AA-Drone now shoot SAMs at enemy craft at point blank range, unless the target is close to a friendly brain.</li>
<li>Fixed a bug that would cause craft to self destruct when sitting still for a long time and being under player control.</li>
<li>Fixed missing turret/mech loadouts for some techs, upped goldcost and slightly nerfed armor of silver man and whitebot.</li>
<li>Went over and touched up every single techion gun sprite, looked a bit tame compared to the actors.</li>
<li>Changed Imperatus actor standpaths for added badassery.</li>
<li>The meta fight skirmish AI now pick safer brain LZs.</li>
<li>Fixed a bug that made the human AI ignore enemies in some circumstances.</li>
<li>Fixed a few loadout errors. Fixed a Ronin script that sometimes caused error messages to be printed to the console.</li>
<li>Added a disarmer to every engineer loadout preset.</li>
<li>Gave the giga pulsar the same particles per tracer as the pulse rifle, making the giga pulsar the superior choice for sustained fire, as well as an increased magazine size from 50 to 80.</li>
<li><strong>Improved the human AI gold dig behavior.</strong></li>
<li>Added the Yskely and Grasslands Mining Outpost for the Bunker Breach scenario.</li>
<li>Fixed a bug that stopped the AI from spawning units in the Harvester, Massacre and Survival scenarios.</li>
<li><strong>Added a strong border layer to the bottom of most scenes.</strong> Helps prevent actors from digging too deep and falling off the bottom of the scene.</li>
<li>Adjusted Human AI aim time. Actors shoot sooner but should miss more often.</li>
<li>Fixed several bugs in the gold dig AI. Tweaked the human AI targeting and aiming.</li>
<li>Made the human AI look for weapons when entering sentry mode unarmed.</li>
<li>Updated the new rocket launcher&#8217;s targeting system so the missiles can be locked on to the ground.</li>
<li>The new rocket launcher is now known as the Browncoat &#8220;ML-03 Flash&#8221;.</li>
<li>Fixed an issue withe the AI where some behaviors could cause actors to ignore alarm events.</li>
<li>The Skirmish Defense activities now remember what tech you fought the last round and picks another tech for the next round.</li>
<li>Made the gold-dig behavior move in a straight line to the gold rather than along the path with the leas obstacles.</li>
<li>Added the Dummy to both the Light and Heavy Infantry groups so the skirmish AI only spawn dummy AHumans.</li>
<li>Removed the &#8220;Brain Versus Brain&#8221; activity to avoid confusion among new players (and reviewers). The same functionality is supported by Skirmish Defense.</li>
<li>Changed the Browncoat &#8220;ML-03&#8243; to &#8220;ML-02&#8243; and made the missiles slightly stronger. Browncoat incendiary cannon (CA-01 Firestorm) and shotgun (IN-02) made stronger.</li>
<li>Fixed a bug in the Bunker Breach scenario that would cause AI counter attacking units to go idle.</li>
<li>Fixed a path-finding bug that occurred when mining for gold, and an issue that made the AI think some close range weapons had a blast radius</li>
<li>Impulse Cannon no longer useless, new Browncoat Missile Launcher made slightly stronger.</li>
<li>Browncoat weapon grip strengths increased slightly, Browncoat units no longer made of cheese.</li>
<li><strong>Added the &#8220;Wave Defense&#8221; activity.</strong> Increasingly longer waves of enemies, with time in edit mode in between waves.</li>
<li>Encapsulated the AI to make modding easier. It can now be initialized with a single function call.</li>
<li>Wave Defense: Made edit mode between waves optional.</li>
<li>Actors on AI-teams now ignore the fog when shooting and searching for targets.</li>
<li>The AA-drone no longer replenish its missiles between battles.</li>
<li>Fixed bug on Ronin Heavy&#8217;s randomized armor when placing the unit from the build menu.</li>
<li><strong>Improved gold dig AI and situational awareness of brain actors.</strong></li>
<li>Lots of tweaks/improvements to the Nailer-based weapons</li>
<li>The human AI now reloads any held weapon before digging for gold.</li>
<li>Made the AA-Drone look for targets slightly faster and gave the SAM a small acceleration boost.</li>
<li>Campaign end game triggering logic fixed and improved. Now, If the team in the lead is the only team left with any undeployed brains, the game ends and they win. This avoids the unwinnable game state.</li>
</ul>

<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/cortex-command-1-05-and-steam-autumn-sale/&amp;text=Cortex Command 1.05 and Steam Autumn Sale&amp;via=DataRealms&amp;related=DolcePixel"><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></content:encoded>
			<wfw:commentRss>http://devlog.datarealms.com/cortex-command/cortex-command-1-05-and-steam-autumn-sale/feed/</wfw:commentRss>
		<slash:comments>46</slash:comments>
		</item>
		<item>
		<title>Cave Vehicle Engine &#8211; Test Build 23</title>
		<link>http://devlog.datarealms.com/cortex-command/cave-vehicle-engine-robot-builder-news/</link>
		<comments>http://devlog.datarealms.com/cortex-command/cave-vehicle-engine-robot-builder-news/#comments</comments>
		<pubDate>Sat, 13 Oct 2012 06:34:18 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[Cave Vehicle Engine]]></category>
		<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1464</guid>
		<description><![CDATA[
Hey guys, here&#8217;s a really significant update on the Cave Vehicle Engine project we are working on, in addition to polishing up Cortex Command 1.0! There is now a fully functional, yet unpolished (sound familiar?) robot/actor editor in there. I will let the lead engineer and tech designer Miro Adamus demonstrate how it works in [...]
<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/cave-vehicle-engine-robot-builder-news/&amp;text=Cave Vehicle Engine &#8211; Test Build 23&amp;via=DataRealms&amp;related=DolcePixel"><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></description>
			<content:encoded><![CDATA[<div align="center">
<p>Hey guys, here&#8217;s a really significant update on the <a href="http://devlog.datarealms.com/cortex-command/announcing-the-cave-vehicle-engine/">Cave Vehicle Engine project</a> we are working on, in addition to polishing up Cortex Command 1.0! There is now a fully functional, yet unpolished (sound familiar?) robot/actor editor in there. I will let the lead engineer and tech designer Miro Adamus demonstrate how it works in this video:</p>
<p><iframe width="960" height="540" margin="10" src="http://www.youtube.com/embed/9xhnvOQXias?vq=hd720" frameborder="0" allowfullscreen></iframe></p>
<p><br/>Play with it yourself &#8211; see if you can build something <img src='http://devlog.datarealms.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Let us know how it goes and if you need any help in the comments below:<br/><a href="https://s3.amazonaws.com/drldownloads/cvetest23.zip"><img title="CVE Test Build 23!" alt="Download CVE Test Build 23!" src="http://www.datarealms.com/images/downloadwin.gif" border="0" /></a><br />
Note this build also features a test robot by Aleksey Abramenko of <a href="http://www.intrusion2.com/">VAP Games</a> &#8211; the man behind <a href="http://devlog.datarealms.com/cortex-command/like-cortex-command-try-intrusion2-this-weekend/">Intrusion 2</a>! Try to animate its limbs.. can you make it walk around??</p>
</div>

<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/cave-vehicle-engine-robot-builder-news/&amp;text=Cave Vehicle Engine &#8211; Test Build 23&amp;via=DataRealms&amp;related=DolcePixel"><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></content:encoded>
			<wfw:commentRss>http://devlog.datarealms.com/cortex-command/cave-vehicle-engine-robot-builder-news/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Cortex Command 1.0 for Linux, and Video Tutorial</title>
		<link>http://devlog.datarealms.com/cortex-command/cortex-command-1-0-for-linux-and-video-tutorial/</link>
		<comments>http://devlog.datarealms.com/cortex-command/cortex-command-1-0-for-linux-and-video-tutorial/#comments</comments>
		<pubDate>Sat, 06 Oct 2012 21:25:16 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1457</guid>
		<description><![CDATA[
Cortex Command&#8217;s Linux builds are now updated to the 1.0 version! You can find them in the licensing area, or on your Humble Bundle download pages. Let us know how it works and if you run into any trouble. Hope you enjoy!
We know the learning curve for getting into the game is still steep, and [...]
<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/cortex-command-1-0-for-linux-and-video-tutorial/&amp;text=Cortex Command 1.0 for Linux, and Video Tutorial&amp;via=DataRealms&amp;related=DolcePixel"><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></description>
			<content:encoded><![CDATA[<div align="center">
<p>Cortex Command&#8217;s <strong>Linux builds</strong> are now updated to the 1.0 version! You can find them in the <a href="http://licensing.datarealms.com/licensing/">licensing area</a>, or on your Humble Bundle download pages. Let us know how it works and if you run into any trouble. Hope you enjoy!</p>
<p>We know the learning curve for getting into the game is still steep, and we&#8217;re working on making it more accessible. In the mean time, here&#8217;s a nice action packed tutorial for how to play the damn thing :] Thanks to <a href="https://twitter.com/xxXChaosKingXxx">@xxXChaosKingXxx</a> for putting it together:</p>
<p><iframe width="960" height="540" margin="10" src="http://www.youtube.com/embed/Yy50kypJA40?vq=hd720" frameborder="0" allowfullscreen></iframe></p>
</div>

<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/cortex-command-1-0-for-linux-and-video-tutorial/&amp;text=Cortex Command 1.0 for Linux, and Video Tutorial&amp;via=DataRealms&amp;related=DolcePixel"><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></content:encoded>
			<wfw:commentRss>http://devlog.datarealms.com/cortex-command/cortex-command-1-0-for-linux-and-video-tutorial/feed/</wfw:commentRss>
		<slash:comments>64</slash:comments>
		</item>
		<item>
		<title>Cortex Command 1.0 is OUT!</title>
		<link>http://devlog.datarealms.com/cortex-command/cortex-command-1-0-is-out/</link>
		<comments>http://devlog.datarealms.com/cortex-command/cortex-command-1-0-is-out/#comments</comments>
		<pubDate>Fri, 28 Sep 2012 18:53:58 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1433</guid>
		<description><![CDATA[


While still in high school (&#8221;gymnasiet&#8221;) back in Sweden, I vowed to myself to make a game I wanted to play and that I would be proud to call a complete product.
Today, after eleven+ years (I just turned 30) and the help of some extremely talented collaborators, I have fulfilled that vow! Yes, Cortex Command [...]
<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/cortex-command-1-0-is-out/&amp;text=Cortex Command 1.0 is OUT!&amp;via=DataRealms&amp;related=DolcePixel"><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></description>
			<content:encoded><![CDATA[<div align="center">
<table border="0" cellspacing="10">
<tr>
<td>While still in high school (&#8221;gymnasiet&#8221;) back in Sweden, I vowed to myself to make a game I wanted to play and that I would be proud to call a <em>complete</em> product.<br/></p>
<p>Today, <strong>after eleven+ years</strong> (I just turned 30) and the help of some <a href="http://androidarts.com/">extremely</a> <a href="http://dbsoundworks.bandcamp.com/">talented</a> collaborators, I have fulfilled that vow! Yes, Cortex Command 1.0 is now available on this site (below), on <a href="http://store.steampowered.com/app/209670/">Steam</a>, and on <a href="http://www.gamersgate.com/DD-CORTEX/cortex-command">GamersGate</a>! Everyone who has previously bought the game in any way can <strong>get a Steam key</strong>, <a href="http://licensing.datarealms.com/licensing/">right here</a>.</p>
<p><strong>UPDATE:</strong> <del datetime="2012-10-06T21:18:58+00:00">Terribly sorry, but the Linux build is still on its way. Hope to have it up ASAP. It is being actively worked on right now!</del> They&#8217;re <a href="http://devlog.datarealms.com/cortex-command/cortex-command-1-0-for-linux-and-video-tutorial/">now up</a></p>
<p><strong>UPDATE 2:</strong> Humble Bundle owners of CC can get a steam key directly on their HIB download <a href="http://devlog.datarealms.com/cortex-command/cortex-command-1-0-is-out/#comment-175310">pages</a>.
</td>
<td><img src="http://devlog.datarealms.com/wp-content/uploads/2012/09/capsule_main.png" alt="Cortex Command 1.0, baby" title="Cortex Command 1.0, baby" margin="10" width="616" height="353" class="alignright size-full wp-image-1450" /></td>
</tr>
</table>
</div>
<div style="clear:both;"></div>
<div align = "center">
<iframe width="960" height="540" margin="10" src="http://www.youtube.com/embed/o6NGBGwtwpk?vq=hd720" frameborder="0" allowfullscreen></iframe><br/></p>
<p>Buy the 1.0 here:<br />
<a href="http://tradestar.datarealms.com/games.html#disclaimer"><img src="https://s3.amazonaws.com/DRLMainStatic/images/buttonbuy.gif" alt="Buy and play Cortex Command!" width="242" height="63" hspace="10" border="0"></a></p>
</div>

<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/cortex-command-1-0-is-out/&amp;text=Cortex Command 1.0 is OUT!&amp;via=DataRealms&amp;related=DolcePixel"><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></content:encoded>
			<wfw:commentRss>http://devlog.datarealms.com/cortex-command/cortex-command-1-0-is-out/feed/</wfw:commentRss>
		<slash:comments>89</slash:comments>
		</item>
		<item>
		<title>Cortex Command 1.0 playtest preview</title>
		<link>http://devlog.datarealms.com/cortex-command/cortex-command-1-0-playtest-preview/</link>
		<comments>http://devlog.datarealms.com/cortex-command/cortex-command-1-0-playtest-preview/#comments</comments>
		<pubDate>Sun, 23 Sep 2012 19:21:13 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1421</guid>
		<description><![CDATA[
Previewing the 1.0 that is coming out on Steam this month! Everyone who has previously bought the game will get a Steam key, don&#8217;t worry  
Sorry for the length; I apparently had fun playing this, so time kindof flew. Apologies also for the low voice audio.. will do better job mixing it next time [...]
<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/cortex-command-1-0-playtest-preview/&amp;text=Cortex Command 1.0 playtest preview&amp;via=DataRealms&amp;related=DolcePixel"><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></description>
			<content:encoded><![CDATA[<p><br/></p>
<div align="center">Previewing the 1.0 that is coming out on <a href="http://steampowered.com/">Steam</a> this month! Everyone who has previously bought the game will get a Steam key, don&#8217;t worry <img src='http://devlog.datarealms.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Sorry for the length; I apparently had fun playing this, so time kindof flew. Apologies also for the low voice audio.. will do better job mixing it next time ~</p>
<p><iframe width="960" height="540" src="http://www.youtube.com/embed/hhyZFT4Aw_Y?hd=1" frameborder="0" allowfullscreen></iframe><br/></p>
<p>Note: Remember to set the 720p quality using the lil cogwheel icon right above HERE</p>
</div>

<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/cortex-command-1-0-playtest-preview/&amp;text=Cortex Command 1.0 playtest preview&amp;via=DataRealms&amp;related=DolcePixel"><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></content:encoded>
			<wfw:commentRss>http://devlog.datarealms.com/cortex-command/cortex-command-1-0-playtest-preview/feed/</wfw:commentRss>
		<slash:comments>50</slash:comments>
		</item>
		<item>
		<title>PAX Prime and CC 1.0 looming.. on *psh-pshhhh*</title>
		<link>http://devlog.datarealms.com/cortex-command/pax-prime-and-cc-1-0-looming-on-psh-pshhhh/</link>
		<comments>http://devlog.datarealms.com/cortex-command/pax-prime-and-cc-1-0-looming-on-psh-pshhhh/#comments</comments>
		<pubDate>Wed, 12 Sep 2012 10:49:49 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1381</guid>
		<description><![CDATA[At our first PAX Prime the other week, we were proud to present Cortex Command to the gaming public, as part of the awesome Indie Megabooth! So many cool and enthusiastic people came through and playtested the crap out of it! I have since been busy prioritizing and fixing the glaring issues before our launch [...]
<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/pax-prime-and-cc-1-0-looming-on-psh-pshhhh/&amp;text=PAX Prime and CC 1.0 looming.. on *psh-pshhhh*&amp;via=DataRealms&amp;related=DolcePixel"><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></description>
			<content:encoded><![CDATA[<p>At our first <a href="http://prime.paxsite.com/">PAX Prime</a> the other week, we were proud to present <a href="http://cortexcommand.com">Cortex Command</a> to the gaming public, as part of the awesome <a href="http://indiemegabooth.com/">Indie Megabooth</a>! So many cool and enthusiastic people came through and playtested the crap out of it! I have since been busy prioritizing and fixing the glaring issues before our launch of 1.0.. <em>VERY </em>SOON. Like, for realsies.</p>
<table border="0">
<tr>
<td>
<a href="http://devlog.datarealms.com/wp-content/uploads/2012/09/DTP_3765.jpg"><img src="http://devlog.datarealms.com/wp-content/uploads/2012/09/DTP_3765-300x200.jpg" alt="PAX Prime Twin MDs playing CC" title="PAX Prime Twin MDs playing CC" width="300" height="200" class="aligncenter size-medium wp-image-1395" /></a>
</td>
<td>
<a href="http://devlog.datarealms.com/wp-content/uploads/2012/09/DTP_3776-1.jpg"><img src="http://devlog.datarealms.com/wp-content/uploads/2012/09/DTP_3776-1-300x200.jpg" alt="These guys knew what was up" title="These guys knew what was up" width="300" height="200" class="aligncenter size-medium wp-image-1400" /></a>
</td>
<td>
<p><a href="http://devlog.datarealms.com/wp-content/uploads/2012/09/DTP_3887-3.jpg"><img src="http://devlog.datarealms.com/wp-content/uploads/2012/09/DTP_3887-3-234x300.jpg" alt="PAX Prime Indie Megabooth" title="PAX Prime Indie Megabooth" width="234" height="300" class="aligncenter size-medium wp-image-1391" /></a>
</td>
</tr>
</table>

<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/pax-prime-and-cc-1-0-looming-on-psh-pshhhh/&amp;text=PAX Prime and CC 1.0 looming.. on *psh-pshhhh*&amp;via=DataRealms&amp;related=DolcePixel"><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></content:encoded>
			<wfw:commentRss>http://devlog.datarealms.com/cortex-command/pax-prime-and-cc-1-0-looming-on-psh-pshhhh/feed/</wfw:commentRss>
		<slash:comments>36</slash:comments>
		</item>
		<item>
		<title>Like Cortex Command? Try Intrusion2 this weekend</title>
		<link>http://devlog.datarealms.com/cortex-command/like-cortex-command-try-intrusion2-this-weekend/</link>
		<comments>http://devlog.datarealms.com/cortex-command/like-cortex-command-try-intrusion2-this-weekend/#comments</comments>
		<pubDate>Sat, 14 Jul 2012 06:42:33 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[Cortex Command]]></category>

		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1370</guid>
		<description><![CDATA[
If the physics-based, real-time tactical, sidescrolling gameplay of Cortex Command is up your alley, then you should definitely not miss out on fellow indie dev VAP Games&#8217; Intrusion 2! It features the best use of physics in Flash that I&#8217;ve ever seen, and was made by a sole developer in the middle of Russia (with [...]
<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/like-cortex-command-try-intrusion2-this-weekend/&amp;text=Like Cortex Command? Try Intrusion2 this weekend&amp;via=DataRealms&amp;related=DolcePixel"><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></description>
			<content:encoded><![CDATA[<div align="center"><iframe width="560" height="315" src="http://www.youtube.com/embed/BJZAzNKZBew" frameborder="0" allowfullscreen></iframe></p>
<p>If the <strong>physics</strong>-based, real-time <strong>tactical</strong>, <strong>sidescrolling</strong> gameplay of Cortex Command is up your alley, then you should definitely not miss out on fellow indie dev VAP Games&#8217; Intrusion 2! It features the best use of physics in Flash that I&#8217;ve ever seen, and was made by a sole developer in the middle of Russia (with help from a talented musician as well):<br />
<h3><a href="http://www.intrusion2.com/">http://www.intrusion2.com/</a></h3>
<p>The trailer speaks for itself; there&#8217;s also a demo and you can buy the DONE game today (what a concept!). I appreciate when I can see quality and passion poured into a project, so I am eager to spread the word about this gem. Now go check it out!
</p></div>

<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/like-cortex-command-try-intrusion2-this-weekend/&amp;text=Like Cortex Command? Try Intrusion2 this weekend&amp;via=DataRealms&amp;related=DolcePixel"><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></content:encoded>
			<wfw:commentRss>http://devlog.datarealms.com/cortex-command/like-cortex-command-try-intrusion2-this-weekend/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
	</channel>
</rss>
