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	<title>Comments on: Hard at work, or hardly working?</title>
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	<link>http://devlog.datarealms.com/cortex-command/hard-at-work-or-hardly-working/</link>
	<description>Development Logbook for Data Realms</description>
	<lastBuildDate>Thu, 02 Feb 2012 19:40:28 -0600</lastBuildDate>
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		<title>By: Guilllaume</title>
		<link>http://devlog.datarealms.com/cortex-command/hard-at-work-or-hardly-working/comment-page-1/#comment-26233</link>
		<dc:creator>Guilllaume</dc:creator>
		<pubDate>Tue, 10 Mar 2009 11:07:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=504#comment-26233</guid>
		<description>Its those guys that own www.fun-motion.com ?

I tought they were dead.

Or their site at least.</description>
		<content:encoded><![CDATA[<p>Its those guys that own <a href="http://www.fun-motion.com" rel="nofollow">http://www.fun-motion.com</a> ?</p>
<p>I tought they were dead.</p>
<p>Or their site at least.</p>
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	<item>
		<title>By: raintail99</title>
		<link>http://devlog.datarealms.com/cortex-command/hard-at-work-or-hardly-working/comment-page-1/#comment-26089</link>
		<dc:creator>raintail99</dc:creator>
		<pubDate>Tue, 03 Mar 2009 22:15:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=504#comment-26089</guid>
		<description>Yeah, the &quot;Swede&quot; part was good, too.</description>
		<content:encoded><![CDATA[<p>Yeah, the &#8220;Swede&#8221; part was good, too.</p>
]]></content:encoded>
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	<item>
		<title>By: Raintail99</title>
		<link>http://devlog.datarealms.com/cortex-command/hard-at-work-or-hardly-working/comment-page-1/#comment-26088</link>
		<dc:creator>Raintail99</dc:creator>
		<pubDate>Tue, 03 Mar 2009 22:13:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=504#comment-26088</guid>
		<description>All I payed attention to was the &quot;brzzzzzzt&quot; and then the &quot;rakka dakka rakka dakka rakka dakka.&quot; Seems like progress...kinda.</description>
		<content:encoded><![CDATA[<p>All I payed attention to was the &#8220;brzzzzzzt&#8221; and then the &#8220;rakka dakka rakka dakka rakka dakka.&#8221; Seems like progress&#8230;kinda.</p>
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	</item>
	<item>
		<title>By: Mooseral</title>
		<link>http://devlog.datarealms.com/cortex-command/hard-at-work-or-hardly-working/comment-page-1/#comment-26026</link>
		<dc:creator>Mooseral</dc:creator>
		<pubDate>Mon, 02 Mar 2009 05:09:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=504#comment-26026</guid>
		<description>Personally, I think that every additional variable added into the weapons adds another degree of depth. This presents itself in increased detail in the vanilla content for the game, but also in increased possibilities for modders.

Although scripted campaign missions are fun a finite number of times, adding engine features adds more to the game as a whole, and gives the community more to chew on, therefore increasing the overall lifetime and playability of the game.

My two cents, at least.

Also, until the &quot;metagame&quot; itself is completed, adding campaign levels may lack a purpose, as if the final missions are to be dynamically generated to any extent or determined by the player, many scripted missions created beforehand have functionally not contributed to the completion of the game (besides their value as prototypes).

Is that three cents?</description>
		<content:encoded><![CDATA[<p>Personally, I think that every additional variable added into the weapons adds another degree of depth. This presents itself in increased detail in the vanilla content for the game, but also in increased possibilities for modders.</p>
<p>Although scripted campaign missions are fun a finite number of times, adding engine features adds more to the game as a whole, and gives the community more to chew on, therefore increasing the overall lifetime and playability of the game.</p>
<p>My two cents, at least.</p>
<p>Also, until the &#8220;metagame&#8221; itself is completed, adding campaign levels may lack a purpose, as if the final missions are to be dynamically generated to any extent or determined by the player, many scripted missions created beforehand have functionally not contributed to the completion of the game (besides their value as prototypes).</p>
<p>Is that three cents?</p>
]]></content:encoded>
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	<item>
		<title>By: bun-baker</title>
		<link>http://devlog.datarealms.com/cortex-command/hard-at-work-or-hardly-working/comment-page-1/#comment-26023</link>
		<dc:creator>bun-baker</dc:creator>
		<pubDate>Mon, 02 Mar 2009 03:04:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=504#comment-26023</guid>
		<description>The zombie level was honestly the most fun in gaming I&#039;ve had this past year.

I request more time be put into interesting scenarios/campaign. And make them available to play with a friend.

Gun spinup is not the best use of time imo. There&#039;s already a huge assortment of weapons, and they are already fun to use.</description>
		<content:encoded><![CDATA[<p>The zombie level was honestly the most fun in gaming I&#8217;ve had this past year.</p>
<p>I request more time be put into interesting scenarios/campaign. And make them available to play with a friend.</p>
<p>Gun spinup is not the best use of time imo. There&#8217;s already a huge assortment of weapons, and they are already fun to use.</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://devlog.datarealms.com/cortex-command/hard-at-work-or-hardly-working/comment-page-1/#comment-26022</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 02 Mar 2009 02:02:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=504#comment-26022</guid>
		<description>What are they using to develop the game with the eel and stuff? Looks very interesting</description>
		<content:encoded><![CDATA[<p>What are they using to develop the game with the eel and stuff? Looks very interesting</p>
]]></content:encoded>
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	<item>
		<title>By: SGF</title>
		<link>http://devlog.datarealms.com/cortex-command/hard-at-work-or-hardly-working/comment-page-1/#comment-26015</link>
		<dc:creator>SGF</dc:creator>
		<pubDate>Sun, 01 Mar 2009 21:28:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=504#comment-26015</guid>
		<description>your more special then the 100th post is.</description>
		<content:encoded><![CDATA[<p>your more special then the 100th post is.</p>
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	<item>
		<title>By: Woose1</title>
		<link>http://devlog.datarealms.com/cortex-command/hard-at-work-or-hardly-working/comment-page-1/#comment-25999</link>
		<dc:creator>Woose1</dc:creator>
		<pubDate>Sun, 01 Mar 2009 17:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=504#comment-25999</guid>
		<description>Then we need to make the 100th post in the 100th post special.

Post like mad! :P</description>
		<content:encoded><![CDATA[<p>Then we need to make the 100th post in the 100th post special.</p>
<p>Post like mad! <img src='http://devlog.datarealms.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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	<item>
		<title>By: xtra awesome pwnager</title>
		<link>http://devlog.datarealms.com/cortex-command/hard-at-work-or-hardly-working/comment-page-1/#comment-25994</link>
		<dc:creator>xtra awesome pwnager</dc:creator>
		<pubDate>Sun, 01 Mar 2009 05:10:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=504#comment-25994</guid>
		<description>Tippidy Trippity Dippitty man!  Thats is radical and tanicallllnessss duuude.  I want a job like that but i don&#039;t have mad skills for it.</description>
		<content:encoded><![CDATA[<p>Tippidy Trippity Dippitty man!  Thats is radical and tanicallllnessss duuude.  I want a job like that but i don&#8217;t have mad skills for it.</p>
]]></content:encoded>
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	<item>
		<title>By: Krumbs</title>
		<link>http://devlog.datarealms.com/cortex-command/hard-at-work-or-hardly-working/comment-page-1/#comment-25981</link>
		<dc:creator>Krumbs</dc:creator>
		<pubDate>Sat, 28 Feb 2009 22:05:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=504#comment-25981</guid>
		<description>Of course there&#039;s something important about the 100th post.</description>
		<content:encoded><![CDATA[<p>Of course there&#8217;s something important about the 100th post.</p>
]]></content:encoded>
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