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	<title>Data Realms - Dev Log &#187; General DRL</title>
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	<link>http://devlog.datarealms.com</link>
	<description>Development Logbook for Data Realms</description>
	<lastBuildDate>Sat, 28 Jan 2012 01:49:33 +0000</lastBuildDate>
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			<item>
		<title>Follow our development on Twitter!</title>
		<link>http://devlog.datarealms.com/general-drl/follow-our-development-on-twitter/</link>
		<comments>http://devlog.datarealms.com/general-drl/follow-our-development-on-twitter/#comments</comments>
		<pubDate>Thu, 03 Feb 2011 23:36:02 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[General DRL]]></category>

		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1129</guid>
		<description><![CDATA[Just wanted to give a heads up that we have now directly connected our internal Subversion repositories to Twitter, so that you can see what we are doing on our various projects on a daily basis! Follow us here, or just keep an eye on the top edge of this Dev Log page. Each tweet [...]
<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/general-drl/follow-our-development-on-twitter/&amp;text=Follow our development on Twitter!&amp;via=DataRealms&amp;related="><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://twitter.com/#!/DataRealms"><img src="http://devlog.datarealms.com/wp-content/uploads/2011/02/twitterdrl.gif" alt="Data Realms on Twitter" title="Data Realms on Twitter" width="180" height="180" class="alignright size-full wp-image-1144" /></a>Just wanted to give a heads up that we have now directly connected our internal <a href="http://subversion.tigris.org/">Subversion</a> repositories to <a href="http://twitter.com/#!/DataRealms">Twitter</a>, so that you can see what we are doing on our various projects on a daily basis! Follow us <a href="http://twitter.com/#!/DataRealms">here</a>, or just keep an eye on the top edge of this <a href="http://devlog.datarealms.com/">Dev Log</a> page. Each tweet is prefixed with a name which shows the area the commit happened in, as follows:</p>
<ul>
<li><strong>CCData</strong>: Game data content of Cortex Command</li>
<li><strong>CCSource</strong>: Source code of Cortex Command</li>
<li><strong>CVESource</strong>: Source code of <a href="http://devlog.datarealms.com/cortex-command/announcing-the-cave-vehicle-engine/">Cave Vehicle Engine</a></li>
</ul>
<p>This should do a better job of informing everyone who wants to keep closer tabs on our progress, while not requiring any additional work for us on the dev/content team (we write these commit log messages anyway!)</p>
<div style="clear:both;"></div>

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		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Introducing: Me</title>
		<link>http://devlog.datarealms.com/cortex-command/art/introducing-me/</link>
		<comments>http://devlog.datarealms.com/cortex-command/art/introducing-me/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 22:34:21 +0000</pubDate>
		<dc:creator>Andy</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[General DRL]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=663</guid>
		<description><![CDATA[As Dan introduced, I am Andy Moore ("weasel"), professional Community Designer and Manager. I'll be the BatPhone - the direct line to the Commissioner that you, the fans, can pick up at any time. I'm active in the forums and on IRC as well, and am trying to crank up the level of transparency you guys see.
<div class="twitterbutton" style="float: left; padding-right: 5px;margin: 2px"><a href="http://twitter.com/share?url=http://devlog.datarealms.com/cortex-command/art/introducing-me/&amp;text=Introducing: Me&amp;via=DataRealms&amp;related="><img align="left" src="http://devlog.datarealms.com/wp-content/plugins//easy-twitter-button/i/buttons/en/tweetn.png" style="border: none;" alt="" /></a></div>
]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-662 alignleft" title="telling_image_description_youwin" src="http://www.datarealms.com/devlog/wp-content/uploads/2009/09/telling_image_description_youwin.png" alt="Hawesome in a Can" width="120" height="128" />Hey everyone! Ignore the horrible photo of me <a href="http://www.datarealms.com/devlog/cortex-command/ok-i-give-up/">in the last post</a>. There are <a href="http://www.flickr.com/photos/weasello/184499147/sizes/m/in/set-72157613255669647/">way better pictures</a> of me on the web.</p>
<p>As Dan introduced, I am Andy Moore (&#8221;weasel&#8221;), professional Community Designer and Manager. I&#8217;m a big fan of Cortex Command, and have been following it for years. I&#8217;ll be the BatPhone &#8211; the direct line to the Commissioner that you, the fans, can pick up at any time. I&#8217;m active in the forums and on IRC as well, and am trying to crank up the level of transparency you guys see.</p>
<p>In my travels I&#8217;ve found that many indie developers love to have a community, and love to have a fan following &#8211; but detest the level of commitment and the hours of work it takes to put into keeping it running smoothly. Most devs simply want to concentrate on making the game, and not deal with all the emotional issues that come up with forum drama and constant email requests. That&#8217;s where I step in!</p>
<p><img class="alignright size-full wp-image-664" title="another_telling_image_description_youwin2" src="http://www.datarealms.com/devlog/wp-content/uploads/2009/09/another_telling_image_description_youwin2.png" alt="another_telling_image_description_youwin2" width="175" height="195" />I&#8217;m hoping to post here very regularly &#8211; maybe get it down to once per day, but we&#8217;ll see how much content I&#8217;m able to generate. Dan suggested I tease you guys with some new art, so I&#8217;ve clipped two bits of it into this post. I&#8217;ll reveal the rest of the image over the coming days. <img src='http://devlog.datarealms.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>If anyone wants to get in touch with me &#8211; the best bet is the forums or IRC. I&#8217;m happy to share my email address though: andy@datarealms.com. Drop me a line if you want to discuss anything &#8211; it might take me weeks to get back to you, but I will try to write back to everyone.</p>
<p>In the coming weeks I&#8217;ll see about slapping together some videos, interviews, get some long-standing questions answered, and see what other media I can come up with. Peace out.</p>

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		<slash:comments>30</slash:comments>
		</item>
		<item>
		<title>Taking a break to do some work</title>
		<link>http://devlog.datarealms.com/general-drl/taking-a-break-to-do-some-work/</link>
		<comments>http://devlog.datarealms.com/general-drl/taking-a-break-to-do-some-work/#comments</comments>
		<pubDate>Tue, 09 Jan 2007 22:56:39 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[General DRL]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/taking-a-break-to-do-some-work/</guid>
		<description><![CDATA[There will be a little gap in new builds and activity for a while. We need to divert some time into other work that actually pays, so we can keep working on the Data Realms projects later. Something has to take care of the bills, I&#8217;m afraid&#8230;
In better news: when we come back we will [...]
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]]></description>
			<content:encoded><![CDATA[<p>There will be a little gap in new builds and activity for a while. We need to divert some time into other work that actually pays, so we can keep working on the Data Realms projects later. Something has to take care of the bills, I&#8217;m afraid&#8230;</p>
<p>In better news: when we come back we will start cranking away on the scene (level/map) editor, and it will <em>kick ass</em>. With this completely in-game <a href="http://en.wikipedia.org/wiki/Wysiwyg">WYSIWYG</a> tool, you&#8217;ll be able to create the layers of terrain, scatter the debris in the ground, place Terrain Object hierarchies, and place individual Movable Objects (Actors, etc.) wherever you want. Then you can immediately test your scene and see how it plays. It&#8217;ll all be completely controllable with either the mouse <em><strong>or</strong></em> gamepad.</p>
<p>So keep checking back here &#8211; I&#8217;ll be posting some UI concept sketches for the editor later. Just don&#8217;t hold your collective breaths for new builds for a while.</p>

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		<slash:comments>56</slash:comments>
		</item>
		<item>
		<title>The Future of Games</title>
		<link>http://devlog.datarealms.com/general-drl/the-future-of-games/</link>
		<comments>http://devlog.datarealms.com/general-drl/the-future-of-games/#comments</comments>
		<pubDate>Mon, 04 Dec 2006 07:01:43 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[General DRL]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/the-future-of-games/</guid>
		<description><![CDATA[Prom sent me this from 4chan&#8230; have no idea where or when it came from, but damn if isn&#8217;t great:


(Click to enlarge)

Considering it refers to the year 2000 as some semi-distant future, I&#8217;m impressed by its accuracy!



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]]></description>
			<content:encoded><![CDATA[<p>Prom sent me this from 4chan&#8230; have no idea where or when it came from, but damn if isn&#8217;t great:</p>
<div align="center">
<a class="imagelink"  title="Future of Games" href="http://www.datarealms.com/devlog/wp-content/uploads/2006/12/fog.gif"><img id="image125" height=320 alt="Future of Games" src="http://www.datarealms.com/devlog/wp-content/uploads/2006/12/fog.gif" /></a><br />
(Click to enlarge)
</div>
<p>Considering it refers to the year 2000 as some semi-distant future, I&#8217;m impressed by its accuracy!</p>

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		<slash:comments>26</slash:comments>
		</item>
		<item>
		<title>More Arne Admiration</title>
		<link>http://devlog.datarealms.com/general-drl/more-arne-admiration/</link>
		<comments>http://devlog.datarealms.com/general-drl/more-arne-admiration/#comments</comments>
		<pubDate>Sat, 16 Sep 2006 13:57:12 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[General DRL]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/general-drl/more-arne-admiration/</guid>
		<description><![CDATA[Arne busts out some new personal art! This is not related to CC, but damn check it out nonetheless:
http://www.itchstudios.com/psg/main.php?id=rifts




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]]></description>
			<content:encoded><![CDATA[<p>Arne busts out some new personal art! This is not related to CC, but damn <a href="http://www.itchstudios.com/psg/main.php?id=rifts">check it out</a> nonetheless:</p>
<p align="center"><a href="http://www.itchstudios.com/psg/main.php?id=rifts">http://www.itchstudios.com/psg/main.php?id=rifts</a></p>
<div style="text-align: center"><a title="Click for more of Arne's work" href="http://www.itchstudios.com/psg/main.php?id=rifts"><img id="image94" alt="Arne's Rifts Spider" src="http://www.datarealms.com/devlog/wp-content/uploads/2006/09/spider2.jpg" border="0" /></a></div>

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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>DIRT: Colin McRae Off-Road</title>
		<link>http://devlog.datarealms.com/general-drl/colin-mcrae-dirt-2/</link>
		<comments>http://devlog.datarealms.com/general-drl/colin-mcrae-dirt-2/#comments</comments>
		<pubDate>Sun, 23 Jul 2006 06:14:58 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[General DRL]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/general-drl/colin-mcrae-dirt-2/</guid>
		<description><![CDATA[I just thought this was funny:
http://www.joystiq.com/2006/07/20/colin-mcrae-less-popular-than-dirt/
(D.I.R.T. used to be the name of the Cortex Command project, more info here)



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]]></description>
			<content:encoded><![CDATA[<p><img src="http://media.teamxbox.com/games/ss/1464/thumb/1153405932.jpg" align="right" />I just thought this was funny:</p>
<p><a href="http://www.joystiq.com/2006/07/20/colin-mcrae-less-popular-than-dirt/">http://www.joystiq.com/2006/07/20/colin-mcrae-less-popular-than-dirt/</a></p>
<p>(<em>D.I.R.T.</em> used to be the name of the Cortex Command project, more info <a href="http://www.datarealms.com/forum/viewtopic.php?p=571#571">here</a>)</p>

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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Arne goes to town</title>
		<link>http://devlog.datarealms.com/general-drl/arne-goes-to-town/</link>
		<comments>http://devlog.datarealms.com/general-drl/arne-goes-to-town/#comments</comments>
		<pubDate>Wed, 19 Jul 2006 12:26:57 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[General DRL]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/general-drl/arne-goes-to-town/</guid>
		<description><![CDATA[This is a real treat if you&#8217;re into old games - check out Arne&#8217;s (Prometheus&#8217;) recent update to his site with tons of remake concept art and other amazing stuff:
M.U.L.E.:
http://itchstudios.com/psg/main.php?id=mule
Utopia:
http://itchstudios.com/psg/main.php?id=utopia
DragonQuest:
http://itchstudios.com/psg/main.php?id=dragon
Alternative Metroid game:
http://itchstudios.com/psg/m05/designdoc.htm
Frontier Elite paper models &#8211; print and make &#8216;em at home!:
http://itchstudios.com/psg/ecp/frontier.htm


 
And I hear there&#8217;s even more to come soon, so keep an eye out on his [...]
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]]></description>
			<content:encoded><![CDATA[<p>This is a real treat if you&#8217;re into old games - check out Arne&#8217;s (Prometheus&#8217;) recent update to his site with tons of remake concept art and other amazing stuff:</p>
<p><strong>M.U.L.E.</strong>:<br />
<a href="http://itchstudios.com/psg/main.php?id=mule">http://itchstudios.com/psg/main.php?id=mule</a></p>
<p><strong>Utopia</strong>:<br />
<a href="http://itchstudios.com/psg/main.php?id=utopia">http://itchstudios.com/psg/main.php?id=utopia</a></p>
<p><strong>DragonQuest</strong>:<br />
<a href="http://itchstudios.com/psg/main.php?id=dragon">http://itchstudios.com/psg/main.php?id=dragon</a></p>
<p><strong>Alternative Metroid</strong> game:<br />
<a href="http://itchstudios.com/psg/m05/designdoc.htm">http://itchstudios.com/psg/m05/designdoc.htm</a></p>
<p><strong>Frontier Elite</strong> paper models &#8211; print and make &#8216;em at home!:<br />
<a href="http://itchstudios.com/psg/ecp/frontier.htm">http://itchstudios.com/psg/ecp/frontier.htm</a></p>
<p><a href="http://itchstudios.com/psg/m05/designdoc.htm" /><a href="http://itchstudios.com/psg/m05/designdoc.htm"></p>
<div style="text-align: center"><img title="Chozo Pets!" alt="Chozo Pets!" src="http://itchstudios.com/psg/m05/chozopets3.jpg" border="0" /></div>
<p /></a> </p>
<p>And I hear there&#8217;s even more to come soon, so keep an eye out on his site!</p>

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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>DR logo test &#8211; Zwei</title>
		<link>http://devlog.datarealms.com/general-drl/dr-logo-test-zwei/</link>
		<comments>http://devlog.datarealms.com/general-drl/dr-logo-test-zwei/#comments</comments>
		<pubDate>Sun, 02 Apr 2006 14:36:15 +0000</pubDate>
		<dc:creator>Arne</dc:creator>
				<category><![CDATA[General DRL]]></category>

		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=13</guid>
		<description><![CDATA[Testing some ideas combining D and R, I think I like 2 the best out of these.

Edit: Another variant
 Har jag närt en KOMMUNIST vid min barm?!?
 Should be a bit fatter maybe&#8230;
 &#8230;like this?
-
[DT edit] Or this?



I think the merged D-R insignia gets a little too abstract&#8230; will probably be hard to get people [...]
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			<content:encoded><![CDATA[<p>Testing some ideas combining D and R, I think I like 2 the best out of these.</p>
<p><img id="image12" alt="DR logos" src="http://www.datarealms.com/devlog/wp-content/uploads/2006/04/dr3.png" /><br />
<img id="image15" alt="Wierd alien thingamajib" src="http://www.datarealms.com/devlog/wp-content/uploads/2006/04/dr4.png" /><em>Edit: Another variant</em><br />
<em><img id="image16" alt="ORLY?" src="http://www.datarealms.com/devlog/wp-content/uploads/2006/04/dr5.png" /> Har jag närt en KOMMUNIST vid min barm?!?</em></p>
<p><em><img id="image17" alt="Dr logo" src="http://www.datarealms.com/devlog/wp-content/uploads/2006/04/dr6.png" /> Should be a bit fatter maybe&#8230;</em></p>
<p><em><img id="image20" alt="DR logo white BG" src="http://www.datarealms.com/devlog/wp-content/uploads/2006/04/dr71.png" /> &#8230;like this?</em></p>
<p>-</p>
<p>[DT edit] Or this?</p>
<p><em><img id="image31" alt="newlogo4x.gif" src="http://www.datarealms.com/devlog/wp-content/uploads/2006/04/newlogo4x.gif" /></em></p>
<p><em><img id="image32" alt="newlogo2x.gif" src="http://www.datarealms.com/devlog/wp-content/uploads/2006/04/newlogo2x.gif" /></em></p>
<p><em><img id="image33" alt="newlogo1x.gif" src="http://www.datarealms.com/devlog/wp-content/uploads/2006/04/newlogo1x.gif" /></em></p>
<p>I think the merged D-R insignia gets a little too abstract&#8230; will probably be hard to get people to make the connection in their heads to the words Data Realms. Why not just keep it clear and pixel-clean?</p>
<p>-</p>
<p>[Arne edit] Maybe, but on the other hand logos are supposed to be rather abstract simplifications because you don&#8217;t want to type out the entire thing.</p>
<p><img id="image34" alt="DR logo plus text" src="http://www.datarealms.com/devlog/wp-content/uploads/2006/04/dr9.png" /></p>
<p><img width="200" height="200" id="image35" alt="DR versions" src="http://www.datarealms.com/devlog/wp-content/uploads/2006/04/dr10.gif" /></p>
<p>[DT Edit]</p>
<p><img id="image40" alt="newinsignia.gif" src="http://www.datarealms.com/devlog/wp-content/uploads/2006/04/newinsignia.gif" /></p>
<p>mmm?</p>
<p>[Arne edit:] Umm? Thinner on the left.</p>
<p><img id="image41" alt="DR logo tweak" src="http://www.datarealms.com/devlog/wp-content/uploads/2006/04/dr9b.png" /></p>

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		<title>New Data Realms Logo</title>
		<link>http://devlog.datarealms.com/general-drl/new-data-realms-logo/</link>
		<comments>http://devlog.datarealms.com/general-drl/new-data-realms-logo/#comments</comments>
		<pubDate>Fri, 31 Mar 2006 17:05:21 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[General DRL]]></category>

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		<description><![CDATA[We are working on a new fresh logo for DRL&#8230; here&#8217;s some alternative starting points:


The second one needs coloring.. it&#8217;s not supposed to be three-in-one like that.
Please give feedback in the comments!



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			<content:encoded><![CDATA[<p>We are working on a new fresh logo for DRL&#8230; here&#8217;s some alternative starting points:</p>
<p><img id="image7" height="47" alt="DR" src="http://www.datarealms.com/devlog/wp-content/uploads/2006/03/dr.gif" width="64" /></p>
<p><img id="image8" alt="Newlogo.gif" src="http://www.datarealms.com/devlog/wp-content/uploads/2006/03/Newlogo.gif" /></p>
<p>The second one needs coloring.. it&#8217;s not supposed to be three-in-one like that.</p>
<p>Please give feedback in the comments!</p>

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		<item>
		<title>Welcome!</title>
		<link>http://devlog.datarealms.com/general-drl/data-realms-development-log/</link>
		<comments>http://devlog.datarealms.com/general-drl/data-realms-development-log/#comments</comments>
		<pubDate>Fri, 31 Mar 2006 05:54:44 +0000</pubDate>
		<dc:creator>Data</dc:creator>
				<category><![CDATA[General DRL]]></category>

		<guid isPermaLink="false">http://datarealms.dataproperty.com/devlog/?p=3</guid>
		<description><![CDATA[This is the new place where development on the Data Realms projects will be documented and discussed! The old dev forum will still stick around, but won&#8217;t be the main conduit for updates on our projects anymore.
So stay tuned for a new burst of activity in the Data Realms!



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			<content:encoded><![CDATA[<p>This is the new place where development on the Data Realms projects will be documented and discussed! The old dev forum will still stick around, but won&#8217;t be the main conduit for updates on our projects anymore.</p>
<p>So stay tuned for a new burst of activity in the Data Realms!</p>

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