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	<title>Comments on: Artificial treaded bodies and upcoming ways to operate them</title>
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	<link>http://devlog.datarealms.com/cortex-command/artificial-treaded-bodies-and-upcoming-ways-to-operate-them/</link>
	<description>Development Logbook for Data Realms</description>
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		<title>By: Tomaster</title>
		<link>http://devlog.datarealms.com/cortex-command/artificial-treaded-bodies-and-upcoming-ways-to-operate-them/comment-page-1/#comment-23894</link>
		<dc:creator>Tomaster</dc:creator>
		<pubDate>Mon, 08 Dec 2008 22:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=389#comment-23894</guid>
		<description>I agree with Zel.</description>
		<content:encoded><![CDATA[<p>I agree with Zel.</p>
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		<title>By: Zel</title>
		<link>http://devlog.datarealms.com/cortex-command/artificial-treaded-bodies-and-upcoming-ways-to-operate-them/comment-page-1/#comment-23890</link>
		<dc:creator>Zel</dc:creator>
		<pubDate>Mon, 08 Dec 2008 19:22:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=389#comment-23890</guid>
		<description>It doesn&#039;t matter what he says in chat. He only said it because at the time, he thought it might be done by then. But that was assuming he doesn&#039;t into any snags in the coding, or any other parts.

When it comes to programming, flat out locked in deadlines are a very bad thing, and lead to very buggy, rushed, and sometimes unplayable games.

Rather then getting mad and/or acting like you were lied to, be happy he puts up with that kind of attitude and pushes back the date as needed anyway.
In the end, the game will be far better for it, and you&#039;ll enjoy it more.</description>
		<content:encoded><![CDATA[<p>It doesn&#8217;t matter what he says in chat. He only said it because at the time, he thought it might be done by then. But that was assuming he doesn&#8217;t into any snags in the coding, or any other parts.</p>
<p>When it comes to programming, flat out locked in deadlines are a very bad thing, and lead to very buggy, rushed, and sometimes unplayable games.</p>
<p>Rather then getting mad and/or acting like you were lied to, be happy he puts up with that kind of attitude and pushes back the date as needed anyway.<br />
In the end, the game will be far better for it, and you&#8217;ll enjoy it more.</p>
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		<title>By: Warman</title>
		<link>http://devlog.datarealms.com/cortex-command/artificial-treaded-bodies-and-upcoming-ways-to-operate-them/comment-page-1/#comment-23887</link>
		<dc:creator>Warman</dc:creator>
		<pubDate>Mon, 08 Dec 2008 18:13:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=389#comment-23887</guid>
		<description>but he said in that chat..</description>
		<content:encoded><![CDATA[<p>but he said in that chat..</p>
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		<title>By: Coops</title>
		<link>http://devlog.datarealms.com/cortex-command/artificial-treaded-bodies-and-upcoming-ways-to-operate-them/comment-page-1/#comment-23880</link>
		<dc:creator>Coops</dc:creator>
		<pubDate>Mon, 08 Dec 2008 15:16:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=389#comment-23880</guid>
		<description>GUYS!! DON&#039;T EXPECT A B23 ALREADY!!!</description>
		<content:encoded><![CDATA[<p>GUYS!! DON&#8217;T EXPECT A B23 ALREADY!!!</p>
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		<title>By: Skiv</title>
		<link>http://devlog.datarealms.com/cortex-command/artificial-treaded-bodies-and-upcoming-ways-to-operate-them/comment-page-1/#comment-23870</link>
		<dc:creator>Skiv</dc:creator>
		<pubDate>Mon, 08 Dec 2008 10:11:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=389#comment-23870</guid>
		<description>haha i saw that experiment on TV. Awesome stuff :P</description>
		<content:encoded><![CDATA[<p>haha i saw that experiment on TV. Awesome stuff <img src='http://devlog.datarealms.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Midna</title>
		<link>http://devlog.datarealms.com/cortex-command/artificial-treaded-bodies-and-upcoming-ways-to-operate-them/comment-page-1/#comment-23862</link>
		<dc:creator>Midna</dc:creator>
		<pubDate>Mon, 08 Dec 2008 06:32:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=389#comment-23862</guid>
		<description>Stop complaining! Besides, you can just go emulate Windows and run CC from it, can&#039;t you? (This is why I don&#039;t bother with Macs. Bleurgh.)

Anyway, Data, take your time. And that&#039;s a rather interesting post; it seems like CC might be closer than we think. We just have to find ways to stuff our brains into jars and we&#039;ll be set.

~ Midna</description>
		<content:encoded><![CDATA[<p>Stop complaining! Besides, you can just go emulate Windows and run CC from it, can&#8217;t you? (This is why I don&#8217;t bother with Macs. Bleurgh.)</p>
<p>Anyway, Data, take your time. And that&#8217;s a rather interesting post; it seems like CC might be closer than we think. We just have to find ways to stuff our brains into jars and we&#8217;ll be set.</p>
<p>~ Midna</p>
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	<item>
		<title>By: ORGLAR</title>
		<link>http://devlog.datarealms.com/cortex-command/artificial-treaded-bodies-and-upcoming-ways-to-operate-them/comment-page-1/#comment-23854</link>
		<dc:creator>ORGLAR</dc:creator>
		<pubDate>Mon, 08 Dec 2008 03:30:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=389#comment-23854</guid>
		<description>C&#039;mon Data. B23 please. :(</description>
		<content:encoded><![CDATA[<p>C&#8217;mon Data. B23 please. <img src='http://devlog.datarealms.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: BerkleyJ</title>
		<link>http://devlog.datarealms.com/cortex-command/artificial-treaded-bodies-and-upcoming-ways-to-operate-them/comment-page-1/#comment-23849</link>
		<dc:creator>BerkleyJ</dc:creator>
		<pubDate>Mon, 08 Dec 2008 02:08:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=389#comment-23849</guid>
		<description>I guess no build 23...   :(</description>
		<content:encoded><![CDATA[<p>I guess no build 23&#8230;   <img src='http://devlog.datarealms.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: Foa</title>
		<link>http://devlog.datarealms.com/cortex-command/artificial-treaded-bodies-and-upcoming-ways-to-operate-them/comment-page-1/#comment-23839</link>
		<dc:creator>Foa</dc:creator>
		<pubDate>Sun, 07 Dec 2008 21:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=389#comment-23839</guid>
		<description>Num Num Num, as expected science is flying through said &#039;impossible&#039; barriers of the past.</description>
		<content:encoded><![CDATA[<p>Num Num Num, as expected science is flying through said &#8216;impossible&#8217; barriers of the past.</p>
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	<item>
		<title>By: Zel</title>
		<link>http://devlog.datarealms.com/cortex-command/artificial-treaded-bodies-and-upcoming-ways-to-operate-them/comment-page-1/#comment-23837</link>
		<dc:creator>Zel</dc:creator>
		<pubDate>Sun, 07 Dec 2008 21:16:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=389#comment-23837</guid>
		<description>they tend to get locked into looking somewhere when they notice enemies or bullets in that direction, and will try to watch out for more. setting way points clears that from their memory, probably to make sure that they will look where they&#039;re going, instead of walking backwards into the flamethrower of an enemy they couldn&#039;t see.</description>
		<content:encoded><![CDATA[<p>they tend to get locked into looking somewhere when they notice enemies or bullets in that direction, and will try to watch out for more. setting way points clears that from their memory, probably to make sure that they will look where they&#8217;re going, instead of walking backwards into the flamethrower of an enemy they couldn&#8217;t see.</p>
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