Comments on: In-game Lua Console http://devlog.datarealms.com/cortex-command/in-game-lua-console/ Development Logbook for Data Realms Tue, 07 Apr 2009 01:35:05 +0000 hourly 1 https://wordpress.org/?v=6.2.4 By: George http://devlog.datarealms.com/cortex-command/in-game-lua-console/comment-page-4/#comment-27158 Tue, 07 Apr 2009 01:35:05 +0000 http://www.datarealms.com/devlog/?p=239#comment-27158 This is right here, in the present, not the future.

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By: Anonymous http://devlog.datarealms.com/cortex-command/in-game-lua-console/comment-page-4/#comment-18763 Tue, 15 Jul 2008 17:17:02 +0000 http://www.datarealms.com/devlog/?p=239#comment-18763 Problem here
when i press the slash or neither the tilde button…the console doesnt pop out for some reason. i need help on this
thanks

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By: custom lego guns http://devlog.datarealms.com/cortex-command/in-game-lua-console/comment-page-4/#comment-18573 Wed, 09 Jul 2008 09:07:10 +0000 http://www.datarealms.com/devlog/?p=239#comment-18573 custom lego guns…

Do you have a newsletter to sign up to?…

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By: Billi999 http://devlog.datarealms.com/cortex-command/in-game-lua-console/comment-page-4/#comment-16550 Wed, 28 May 2008 05:18:42 +0000 http://www.datarealms.com/devlog/?p=239#comment-16550 Hehe, its like every once in a while Data does an amazing magic trick and now they will be less frequent but better and he is giving us little hints about it.

And I’m typing this from an internet terminal from my room in a hotel on a school trip on a bike ride from somewhere north of Austria to Vienna, about 300km :<

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By: Xera http://devlog.datarealms.com/cortex-command/in-game-lua-console/comment-page-4/#comment-16493 Sat, 24 May 2008 14:40:15 +0000 http://www.datarealms.com/devlog/?p=239#comment-16493 Holy crap. I remember when I asked for Lua support and got flamed into the ground.

Thank you data. 🙂

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By: Lord Tim http://devlog.datarealms.com/cortex-command/in-game-lua-console/comment-page-4/#comment-16411 Thu, 22 May 2008 03:11:32 +0000 http://www.datarealms.com/devlog/?p=239#comment-16411 You can expect all you want. It’s Data’s choice.

[11:44:09] No B21 ETA’s?
[11:44:23] when it’s done! dun dun dun
[11:44:36] I’ll take that as a tomorrow.
[11:44:46] Don’t disappoint me.
[11:44:57] you’ll disappoint yourself

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By: whitty http://devlog.datarealms.com/cortex-command/in-game-lua-console/comment-page-4/#comment-16410 Thu, 22 May 2008 02:03:23 +0000 http://www.datarealms.com/devlog/?p=239#comment-16410 i expect an update tomorrow.

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By: Aspect http://devlog.datarealms.com/cortex-command/in-game-lua-console/comment-page-4/#comment-16408 Thu, 22 May 2008 00:32:51 +0000 http://www.datarealms.com/devlog/?p=239#comment-16408 @170

That totally would be cool, or even just 2 ground wars on separate sides of a mountain or something. A lot like Tim’s Endurantism but not being able to see between them

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By: Anonymous http://devlog.datarealms.com/cortex-command/in-game-lua-console/comment-page-4/#comment-16405 Wed, 21 May 2008 21:44:15 +0000 http://www.datarealms.com/devlog/?p=239#comment-16405 Woops meant comment 158…

Could you also have flying/moving bunkers? The only thing that would be hard would be transferring the inertia to the actors but still allowing them to move around. I also see more complex traps and doors. Speaking of flying bunkers, what would be cool is the ability to switch between subscenes in a single game, like maybe an air battle raging above a ground war.

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By: Anonymous http://devlog.datarealms.com/cortex-command/in-game-lua-console/comment-page-4/#comment-16404 Wed, 21 May 2008 21:40:16 +0000 http://www.datarealms.com/devlog/?p=239#comment-16404 @ 159

Would it spawn a gibbable “body” with health? Would the “body” be able to move? Would it be able to do more than “spawn bombs on its underside” as in fire missles or shoot cannons/.50 cals/lasers?

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