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	<title>Comments on: AI HUD fun</title>
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	<link>http://devlog.datarealms.com/cortex-command/ai-hud-fun/</link>
	<description>Development Logbook for Data Realms</description>
	<lastBuildDate>Thu, 02 Feb 2012 19:40:28 -0600</lastBuildDate>
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		<title>By: sportsbettingturnkey</title>
		<link>http://devlog.datarealms.com/cortex-command/ai-hud-fun/comment-page-5/#comment-29545</link>
		<dc:creator>sportsbettingturnkey</dc:creator>
		<pubDate>Tue, 22 Sep 2009 07:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/ai-hud-fun/#comment-29545</guid>
		<description>Thank you very much, I love such a helpful post!</description>
		<content:encoded><![CDATA[<p>Thank you very much, I love such a helpful post!</p>
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	<item>
		<title>By: travelaffiliateprogramgirl</title>
		<link>http://devlog.datarealms.com/cortex-command/ai-hud-fun/comment-page-5/#comment-29294</link>
		<dc:creator>travelaffiliateprogramgirl</dc:creator>
		<pubDate>Sat, 29 Aug 2009 10:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/ai-hud-fun/#comment-29294</guid>
		<description>Thank you very much for lending me your hand.</description>
		<content:encoded><![CDATA[<p>Thank you very much for lending me your hand.</p>
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	<item>
		<title>By: affiliateguidemarketinggirl</title>
		<link>http://devlog.datarealms.com/cortex-command/ai-hud-fun/comment-page-5/#comment-29277</link>
		<dc:creator>affiliateguidemarketinggirl</dc:creator>
		<pubDate>Fri, 28 Aug 2009 11:18:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/ai-hud-fun/#comment-29277</guid>
		<description>It is a piece of great news to know about GA! It occupies a large proportion of my earning.</description>
		<content:encoded><![CDATA[<p>It is a piece of great news to know about GA! It occupies a large proportion of my earning.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bandaid</title>
		<link>http://devlog.datarealms.com/cortex-command/ai-hud-fun/comment-page-4/#comment-3426</link>
		<dc:creator>Bandaid</dc:creator>
		<pubDate>Sun, 15 Apr 2007 03:42:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/ai-hud-fun/#comment-3426</guid>
		<description>Though seriously guys, if its something like an idea for the mod, just go to general and post in either the New Ideas threads, or just don&#039; post. Only legit discussion of either the info presented or implications of hte info, that way we don&#039;t get like 50 posts of OMG 1337 BUT CAN YOU MAKE IT SO I DONT DIE EVERY FIVE SECONDS CUZ I SUCK. Data, btw, CC is tight man. Though to me, imo, its registering slight gaps between dirt and stuff, which is why it collapses, causing you to sink. I am gonna chalk that up to the res that you make the contours out, so its good news that you are trying to fade them out.</description>
		<content:encoded><![CDATA[<p>Though seriously guys, if its something like an idea for the mod, just go to general and post in either the New Ideas threads, or just don&#8217; post. Only legit discussion of either the info presented or implications of hte info, that way we don&#8217;t get like 50 posts of OMG 1337 BUT CAN YOU MAKE IT SO I DONT DIE EVERY FIVE SECONDS CUZ I SUCK. Data, btw, CC is tight man. Though to me, imo, its registering slight gaps between dirt and stuff, which is why it collapses, causing you to sink. I am gonna chalk that up to the res that you make the contours out, so its good news that you are trying to fade them out.</p>
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	<item>
		<title>By: Bandaid</title>
		<link>http://devlog.datarealms.com/cortex-command/ai-hud-fun/comment-page-4/#comment-3425</link>
		<dc:creator>Bandaid</dc:creator>
		<pubDate>Sun, 15 Apr 2007 03:37:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/ai-hud-fun/#comment-3425</guid>
		<description>How dare yee shadow. That would defeat the ultimate strategy, blood defense, the process of filling your bunker up with blood from your Vampires that you sprayed with acid and or dug through. Besides, who doesn&#039;t like to see a paper cut kill someone from blood loss</description>
		<content:encoded><![CDATA[<p>How dare yee shadow. That would defeat the ultimate strategy, blood defense, the process of filling your bunker up with blood from your Vampires that you sprayed with acid and or dug through. Besides, who doesn&#8217;t like to see a paper cut kill someone from blood loss</p>
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	</item>
	<item>
		<title>By: Shadow</title>
		<link>http://devlog.datarealms.com/cortex-command/ai-hud-fun/comment-page-4/#comment-3172</link>
		<dc:creator>Shadow</dc:creator>
		<pubDate>Sun, 08 Apr 2007 14:20:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/ai-hud-fun/#comment-3172</guid>
		<description>I know this sounds sad but can the dying be more realistic y&#039;know not like 8 pints shooting out of 1 bullet wound(make it less violent)</description>
		<content:encoded><![CDATA[<p>I know this sounds sad but can the dying be more realistic y&#8217;know not like 8 pints shooting out of 1 bullet wound(make it less violent)</p>
]]></content:encoded>
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	<item>
		<title>By: Something</title>
		<link>http://devlog.datarealms.com/cortex-command/ai-hud-fun/comment-page-4/#comment-3116</link>
		<dc:creator>Something</dc:creator>
		<pubDate>Sat, 07 Apr 2007 16:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/ai-hud-fun/#comment-3116</guid>
		<description>Hope it come out soon ive been waitin ages






PS: happy easter... i mean tommorow..something</description>
		<content:encoded><![CDATA[<p>Hope it come out soon ive been waitin ages</p>
<p>PS: happy easter&#8230; i mean tommorow..something</p>
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	</item>
	<item>
		<title>By: Something</title>
		<link>http://devlog.datarealms.com/cortex-command/ai-hud-fun/comment-page-4/#comment-3115</link>
		<dc:creator>Something</dc:creator>
		<pubDate>Sat, 07 Apr 2007 16:45:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/ai-hud-fun/#comment-3115</guid>
		<description>Hoop it comes out soon.......



PS: HAPPY EASTER.....i mean tommorow</description>
		<content:encoded><![CDATA[<p>Hoop it comes out soon&#8230;&#8230;.</p>
<p>PS: HAPPY EASTER&#8230;..i mean tommorow</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Droon</title>
		<link>http://devlog.datarealms.com/cortex-command/ai-hud-fun/comment-page-4/#comment-3033</link>
		<dc:creator>Droon</dc:creator>
		<pubDate>Fri, 06 Apr 2007 09:15:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/ai-hud-fun/#comment-3033</guid>
		<description>I wonder when this build is comeing out</description>
		<content:encoded><![CDATA[<p>I wonder when this build is comeing out</p>
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	</item>
	<item>
		<title>By: makeshifter</title>
		<link>http://devlog.datarealms.com/cortex-command/ai-hud-fun/comment-page-4/#comment-2980</link>
		<dc:creator>makeshifter</dc:creator>
		<pubDate>Fri, 06 Apr 2007 00:38:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/ai-hud-fun/#comment-2980</guid>
		<description>most likely it will be put on in 8 weeks give or take a few.

i tried it and damn coding takes a while. dark basic pro was way to hard for me and thats supposed to be a EASY coder. so give data some more time unless YOU want to code it.

@the-masses #1 i realize typing in all caps is annoying its just a really effective way to get people to read it.
            #2 i know it will take awhile to put in. why do you think a said, (and i quote) &quot;when ever that get-into-vehicles code is put in&quot; as in i don&#039;t expect it to be now. maybe a few builds later.</description>
		<content:encoded><![CDATA[<p>most likely it will be put on in 8 weeks give or take a few.</p>
<p>i tried it and damn coding takes a while. dark basic pro was way to hard for me and thats supposed to be a EASY coder. so give data some more time unless YOU want to code it.</p>
<p>@the-masses #1 i realize typing in all caps is annoying its just a really effective way to get people to read it.<br />
            #2 i know it will take awhile to put in. why do you think a said, (and i quote) &#8220;when ever that get-into-vehicles code is put in&#8221; as in i don&#8217;t expect it to be now. maybe a few builds later.</p>
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