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	<title>Comments for Data Realms - Dev Log</title>
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	<link>http://devlog.datarealms.com</link>
	<description>Development Logbook for Data Realms</description>
	<lastBuildDate>Thu, 02 Feb 2012 19:40:28 -0600</lastBuildDate>
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		<title>Comment on Build 26 is out! Fixes for 25 and some fun content added by when</title>
		<link>http://devlog.datarealms.com/cortex-command/build-26-is-out-fixes-for-25-and-some-fun-stuff-added/comment-page-1/#comment-127281</link>
		<dc:creator>when</dc:creator>
		<pubDate>Thu, 02 Feb 2012 19:40:28 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1247#comment-127281</guid>
		<description>Yeah an update of the linux build would be nice ! please put it on the hib site.

Thanks!</description>
		<content:encoded><![CDATA[<p>Yeah an update of the linux build would be nice ! please put it on the hib site.</p>
<p>Thanks!</p>
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		<title>Comment on Finishing off the Techs implementation by Greipur</title>
		<link>http://devlog.datarealms.com/cortex-command/finishing-off-the-techs-implementation/comment-page-1/#comment-127255</link>
		<dc:creator>Greipur</dc:creator>
		<pubDate>Thu, 02 Feb 2012 15:41:04 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1322#comment-127255</guid>
		<description>Interesting to watch your work flow and ideas even though I&#039;m not into programming.

Regarding the hit indication when your brain is damaged I&#039;d not want the current version in-game as a player. Perhaps something more akin to FPS games would be better? (Bloody screen, so real!)

Or, that you lose connection to whatever optic device your using on the battlefield. Corrupted pixels, parts of the screen starts to fade. 

Anything but the current version. Other than that I&#039;m looking forward to the new implementations.</description>
		<content:encoded><![CDATA[<p>Interesting to watch your work flow and ideas even though I&#8217;m not into programming.</p>
<p>Regarding the hit indication when your brain is damaged I&#8217;d not want the current version in-game as a player. Perhaps something more akin to FPS games would be better? (Bloody screen, so real!)</p>
<p>Or, that you lose connection to whatever optic device your using on the battlefield. Corrupted pixels, parts of the screen starts to fade. </p>
<p>Anything but the current version. Other than that I&#8217;m looking forward to the new implementations.</p>
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		<title>Comment on Finishing off the Techs implementation by Data</title>
		<link>http://devlog.datarealms.com/cortex-command/finishing-off-the-techs-implementation/comment-page-1/#comment-127053</link>
		<dc:creator>Data</dc:creator>
		<pubDate>Wed, 01 Feb 2012 08:13:53 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1322#comment-127053</guid>
		<description>The first swing at that will be in the next build, #27! Stay tuned to this dev log for that announcement - sign up your email at the top of the page</description>
		<content:encoded><![CDATA[<p>The first swing at that will be in the next build, #27! Stay tuned to this dev log for that announcement &#8211; sign up your email at the top of the page</p>
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		<title>Comment on Finishing off the Techs implementation by Heat Blade</title>
		<link>http://devlog.datarealms.com/cortex-command/finishing-off-the-techs-implementation/comment-page-1/#comment-126788</link>
		<dc:creator>Heat Blade</dc:creator>
		<pubDate>Mon, 30 Jan 2012 18:56:45 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1322#comment-126788</guid>
		<description>I bought this game yesterday, and i would like to say that you and your crew did great work, i just wanted to know when will you will be implementing &quot;AI&quot; in the campain?

i dont mean to rush, im just really looking forward to that milestone. :)

thanks and keep it up.</description>
		<content:encoded><![CDATA[<p>I bought this game yesterday, and i would like to say that you and your crew did great work, i just wanted to know when will you will be implementing &#8220;AI&#8221; in the campain?</p>
<p>i dont mean to rush, im just really looking forward to that milestone. <img src='http://devlog.datarealms.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>thanks and keep it up.</p>
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		<title>Comment on Finishing off the Techs implementation by Awwkaw</title>
		<link>http://devlog.datarealms.com/cortex-command/finishing-off-the-techs-implementation/comment-page-1/#comment-126775</link>
		<dc:creator>Awwkaw</dc:creator>
		<pubDate>Mon, 30 Jan 2012 16:38:35 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1322#comment-126775</guid>
		<description>i like how you can choose to play as undead in the campaign XD thats awsome</description>
		<content:encoded><![CDATA[<p>i like how you can choose to play as undead in the campaign XD thats awsome</p>
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		<title>Comment on More programming fun-times with Data by Ryan Badour</title>
		<link>http://devlog.datarealms.com/cortex-command/more-programming-fun-times-with-data/comment-page-1/#comment-126705</link>
		<dc:creator>Ryan Badour</dc:creator>
		<pubDate>Mon, 30 Jan 2012 05:46:03 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1317#comment-126705</guid>
		<description>I appreciate it, but it&#039;s not about me right? It&#039;s about your customers.

Isn&#039;t there some way to organize these modules into a folder or have them referenced in a special file somewhere? Sorry, my  advice is pretty limited since I know very little about Cortex Command&#039;s modding tools.

Keep up the good work though glad to see your at least attentive of our concerns.</description>
		<content:encoded><![CDATA[<p>I appreciate it, but it&#8217;s not about me right? It&#8217;s about your customers.</p>
<p>Isn&#8217;t there some way to organize these modules into a folder or have them referenced in a special file somewhere? Sorry, my  advice is pretty limited since I know very little about Cortex Command&#8217;s modding tools.</p>
<p>Keep up the good work though glad to see your at least attentive of our concerns.</p>
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		<title>Comment on More programming fun-times with Data by Data</title>
		<link>http://devlog.datarealms.com/cortex-command/more-programming-fun-times-with-data/comment-page-1/#comment-126639</link>
		<dc:creator>Data</dc:creator>
		<pubDate>Sun, 29 Jan 2012 15:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1317#comment-126639</guid>
		<description>It&#039;s not a perfect solution, but we&#039;re not building space shuttle-grade code here.. if we agonized over making every single detail bomb-proof like that, it would take another decade to finish this game. I bet the first modder to actually run into the problem you describe would figure out to name their mod slightly differently. That said, the stuff in the videos was the first pass of the implementation; i&#039;ve already gone back over it and made bug fixes, refactored, and improved my original stab at it. I might even check for &quot; Tech&quot; only at the end of the string, if that makes you happy :)</description>
		<content:encoded><![CDATA[<p>It&#8217;s not a perfect solution, but we&#8217;re not building space shuttle-grade code here.. if we agonized over making every single detail bomb-proof like that, it would take another decade to finish this game. I bet the first modder to actually run into the problem you describe would figure out to name their mod slightly differently. That said, the stuff in the videos was the first pass of the implementation; i&#8217;ve already gone back over it and made bug fixes, refactored, and improved my original stab at it. I might even check for &#8221; Tech&#8221; only at the end of the string, if that makes you happy <img src='http://devlog.datarealms.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on More programming fun-times with Data by Ryan Badour</title>
		<link>http://devlog.datarealms.com/cortex-command/more-programming-fun-times-with-data/comment-page-1/#comment-126618</link>
		<dc:creator>Ryan Badour</dc:creator>
		<pubDate>Sun, 29 Jan 2012 06:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1317#comment-126618</guid>
		<description>There are a few people talking about the performance hit of checking all the modules but that isn&#039;t the worst issue.

Correct me if I&#039;m wrong (I saw only up until he successfully populated the menu with the tech names) but this method seems very prone to producing false positives for the techs. If all your doing is string searching for &quot; Tech&quot; what&#039;s to prevent someone from messing up the game by making a module called &quot;Bob&#039;s Technology&quot;? As far I see that will appear in the menu as &quot;Bob&#039;snology&quot; and that may not even be a Tech to be placed in that menu...</description>
		<content:encoded><![CDATA[<p>There are a few people talking about the performance hit of checking all the modules but that isn&#8217;t the worst issue.</p>
<p>Correct me if I&#8217;m wrong (I saw only up until he successfully populated the menu with the tech names) but this method seems very prone to producing false positives for the techs. If all your doing is string searching for &#8221; Tech&#8221; what&#8217;s to prevent someone from messing up the game by making a module called &#8220;Bob&#8217;s Technology&#8221;? As far I see that will appear in the menu as &#8220;Bob&#8217;snology&#8221; and that may not even be a Tech to be placed in that menu&#8230;</p>
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		<title>Comment on Finishing off the Techs implementation by Data</title>
		<link>http://devlog.datarealms.com/cortex-command/finishing-off-the-techs-implementation/comment-page-1/#comment-126573</link>
		<dc:creator>Data</dc:creator>
		<pubDate>Sat, 28 Jan 2012 21:28:11 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1322#comment-126573</guid>
		<description>No, we are definitely adding content and fleshing out the techs after B27... by &#039;features&#039;, i meant in the engine itself. Sorry for the confusion!</description>
		<content:encoded><![CDATA[<p>No, we are definitely adding content and fleshing out the techs after B27&#8230; by &#8216;features&#8217;, i meant in the engine itself. Sorry for the confusion!</p>
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		<title>Comment on Finishing off the Techs implementation by Mooseral</title>
		<link>http://devlog.datarealms.com/cortex-command/finishing-off-the-techs-implementation/comment-page-1/#comment-126566</link>
		<dc:creator>Mooseral</dc:creator>
		<pubDate>Sat, 28 Jan 2012 20:53:15 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1322#comment-126566</guid>
		<description>I don&#039;t think there&#039;s a split-screen game in existence with dual monitor support, although I&#039;d love to be proven wrong. The generally applicable solution is to either plug your computer into a TV, or use a projector.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think there&#8217;s a split-screen game in existence with dual monitor support, although I&#8217;d love to be proven wrong. The generally applicable solution is to either plug your computer into a TV, or use a projector.</p>
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