Posted by Data in Cortex Command - February 9th, 2010

Metagame Mockup

Here’s a quick and dirty mockup of what a screen mid-round in a Campaign game might look like.

The whole thing will play very much like a board game, with each player (human- or AI-controlled) taking turns each round, deciding where and how to invest their funds in their bases and where to make their offensive move that turn. The choices have direct consequences over how the on-ground battles go, dictating how many bunkers and defensive forces you start with when defending, and how much of a budget you have to work with when attacking/exploring.

Also, the final outcome of each battle will cause players to gain and lose cherished and valuable income-generating bases (mining outposts), eventually ending the game with one player controlling all the available sites on the planet. The events on the ground will finally have meaning!

The lines you see in the image show where and in what proportions each player have chosen to invest their available funds that round. Yellow is for how much they’ve built in their already owned bases, and red is for the attack or expedition they intend to carry out that round. The floating team bars can be dragged around the screen to get a clear view of the situation.

We can hope this becomes as fun to play as we imagine it as we’re busy designing and building it! At any rate, we’re excited to find out ASAP..

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187 Responses to “Metagame Mockup”

  1. Lizard - # March 24th, 2010 at 12:48 am

    That would have been cool.
    Mebbe some mugshots of him firin’ his ak for some laugh and new avatars?

  2. Ch33n - # March 24th, 2010 at 3:39 am

    Ahh, yes.

    I purchased Minecraft too. It’s totally worth it.

  3. Captain Kicktar - # March 24th, 2010 at 9:26 am

    Just telling us that he woke up would be nice.

  4. Lizard - # March 24th, 2010 at 1:46 pm

    Yeah… And what he had for breakfast and what he just ranted about on his twitter.

  5. Lizard - # March 24th, 2010 at 1:47 pm

    That’s what blogs are for you know, to inform people that you have another one.

  6. Ch33n - # March 24th, 2010 at 4:04 pm

    Every time he poops, he needs to post it here.

  7. Lizard - # March 24th, 2010 at 5:10 pm

    HELL YES!

  8. Yay - # March 25th, 2010 at 12:48 pm

    This sucks

  9. Yay - # March 26th, 2010 at 10:46 am

    also:
    http://www.yourworldoftext.com/duh102

  10. Tomaster - # March 26th, 2010 at 10:02 pm

    Let’s see what useless shit I can accumulate on mine!
    http://www.yourworldoftext.com/Tomaster
    Go go go!

  11. whitty - # March 27th, 2010 at 9:12 pm

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  12. whitty - # March 27th, 2010 at 9:12 pm

    bawwww ;_;

    …..OMG LINK WATCH OUT A HURRICANE!!!

  13. Lizard - # March 28th, 2010 at 7:26 am

    Poow whitty…

  14. tons0phun - # March 28th, 2010 at 9:16 am

    Damn…Link really let himself go!

    Regardless…I wish we could hear a little something.
    As slow as it is, I still peek here fairly frequently. ;_;

  15. Ch33n - # March 28th, 2010 at 3:18 pm

    Gurble.

    gurble
    grbl
    grblhghhbh…..

  16. lafe - # March 28th, 2010 at 4:26 pm

    data!!! update be for we all lose our minds…….

    too late.

  17. Lizard - # March 28th, 2010 at 4:34 pm

    Lol @ Lafe

  18. Username - # March 28th, 2010 at 6:37 pm

    How long is ASAP?

  19. Mooseral - # March 28th, 2010 at 11:51 pm

    As soon as possible. This is the best answer.

    So far designing and building it is not possible, apparently.

    Or they can’t find out.

    OR SO HE SAYS

  20. whitty - # March 29th, 2010 at 2:20 pm

    ASAP = about… somewhere… ah… perhaps?

  21. Lizard - # March 29th, 2010 at 3:48 pm

    ASAP = As Soon As Probable.

  22. ShiroTheSniper - # March 29th, 2010 at 4:00 pm

    ASAP = Action in September… Almost Probable!

  23. Duh102 - # March 29th, 2010 at 6:10 pm

    As Simple As Pie

  24. Lizard - # March 30th, 2010 at 12:30 am

    Ah So we Aren’t Poor?

  25. Yay - # March 30th, 2010 at 6:50 am

    @170 Witty

    That’s what she said.

    *Runs*

  26. Footkerchief - # March 31st, 2010 at 12:12 pm

    Stick a fork in it.

  27. MaximDude - # March 31st, 2010 at 12:15 pm

    I hope this works…
             __
           / /\
           / / \
          / / /\ \
         / / /\ \ \
        / / /  \ \ \
       / / /    \ \ \
      / / /      \ \ \
     / /_/________\ \ \
    /______________\ \ \
    \_________________\/

     _██_
    (ಠ_ృ)

  28. MaximDude - # March 31st, 2010 at 12:16 pm

    FFFFFFFUUUUUUUUUU———–

    Goddammit Alt+255 I trusted you and you screw me over like that.
    Fuck you. >:E

  29. Lizard - # March 31st, 2010 at 2:14 pm

    I BELIEVE DATA IS TOO BUSY CLEANING HIS ORANGE AWESOMESUIT SO THAT HE CAN NOT UPDATE HIS BLOG THAT HE KIND OF PROMISED US THAT HE’D UPDATE OFTENER BECAUSE HIS PR MAN LEFT HIS PR JOB AND INSTEAD TOOK AN ADMIN JOB AT THE FORUM BUT PEOPLE ARE NOT HAPPY BECAUSE HE DOES NOT UPDATE THE DEV LOG.

  30. cipher - # March 31st, 2010 at 2:30 pm

    Almost 2 months now. You devs. should be grateful to have such loyal followers… ¬¬

  31. Yay - # March 31st, 2010 at 2:53 pm

    @ Cipher

    AAHAHAHAHAHAHaHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHHAHAAAAAA!!!!
    *Gasp*
    ..uuhuuh, thats a good one.

    Ah, but really they should.

  32. MaximDude - # March 31st, 2010 at 11:50 pm

    If Dan just happens to decide releasing B24 today I ragequit CC.

  33. Lizard - # April 1st, 2010 at 4:30 am

    Don worry, we’ll prolly get it tomorro.

  34. Ch33n - # April 1st, 2010 at 5:10 am

    derp derp.

  35. whitty - # April 3rd, 2010 at 7:37 pm

    herp

  36. Natti - # April 28th, 2010 at 11:36 am

    Burb de herp derp.

    Gnark.

  37. Xiang - # May 5th, 2010 at 7:13 pm

    I love the idea that make decisions between defending and attacking, because based on DATA’s post, we can roughly guess that it will be a turn based game, which means players need to make their own strategies that what action they want to do in that certain. The choices of actions would obviously affect the process of game flow, which means you need to make smart decision based on not only yourself expectation, but also AI or other players’ strategies in a way. Actually, it is a interesting element that bring more interaction between different sides, just as the real board game. Players should have certain awareness and realistic focus about the collection and usage of resources, which is as same as military tactical. Players need have to deal with intricate situation and well thought about the plans they want to execute in the whole game and the risk followed by the execution. In order to set the balance between all the players including AI, which really hard for designing the elements in this complex environment. I wish the final game would be great. And I feel budget or resources with similar meaning is always an amazing element in games, because it will give players capability to take actions in the game in order to destroy the enemies, but also limit their moves for defending themselves in the same turn.