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	<title>Comments on: Announcing the Cave Vehicle Engine</title>
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	<link>http://devlog.datarealms.com/cortex-command/announcing-the-cave-vehicle-engine/</link>
	<description>Development Logbook for Data Realms</description>
	<lastBuildDate>Thu, 02 Feb 2012 19:40:28 -0600</lastBuildDate>
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		<title>By: Data Realms &#8211; Dev Log &#187; Blog Archive &#187; Follow our development on Twitter!</title>
		<link>http://devlog.datarealms.com/cortex-command/announcing-the-cave-vehicle-engine/comment-page-2/#comment-59925</link>
		<dc:creator>Data Realms &#8211; Dev Log &#187; Blog Archive &#187; Follow our development on Twitter!</dc:creator>
		<pubDate>Thu, 03 Feb 2011 23:36:05 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=981#comment-59925</guid>
		<description>[...] CVESource: Source code of Cave Vehicle Engine [...]</description>
		<content:encoded><![CDATA[<p>[...] CVESource: Source code of Cave Vehicle Engine [...]</p>
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	<item>
		<title>By: Lil Ill</title>
		<link>http://devlog.datarealms.com/cortex-command/announcing-the-cave-vehicle-engine/comment-page-2/#comment-52169</link>
		<dc:creator>Lil Ill</dc:creator>
		<pubDate>Tue, 07 Dec 2010 16:52:55 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=981#comment-52169</guid>
		<description>This game looks good. But do you have enough time to carry on the work on Cortex Command if you work on a new &quot;great project&quot;? In my opinion it would be better if you finish the work on the first game (campaign etc.) before you start the work on a second one. People who bought Cortex Command probably like to have a full version for their money. Especially if they payed 30 bucks.</description>
		<content:encoded><![CDATA[<p>This game looks good. But do you have enough time to carry on the work on Cortex Command if you work on a new &#8220;great project&#8221;? In my opinion it would be better if you finish the work on the first game (campaign etc.) before you start the work on a second one. People who bought Cortex Command probably like to have a full version for their money. Especially if they payed 30 bucks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ToonyMan</title>
		<link>http://devlog.datarealms.com/cortex-command/announcing-the-cave-vehicle-engine/comment-page-2/#comment-39855</link>
		<dc:creator>ToonyMan</dc:creator>
		<pubDate>Sun, 18 Jul 2010 22:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=981#comment-39855</guid>
		<description>Keep up the work Data.</description>
		<content:encoded><![CDATA[<p>Keep up the work Data.</p>
]]></content:encoded>
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	<item>
		<title>By: cavecricket48</title>
		<link>http://devlog.datarealms.com/cortex-command/announcing-the-cave-vehicle-engine/comment-page-2/#comment-39790</link>
		<dc:creator>cavecricket48</dc:creator>
		<pubDate>Sat, 17 Jul 2010 18:27:02 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=981#comment-39790</guid>
		<description>I just realized, I haven&#039;t commented on the actual CVE program/engine/demo. It&#039;s pretty great so far, I like how objects can be deformed and destroyed after numerous impacts.

Is there going to be &quot;ini&quot; based modding? Like creating your own objects with different/changable material properties?

I was also thinking, what if the &quot;terrain&quot; had the same destructibility as objects? It would break at certain points under stress, so you could have some-what realistic destruction with buildings and bridges and such.</description>
		<content:encoded><![CDATA[<p>I just realized, I haven&#8217;t commented on the actual CVE program/engine/demo. It&#8217;s pretty great so far, I like how objects can be deformed and destroyed after numerous impacts.</p>
<p>Is there going to be &#8220;ini&#8221; based modding? Like creating your own objects with different/changable material properties?</p>
<p>I was also thinking, what if the &#8220;terrain&#8221; had the same destructibility as objects? It would break at certain points under stress, so you could have some-what realistic destruction with buildings and bridges and such.</p>
]]></content:encoded>
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	<item>
		<title>By: Lizard</title>
		<link>http://devlog.datarealms.com/cortex-command/announcing-the-cave-vehicle-engine/comment-page-2/#comment-39741</link>
		<dc:creator>Lizard</dc:creator>
		<pubDate>Sat, 17 Jul 2010 05:55:24 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=981#comment-39741</guid>
		<description>Oh Danny boy, the pipes, the pipes are calling</description>
		<content:encoded><![CDATA[<p>Oh Danny boy, the pipes, the pipes are calling</p>
]]></content:encoded>
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	<item>
		<title>By: MaximDude</title>
		<link>http://devlog.datarealms.com/cortex-command/announcing-the-cave-vehicle-engine/comment-page-2/#comment-39729</link>
		<dc:creator>MaximDude</dc:creator>
		<pubDate>Fri, 16 Jul 2010 23:09:38 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=981#comment-39729</guid>
		<description>How bout an update on B24 Danny? Any progress?</description>
		<content:encoded><![CDATA[<p>How bout an update on B24 Danny? Any progress?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Asmageddon</title>
		<link>http://devlog.datarealms.com/cortex-command/announcing-the-cave-vehicle-engine/comment-page-2/#comment-39607</link>
		<dc:creator>Asmageddon</dc:creator>
		<pubDate>Wed, 14 Jul 2010 17:07:20 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=981#comment-39607</guid>
		<description>What abount linux? Why everyone only cares about their own OS? &gt;.&gt;</description>
		<content:encoded><![CDATA[<p>What abount linux? Why everyone only cares about their own OS? &gt;.&gt;</p>
]]></content:encoded>
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	<item>
		<title>By: Endahs</title>
		<link>http://devlog.datarealms.com/cortex-command/announcing-the-cave-vehicle-engine/comment-page-2/#comment-39554</link>
		<dc:creator>Endahs</dc:creator>
		<pubDate>Tue, 13 Jul 2010 13:23:51 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=981#comment-39554</guid>
		<description>Sooo...how we all doin&#039;?

Cave Vehicle Engine for Mac?</description>
		<content:encoded><![CDATA[<p>Sooo&#8230;how we all doin&#8217;?</p>
<p>Cave Vehicle Engine for Mac?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lizard</title>
		<link>http://devlog.datarealms.com/cortex-command/announcing-the-cave-vehicle-engine/comment-page-2/#comment-39219</link>
		<dc:creator>Lizard</dc:creator>
		<pubDate>Mon, 05 Jul 2010 20:07:28 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=981#comment-39219</guid>
		<description>Plasma cutter cuts a chunk out of the dirt.
Said chunk falls ontop of someone&#039;s head making it go all SPLAT!!</description>
		<content:encoded><![CDATA[<p>Plasma cutter cuts a chunk out of the dirt.<br />
Said chunk falls ontop of someone&#8217;s head making it go all SPLAT!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mooseral</title>
		<link>http://devlog.datarealms.com/cortex-command/announcing-the-cave-vehicle-engine/comment-page-2/#comment-39213</link>
		<dc:creator>Mooseral</dc:creator>
		<pubDate>Mon, 05 Jul 2010 17:50:05 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=981#comment-39213</guid>
		<description>OH WAIT

DESTRUCTIBLE TERRAIN

http://devlog.datarealms.com/wp-content/uploads/2010/06/terrain_engine.jpg

Different system from CC of course, though that&#039;s probably a good thing. I didn&#039;t think they&#039;d try a fully dynamic environment again, but hey.</description>
		<content:encoded><![CDATA[<p>OH WAIT</p>
<p>DESTRUCTIBLE TERRAIN</p>
<p><a href="http://devlog.datarealms.com/wp-content/uploads/2010/06/terrain_engine.jpg" rel="nofollow">http://devlog.datarealms.com/wp-content/uploads/2010/06/terrain_engine.jpg</a></p>
<p>Different system from CC of course, though that&#8217;s probably a good thing. I didn&#8217;t think they&#8217;d try a fully dynamic environment again, but hey.</p>
]]></content:encoded>
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