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	<title>Comments on: Metagame Mockup</title>
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	<link>http://devlog.datarealms.com/cortex-command/metagame-mockup/</link>
	<description>Development Logbook for Data Realms</description>
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		<title>By: Xiang</title>
		<link>http://devlog.datarealms.com/cortex-command/metagame-mockup/comment-page-4/#comment-36622</link>
		<dc:creator>Xiang</dc:creator>
		<pubDate>Thu, 06 May 2010 01:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=878#comment-36622</guid>
		<description>I love the idea that make decisions between defending and attacking, because based on DATA’s post, we can roughly guess that it will be a turn based game, which means players need to make their own strategies that what action they want to do in that certain. The choices of actions would obviously affect the process of game flow, which means you need to make smart decision based on not only yourself expectation, but also AI or other players’ strategies in a way. Actually, it is a interesting element that bring more interaction between different sides, just as the real board game. Players should have certain awareness and realistic focus about the collection and usage of resources, which is as same as military tactical. Players need have to deal with intricate situation and well thought about the plans they want to execute in the whole game and the risk followed by the execution. In order to set the balance between all the players including AI, which really hard for designing the elements in this complex environment. I wish the final game would be great. And I feel budget or resources with similar meaning is always an amazing element in games, because it will give players capability to take actions in the game in order to destroy the enemies, but also limit their moves for defending themselves in the same turn.</description>
		<content:encoded><![CDATA[<p>I love the idea that make decisions between defending and attacking, because based on DATA’s post, we can roughly guess that it will be a turn based game, which means players need to make their own strategies that what action they want to do in that certain. The choices of actions would obviously affect the process of game flow, which means you need to make smart decision based on not only yourself expectation, but also AI or other players’ strategies in a way. Actually, it is a interesting element that bring more interaction between different sides, just as the real board game. Players should have certain awareness and realistic focus about the collection and usage of resources, which is as same as military tactical. Players need have to deal with intricate situation and well thought about the plans they want to execute in the whole game and the risk followed by the execution. In order to set the balance between all the players including AI, which really hard for designing the elements in this complex environment. I wish the final game would be great. And I feel budget or resources with similar meaning is always an amazing element in games, because it will give players capability to take actions in the game in order to destroy the enemies, but also limit their moves for defending themselves in the same turn.</p>
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	<item>
		<title>By: Natti</title>
		<link>http://devlog.datarealms.com/cortex-command/metagame-mockup/comment-page-4/#comment-36287</link>
		<dc:creator>Natti</dc:creator>
		<pubDate>Wed, 28 Apr 2010 17:36:21 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=878#comment-36287</guid>
		<description>Burb de herp derp.

Gnark.</description>
		<content:encoded><![CDATA[<p>Burb de herp derp.</p>
<p>Gnark.</p>
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	<item>
		<title>By: whitty</title>
		<link>http://devlog.datarealms.com/cortex-command/metagame-mockup/comment-page-4/#comment-35162</link>
		<dc:creator>whitty</dc:creator>
		<pubDate>Sun, 04 Apr 2010 01:37:43 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=878#comment-35162</guid>
		<description>herp</description>
		<content:encoded><![CDATA[<p>herp</p>
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	</item>
	<item>
		<title>By: Ch33n</title>
		<link>http://devlog.datarealms.com/cortex-command/metagame-mockup/comment-page-4/#comment-35022</link>
		<dc:creator>Ch33n</dc:creator>
		<pubDate>Thu, 01 Apr 2010 11:10:04 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=878#comment-35022</guid>
		<description>derp derp.</description>
		<content:encoded><![CDATA[<p>derp derp.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lizard</title>
		<link>http://devlog.datarealms.com/cortex-command/metagame-mockup/comment-page-4/#comment-35021</link>
		<dc:creator>Lizard</dc:creator>
		<pubDate>Thu, 01 Apr 2010 10:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=878#comment-35021</guid>
		<description>Don worry, we&#039;ll prolly get it tomorro.</description>
		<content:encoded><![CDATA[<p>Don worry, we&#8217;ll prolly get it tomorro.</p>
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	<item>
		<title>By: MaximDude</title>
		<link>http://devlog.datarealms.com/cortex-command/metagame-mockup/comment-page-4/#comment-35016</link>
		<dc:creator>MaximDude</dc:creator>
		<pubDate>Thu, 01 Apr 2010 05:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=878#comment-35016</guid>
		<description>If Dan just happens to decide releasing B24 today I ragequit CC.</description>
		<content:encoded><![CDATA[<p>If Dan just happens to decide releasing B24 today I ragequit CC.</p>
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	</item>
	<item>
		<title>By: Yay</title>
		<link>http://devlog.datarealms.com/cortex-command/metagame-mockup/comment-page-4/#comment-35004</link>
		<dc:creator>Yay</dc:creator>
		<pubDate>Wed, 31 Mar 2010 20:53:55 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=878#comment-35004</guid>
		<description>@ Cipher

AAHAHAHAHAHAHaHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHHAHAAAAAA!!!!
*Gasp*
..uuhuuh, thats a good one.

Ah, but really they should.</description>
		<content:encoded><![CDATA[<p>@ Cipher</p>
<p>AAHAHAHAHAHAHaHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHHAHAAAAAA!!!!<br />
*Gasp*<br />
..uuhuuh, thats a good one.</p>
<p>Ah, but really they should.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cipher</title>
		<link>http://devlog.datarealms.com/cortex-command/metagame-mockup/comment-page-4/#comment-35003</link>
		<dc:creator>cipher</dc:creator>
		<pubDate>Wed, 31 Mar 2010 20:30:50 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=878#comment-35003</guid>
		<description>Almost 2 months now. You devs. should be grateful to have such loyal followers... ¬¬</description>
		<content:encoded><![CDATA[<p>Almost 2 months now. You devs. should be grateful to have such loyal followers&#8230; ¬¬</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lizard</title>
		<link>http://devlog.datarealms.com/cortex-command/metagame-mockup/comment-page-4/#comment-35002</link>
		<dc:creator>Lizard</dc:creator>
		<pubDate>Wed, 31 Mar 2010 20:14:56 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=878#comment-35002</guid>
		<description>I BELIEVE DATA IS TOO BUSY CLEANING HIS ORANGE AWESOMESUIT SO THAT HE CAN NOT UPDATE HIS BLOG THAT HE KIND OF PROMISED US THAT HE&#039;D UPDATE OFTENER BECAUSE HIS PR MAN LEFT HIS PR JOB AND INSTEAD TOOK AN ADMIN JOB AT THE FORUM BUT PEOPLE ARE NOT HAPPY BECAUSE HE DOES NOT UPDATE THE DEV LOG.</description>
		<content:encoded><![CDATA[<p>I BELIEVE DATA IS TOO BUSY CLEANING HIS ORANGE AWESOMESUIT SO THAT HE CAN NOT UPDATE HIS BLOG THAT HE KIND OF PROMISED US THAT HE&#8217;D UPDATE OFTENER BECAUSE HIS PR MAN LEFT HIS PR JOB AND INSTEAD TOOK AN ADMIN JOB AT THE FORUM BUT PEOPLE ARE NOT HAPPY BECAUSE HE DOES NOT UPDATE THE DEV LOG.</p>
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	<item>
		<title>By: MaximDude</title>
		<link>http://devlog.datarealms.com/cortex-command/metagame-mockup/comment-page-4/#comment-34999</link>
		<dc:creator>MaximDude</dc:creator>
		<pubDate>Wed, 31 Mar 2010 18:16:50 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=878#comment-34999</guid>
		<description>FFFFFFFUUUUUUUUUU-----------

Goddammit Alt+255 I trusted you and you screw me over like that.
Fuck you. &gt;:E</description>
		<content:encoded><![CDATA[<p>FFFFFFFUUUUUUUUUU&#8212;&#8212;&#8212;&#8211;</p>
<p>Goddammit Alt+255 I trusted you and you screw me over like that.<br />
Fuck you. &gt;:E</p>
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