Here’s a quick and dirty mockup of what a screen mid-round in a Campaign game might look like.
The whole thing will play very much like a board game, with each player (human- or AI-controlled) taking turns each round, deciding where and how to invest their funds in their bases and where to make their offensive move that turn. The choices have direct consequences over how the on-ground battles go, dictating how many bunkers and defensive forces you start with when defending, and how much of a budget you have to work with when attacking/exploring.
Also, the final outcome of each battle will cause players to gain and lose cherished and valuable income-generating bases (mining outposts), eventually ending the game with one player controlling all the available sites on the planet. The events on the ground will finally have meaning!
The lines you see in the image show where and in what proportions each player have chosen to invest their available funds that round. Yellow is for how much they’ve built in their already owned bases, and red is for the attack or expedition they intend to carry out that round. The floating team bars can be dragged around the screen to get a clear view of the situation.
We can hope this becomes as fun to play as we imagine it as we’re busy designing and building it! At any rate, we’re excited to find out ASAP..
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That would have been cool.
Mebbe some mugshots of him firin’ his ak for some laugh and new avatars?
Ahh, yes.
I purchased Minecraft too. It’s totally worth it.
Just telling us that he woke up would be nice.
Yeah… And what he had for breakfast and what he just ranted about on his twitter.
That’s what blogs are for you know, to inform people that you have another one.
Every time he poops, he needs to post it here.
HELL YES!
This sucks
Let’s see what useless shit I can accumulate on mine!
http://www.yourworldoftext.com/Tomaster
Go go go!
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bawwww ;_;
…..OMG LINK WATCH OUT A HURRICANE!!!
Poow whitty…
Damn…Link really let himself go!
Regardless…I wish we could hear a little something.
As slow as it is, I still peek here fairly frequently. ;_;
Gurble.
gurble
grbl
grblhghhbh…..
data!!! update be for we all lose our minds…….
too late.
Lol @ Lafe
How long is ASAP?
As soon as possible. This is the best answer.
So far designing and building it is not possible, apparently.
Or they can’t find out.
OR SO HE SAYS
ASAP = about… somewhere… ah… perhaps?
ASAP = As Soon As Probable.
ASAP = Action in September… Almost Probable!
As Simple As Pie
Ah So we Aren’t Poor?
@170 Witty
…
…
That’s what she said.
*Runs*
Stick a fork in it.
I hope this works…
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/ /_/________\ \ \
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\_________________\/
_██_
(ಠ_ృ)
FFFFFFFUUUUUUUUUU———–
Goddammit Alt+255 I trusted you and you screw me over like that.
Fuck you. >:E
I BELIEVE DATA IS TOO BUSY CLEANING HIS ORANGE AWESOMESUIT SO THAT HE CAN NOT UPDATE HIS BLOG THAT HE KIND OF PROMISED US THAT HE’D UPDATE OFTENER BECAUSE HIS PR MAN LEFT HIS PR JOB AND INSTEAD TOOK AN ADMIN JOB AT THE FORUM BUT PEOPLE ARE NOT HAPPY BECAUSE HE DOES NOT UPDATE THE DEV LOG.
Almost 2 months now. You devs. should be grateful to have such loyal followers… ¬¬
@ Cipher
AAHAHAHAHAHAHaHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHHAHAAAAAA!!!!
*Gasp*
..uuhuuh, thats a good one.
Ah, but really they should.
If Dan just happens to decide releasing B24 today I ragequit CC.
Don worry, we’ll prolly get it tomorro.
derp derp.
herp
Burb de herp derp.
Gnark.
I love the idea that make decisions between defending and attacking, because based on DATA’s post, we can roughly guess that it will be a turn based game, which means players need to make their own strategies that what action they want to do in that certain. The choices of actions would obviously affect the process of game flow, which means you need to make smart decision based on not only yourself expectation, but also AI or other players’ strategies in a way. Actually, it is a interesting element that bring more interaction between different sides, just as the real board game. Players should have certain awareness and realistic focus about the collection and usage of resources, which is as same as military tactical. Players need have to deal with intricate situation and well thought about the plans they want to execute in the whole game and the risk followed by the execution. In order to set the balance between all the players including AI, which really hard for designing the elements in this complex environment. I wish the final game would be great. And I feel budget or resources with similar meaning is always an amazing element in games, because it will give players capability to take actions in the game in order to destroy the enemies, but also limit their moves for defending themselves in the same turn.