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	<title>Comments for Data Realms - Dev Log</title>
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	<description>Development Logbook for Data Realms</description>
	<lastBuildDate>Sat, 13 Mar 2010 23:13:16 -0600</lastBuildDate>
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		<title>Comment on Metagame Mockup by Endahs</title>
		<link>http://devlog.datarealms.com/cortex-command/metagame-mockup/comment-page-3/#comment-34420</link>
		<dc:creator>Endahs</dc:creator>
		<pubDate>Sat, 13 Mar 2010 23:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=878#comment-34420</guid>
		<description>oh yes.. that movie</description>
		<content:encoded><![CDATA[<p>oh yes.. that movie</p>
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		<title>Comment on Metagame Mockup by whitty</title>
		<link>http://devlog.datarealms.com/cortex-command/metagame-mockup/comment-page-3/#comment-34419</link>
		<dc:creator>whitty</dc:creator>
		<pubDate>Sat, 13 Mar 2010 22:55:17 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=878#comment-34419</guid>
		<description>he looks like one of those guys in that movie of those highschool nerd kids in that coal mining town that build that rocket thing</description>
		<content:encoded><![CDATA[<p>he looks like one of those guys in that movie of those highschool nerd kids in that coal mining town that build that rocket thing</p>
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		<title>Comment on Metagame Mockup by Tomaster</title>
		<link>http://devlog.datarealms.com/cortex-command/metagame-mockup/comment-page-3/#comment-34336</link>
		<dc:creator>Tomaster</dc:creator>
		<pubDate>Wed, 10 Mar 2010 03:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=878#comment-34336</guid>
		<description>I can see his chiseled body even in that picture.</description>
		<content:encoded><![CDATA[<p>I can see his chiseled body even in that picture.</p>
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		<title>Comment on Metagame Mockup by Mooseral</title>
		<link>http://devlog.datarealms.com/cortex-command/metagame-mockup/comment-page-3/#comment-34323</link>
		<dc:creator>Mooseral</dc:creator>
		<pubDate>Tue, 09 Mar 2010 19:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=878#comment-34323</guid>
		<description>BREAKING NEWS!

http://www.flickr.com/photos/navaboo/4419844147/in/photostream/

Yeah, I dunno. Apparently following TIGS and Wolfire results in seeing a lot of Data these days... In more ways than one?</description>
		<content:encoded><![CDATA[<p>BREAKING NEWS!</p>
<p><a href="http://www.flickr.com/photos/navaboo/4419844147/in/photostream/" rel="nofollow">http://www.flickr.com/photos/navaboo/4419844147/in/photostream/</a></p>
<p>Yeah, I dunno. Apparently following TIGS and Wolfire results in seeing a lot of Data these days&#8230; In more ways than one?</p>
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		<title>Comment on Metagame Mockup by Azukki</title>
		<link>http://devlog.datarealms.com/cortex-command/metagame-mockup/comment-page-3/#comment-34269</link>
		<dc:creator>Azukki</dc:creator>
		<pubDate>Tue, 09 Mar 2010 01:37:41 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=878#comment-34269</guid>
		<description>&quot;We should get use to false hopes.&quot;
I&#039;m not just used to it. I expect it. It&#039;s even to the point of reliability in it&#039;s own right.

But I still point it out when it should be pointed out.</description>
		<content:encoded><![CDATA[<p>&#8220;We should get use to false hopes.&#8221;<br />
I&#8217;m not just used to it. I expect it. It&#8217;s even to the point of reliability in it&#8217;s own right.</p>
<p>But I still point it out when it should be pointed out.</p>
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		<title>Comment on Metagame Mockup by Mooseral</title>
		<link>http://devlog.datarealms.com/cortex-command/metagame-mockup/comment-page-3/#comment-34238</link>
		<dc:creator>Mooseral</dc:creator>
		<pubDate>Mon, 08 Mar 2010 17:43:27 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=878#comment-34238</guid>
		<description>Also hubluhbluh Data just showed up on the Wolfire blog... again, I think?

http://blog.wolfire.com/</description>
		<content:encoded><![CDATA[<p>Also hubluhbluh Data just showed up on the Wolfire blog&#8230; again, I think?</p>
<p><a href="http://blog.wolfire.com/" rel="nofollow">http://blog.wolfire.com/</a></p>
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		<title>Comment on Metagame Mockup by Mooseral</title>
		<link>http://devlog.datarealms.com/cortex-command/metagame-mockup/comment-page-3/#comment-34236</link>
		<dc:creator>Mooseral</dc:creator>
		<pubDate>Mon, 08 Mar 2010 17:29:59 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=878#comment-34236</guid>
		<description>As I recall, wasn&#039;t the weeks part on one of those edited on after the fact?

But yeah, it has definitely proven to be more of an announcement log than a dev log; posts usually only come when they have to. Although the superfluous ones are always welcome!

I&#039;d still love to see things run more around the Overgrowth team&#039;s release/news format, but they do have more people. And plus, Data&#039;s Swedish or something, so he&#039;s probably too busy punching bears.</description>
		<content:encoded><![CDATA[<p>As I recall, wasn&#8217;t the weeks part on one of those edited on after the fact?</p>
<p>But yeah, it has definitely proven to be more of an announcement log than a dev log; posts usually only come when they have to. Although the superfluous ones are always welcome!</p>
<p>I&#8217;d still love to see things run more around the Overgrowth team&#8217;s release/news format, but they do have more people. And plus, Data&#8217;s Swedish or something, so he&#8217;s probably too busy punching bears.</p>
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		<title>Comment on Metagame Mockup by Captain Kicktar</title>
		<link>http://devlog.datarealms.com/cortex-command/metagame-mockup/comment-page-3/#comment-34233</link>
		<dc:creator>Captain Kicktar</dc:creator>
		<pubDate>Mon, 08 Mar 2010 16:53:07 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=878#comment-34233</guid>
		<description>Well, he did say weeks.

And did you really expect another update? We should get use to false hopes.</description>
		<content:encoded><![CDATA[<p>Well, he did say weeks.</p>
<p>And did you really expect another update? We should get use to false hopes.</p>
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	<item>
		<title>Comment on Metagame Mockup by Azukki</title>
		<link>http://devlog.datarealms.com/cortex-command/metagame-mockup/comment-page-3/#comment-34208</link>
		<dc:creator>Azukki</dc:creator>
		<pubDate>Mon, 08 Mar 2010 09:36:23 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=878#comment-34208</guid>
		<description>&quot;In the coming days and weeks, I hope to throw up some more mockups, teasers, and info about this aspect of the project which will tie the whole Cortex Command experience together.
[...]
Stay tuned..&quot;
Another post several days later, followed by a month of silence.</description>
		<content:encoded><![CDATA[<p>&#8220;In the coming days and weeks, I hope to throw up some more mockups, teasers, and info about this aspect of the project which will tie the whole Cortex Command experience together.<br />
[...]<br />
Stay tuned..&#8221;<br />
Another post several days later, followed by a month of silence.</p>
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		<title>Comment on Metagame Mockup by Mooseral</title>
		<link>http://devlog.datarealms.com/cortex-command/metagame-mockup/comment-page-3/#comment-34082</link>
		<dc:creator>Mooseral</dc:creator>
		<pubDate>Fri, 05 Mar 2010 01:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=878#comment-34082</guid>
		<description>Considering that in an &quot;RTS&quot; like AoE you can plunk down some timbers, whack them into a building, and have fully grown men emerging in under a minute, I&#039;d say that &quot;real-time&quot; is a slightly flexible term. Adding &quot;quasi&quot; onto the start of it sounds like someone is trying to make their product seem unique/new; i.e., it is a buzzword.

Or they are simply trying to use a more accurate term; I don&#039;t believe that any game in existence is actually &quot;real-time&quot; in a really scientific sense. Rather, the term tends to define genres.</description>
		<content:encoded><![CDATA[<p>Considering that in an &#8220;RTS&#8221; like AoE you can plunk down some timbers, whack them into a building, and have fully grown men emerging in under a minute, I&#8217;d say that &#8220;real-time&#8221; is a slightly flexible term. Adding &#8220;quasi&#8221; onto the start of it sounds like someone is trying to make their product seem unique/new; i.e., it is a buzzword.</p>
<p>Or they are simply trying to use a more accurate term; I don&#8217;t believe that any game in existence is actually &#8220;real-time&#8221; in a really scientific sense. Rather, the term tends to define genres.</p>
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