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	<title>Comments on: Monday Mailbag: Technical Teasers</title>
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	<description>Development Logbook for Data Realms</description>
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		<title>By: ZevN47</title>
		<link>http://devlog.datarealms.com/cortex-command/monday-mailbag-technical-teasers/comment-page-1/#comment-30116</link>
		<dc:creator>ZevN47</dc:creator>
		<pubDate>Mon, 12 Oct 2009 19:38:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=732#comment-30116</guid>
		<description>Lenny do you understand the mining prosess? after you get below the water table you cannot avoid water without pumping it out. Also to keep the ground rock moving you have to make it into a slurry...

WATER IS NOT UNAVOIDABLE</description>
		<content:encoded><![CDATA[<p>Lenny do you understand the mining prosess? after you get below the water table you cannot avoid water without pumping it out. Also to keep the ground rock moving you have to make it into a slurry&#8230;</p>
<p>WATER IS NOT UNAVOIDABLE</p>
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		<title>By: 'Ard Bob</title>
		<link>http://devlog.datarealms.com/cortex-command/monday-mailbag-technical-teasers/comment-page-1/#comment-30084</link>
		<dc:creator>'Ard Bob</dc:creator>
		<pubDate>Sat, 10 Oct 2009 14:08:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=732#comment-30084</guid>
		<description>@Lenny: what about oil rigs? :P

i agree with you on the point about &quot;fake&quot; water though, it doesn&#039;t have to act as though it&#039;s made of particles, since large bodies of water rarely do, though i reckon humans and clones should be able to survive for some time without drowning, while robots and clones would just die instantly.

that said, water physics with waves &#039;n&#039; shiz forming when people/rockets fall into it would be SUPER AWESOME.</description>
		<content:encoded><![CDATA[<p>@Lenny: what about oil rigs? <img src='http://devlog.datarealms.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>i agree with you on the point about &#8220;fake&#8221; water though, it doesn&#8217;t have to act as though it&#8217;s made of particles, since large bodies of water rarely do, though i reckon humans and clones should be able to survive for some time without drowning, while robots and clones would just die instantly.</p>
<p>that said, water physics with waves &#8216;n&#8217; shiz forming when people/rockets fall into it would be SUPER AWESOME.</p>
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		<title>By: Lenny</title>
		<link>http://devlog.datarealms.com/cortex-command/monday-mailbag-technical-teasers/comment-page-1/#comment-30073</link>
		<dc:creator>Lenny</dc:creator>
		<pubDate>Fri, 09 Oct 2009 22:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=732#comment-30073</guid>
		<description>As point-men for a mining company, we would probably want to avoid the watery areas: There are good reasons why most mines are built in dry solid ground, away from rivers and lakes.

If you really need water in some mission, then I say fake it. Just colour the background blue and tweak the gravity, or just &quot;drown&quot; any actors hwo falls in it. The feature is&#039;nt worth much more work than that.</description>
		<content:encoded><![CDATA[<p>As point-men for a mining company, we would probably want to avoid the watery areas: There are good reasons why most mines are built in dry solid ground, away from rivers and lakes.</p>
<p>If you really need water in some mission, then I say fake it. Just colour the background blue and tweak the gravity, or just &#8220;drown&#8221; any actors hwo falls in it. The feature is&#8217;nt worth much more work than that.</p>
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		<title>By: Metal Chao</title>
		<link>http://devlog.datarealms.com/cortex-command/monday-mailbag-technical-teasers/comment-page-1/#comment-30039</link>
		<dc:creator>Metal Chao</dc:creator>
		<pubDate>Thu, 08 Oct 2009 15:13:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=732#comment-30039</guid>
		<description>@Plasmanova: Just because there is water on the planet doesn&#039;t mean we&#039;ll be going to that part of the planet</description>
		<content:encoded><![CDATA[<p>@Plasmanova: Just because there is water on the planet doesn&#8217;t mean we&#8217;ll be going to that part of the planet</p>
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		<title>By: petri.kaija</title>
		<link>http://devlog.datarealms.com/cortex-command/monday-mailbag-technical-teasers/comment-page-1/#comment-30035</link>
		<dc:creator>petri.kaija</dc:creator>
		<pubDate>Thu, 08 Oct 2009 06:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=732#comment-30035</guid>
		<description>Not bad. I like it.</description>
		<content:encoded><![CDATA[<p>Not bad. I like it.</p>
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		<title>By: BloodyHell</title>
		<link>http://devlog.datarealms.com/cortex-command/monday-mailbag-technical-teasers/comment-page-1/#comment-30033</link>
		<dc:creator>BloodyHell</dc:creator>
		<pubDate>Thu, 08 Oct 2009 06:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=732#comment-30033</guid>
		<description>3 golden rules of development :
- make it work (meaning, get it to work at all as a concept)
- make it right (meaning, with properly done coding and as bug-free as possible)
- make it fast (meaning, optimized for performance)

I hope Data has a locked down set of &quot;must have&quot; features and a side-list of &quot;optional, might be cool&quot; features, because as development goes along, one might be tempted more than often to try to code something optional in as a must-have, only to find out after some days that it&#039;s not that &quot;cool&quot; anyways, therefore only wasting precious development time.</description>
		<content:encoded><![CDATA[<p>3 golden rules of development :<br />
- make it work (meaning, get it to work at all as a concept)<br />
- make it right (meaning, with properly done coding and as bug-free as possible)<br />
- make it fast (meaning, optimized for performance)</p>
<p>I hope Data has a locked down set of &#8220;must have&#8221; features and a side-list of &#8220;optional, might be cool&#8221; features, because as development goes along, one might be tempted more than often to try to code something optional in as a must-have, only to find out after some days that it&#8217;s not that &#8220;cool&#8221; anyways, therefore only wasting precious development time.</p>
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		<title>By: PlasmaNova</title>
		<link>http://devlog.datarealms.com/cortex-command/monday-mailbag-technical-teasers/comment-page-1/#comment-30018</link>
		<dc:creator>PlasmaNova</dc:creator>
		<pubDate>Wed, 07 Oct 2009 19:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=732#comment-30018</guid>
		<description>If you dont plan on adding water, then you might want to redraw the planet without any water lol. But otherwise, thanks for keeping us updated.</description>
		<content:encoded><![CDATA[<p>If you dont plan on adding water, then you might want to redraw the planet without any water lol. But otherwise, thanks for keeping us updated.</p>
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		<title>By: Geti</title>
		<link>http://devlog.datarealms.com/cortex-command/monday-mailbag-technical-teasers/comment-page-1/#comment-30015</link>
		<dc:creator>Geti</dc:creator>
		<pubDate>Wed, 07 Oct 2009 16:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=732#comment-30015</guid>
		<description>@tonsophun: currently, as stated before, the AI only accounts for line of sight anyway. it doesnt even have last percieved location yet -_-;</description>
		<content:encoded><![CDATA[<p>@tonsophun: currently, as stated before, the AI only accounts for line of sight anyway. it doesnt even have last percieved location yet -_-;</p>
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		<title>By: Kzerog</title>
		<link>http://devlog.datarealms.com/cortex-command/monday-mailbag-technical-teasers/comment-page-1/#comment-30014</link>
		<dc:creator>Kzerog</dc:creator>
		<pubDate>Wed, 07 Oct 2009 15:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=732#comment-30014</guid>
		<description>I was wondering that myself, the preview says:
When will we have emission stacking while inside dropship? – Duh102 
When will we have sliding doors for dropships (as well as the current rotating ones)? – Duh102
Weird huh?</description>
		<content:encoded><![CDATA[<p>I was wondering that myself, the preview says:<br />
When will we have emission stacking while inside dropship? – Duh102<br />
When will we have sliding doors for dropships (as well as the current rotating ones)? – Duh102<br />
Weird huh?</p>
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		<title>By: Smithno13</title>
		<link>http://devlog.datarealms.com/cortex-command/monday-mailbag-technical-teasers/comment-page-1/#comment-30013</link>
		<dc:creator>Smithno13</dc:creator>
		<pubDate>Wed, 07 Oct 2009 13:31:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=732#comment-30013</guid>
		<description>Why are there different questions in the preview than in the actual article?</description>
		<content:encoded><![CDATA[<p>Why are there different questions in the preview than in the actual article?</p>
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