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	<title>Comments on: More programming fun-times with Data</title>
	<atom:link href="http://devlog.datarealms.com/cortex-command/more-programming-fun-times-with-data/feed/" rel="self" type="application/rss+xml" />
	<link>http://devlog.datarealms.com/cortex-command/more-programming-fun-times-with-data/</link>
	<description>Development Logbook for Data Realms</description>
	<lastBuildDate>Sat, 15 Jun 2013 20:23:24 -0500</lastBuildDate>
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		<title>By: Ryan Badour</title>
		<link>http://devlog.datarealms.com/cortex-command/more-programming-fun-times-with-data/comment-page-1/#comment-126705</link>
		<dc:creator>Ryan Badour</dc:creator>
		<pubDate>Mon, 30 Jan 2012 05:46:03 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1317#comment-126705</guid>
		<description>I appreciate it, but it&#039;s not about me right? It&#039;s about your customers.

Isn&#039;t there some way to organize these modules into a folder or have them referenced in a special file somewhere? Sorry, my  advice is pretty limited since I know very little about Cortex Command&#039;s modding tools.

Keep up the good work though glad to see your at least attentive of our concerns.</description>
		<content:encoded><![CDATA[<p>I appreciate it, but it&#8217;s not about me right? It&#8217;s about your customers.</p>
<p>Isn&#8217;t there some way to organize these modules into a folder or have them referenced in a special file somewhere? Sorry, my  advice is pretty limited since I know very little about Cortex Command&#8217;s modding tools.</p>
<p>Keep up the good work though glad to see your at least attentive of our concerns.</p>
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	<item>
		<title>By: Data</title>
		<link>http://devlog.datarealms.com/cortex-command/more-programming-fun-times-with-data/comment-page-1/#comment-126639</link>
		<dc:creator>Data</dc:creator>
		<pubDate>Sun, 29 Jan 2012 15:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1317#comment-126639</guid>
		<description>It&#039;s not a perfect solution, but we&#039;re not building space shuttle-grade code here.. if we agonized over making every single detail bomb-proof like that, it would take another decade to finish this game. I bet the first modder to actually run into the problem you describe would figure out to name their mod slightly differently. That said, the stuff in the videos was the first pass of the implementation; i&#039;ve already gone back over it and made bug fixes, refactored, and improved my original stab at it. I might even check for &quot; Tech&quot; only at the end of the string, if that makes you happy :)</description>
		<content:encoded><![CDATA[<p>It&#8217;s not a perfect solution, but we&#8217;re not building space shuttle-grade code here.. if we agonized over making every single detail bomb-proof like that, it would take another decade to finish this game. I bet the first modder to actually run into the problem you describe would figure out to name their mod slightly differently. That said, the stuff in the videos was the first pass of the implementation; i&#8217;ve already gone back over it and made bug fixes, refactored, and improved my original stab at it. I might even check for &#8221; Tech&#8221; only at the end of the string, if that makes you happy <img src='http://devlog.datarealms.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Ryan Badour</title>
		<link>http://devlog.datarealms.com/cortex-command/more-programming-fun-times-with-data/comment-page-1/#comment-126618</link>
		<dc:creator>Ryan Badour</dc:creator>
		<pubDate>Sun, 29 Jan 2012 06:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1317#comment-126618</guid>
		<description>There are a few people talking about the performance hit of checking all the modules but that isn&#039;t the worst issue.

Correct me if I&#039;m wrong (I saw only up until he successfully populated the menu with the tech names) but this method seems very prone to producing false positives for the techs. If all your doing is string searching for &quot; Tech&quot; what&#039;s to prevent someone from messing up the game by making a module called &quot;Bob&#039;s Technology&quot;? As far I see that will appear in the menu as &quot;Bob&#039;snology&quot; and that may not even be a Tech to be placed in that menu...</description>
		<content:encoded><![CDATA[<p>There are a few people talking about the performance hit of checking all the modules but that isn&#8217;t the worst issue.</p>
<p>Correct me if I&#8217;m wrong (I saw only up until he successfully populated the menu with the tech names) but this method seems very prone to producing false positives for the techs. If all your doing is string searching for &#8221; Tech&#8221; what&#8217;s to prevent someone from messing up the game by making a module called &#8220;Bob&#8217;s Technology&#8221;? As far I see that will appear in the menu as &#8220;Bob&#8217;snology&#8221; and that may not even be a Tech to be placed in that menu&#8230;</p>
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		<title>By: Data</title>
		<link>http://devlog.datarealms.com/cortex-command/more-programming-fun-times-with-data/comment-page-1/#comment-126527</link>
		<dc:creator>Data</dc:creator>
		<pubDate>Sat, 28 Jan 2012 13:00:40 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1317#comment-126527</guid>
		<description>slider: this happens *once* when the menu is first init&#039;d. Generally, doing any optimization at all in GUIs is wasted effort (let alone premature optimization)</description>
		<content:encoded><![CDATA[<p>slider: this happens *once* when the menu is first init&#8217;d. Generally, doing any optimization at all in GUIs is wasted effort (let alone premature optimization)</p>
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		<title>By: TheSlider</title>
		<link>http://devlog.datarealms.com/cortex-command/more-programming-fun-times-with-data/comment-page-1/#comment-126475</link>
		<dc:creator>TheSlider</dc:creator>
		<pubDate>Sat, 28 Jan 2012 03:16:43 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1317#comment-126475</guid>
		<description>@DATA Yes, that&#039;s what i understood from the video. It indeed allows automatically generated lists from within the mods folder. I just couldn&#039;t help but wonder why you chose this method over others that might have been faster or safer. I understand the part where it makes it easier to mod but for example doesn&#039;t it impact performance a lot more ?

Well, it might only be a question of miliseconds after all... X )</description>
		<content:encoded><![CDATA[<p>@DATA Yes, that&#8217;s what i understood from the video. It indeed allows automatically generated lists from within the mods folder. I just couldn&#8217;t help but wonder why you chose this method over others that might have been faster or safer. I understand the part where it makes it easier to mod but for example doesn&#8217;t it impact performance a lot more ?</p>
<p>Well, it might only be a question of miliseconds after all&#8230; X )</p>
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		<title>By: Awwkaw</title>
		<link>http://devlog.datarealms.com/cortex-command/more-programming-fun-times-with-data/comment-page-1/#comment-126302</link>
		<dc:creator>Awwkaw</dc:creator>
		<pubDate>Thu, 26 Jan 2012 21:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1317#comment-126302</guid>
		<description>I like how you are doing everything for the modders XD</description>
		<content:encoded><![CDATA[<p>I like how you are doing everything for the modders XD</p>
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		<title>By: Asklar</title>
		<link>http://devlog.datarealms.com/cortex-command/more-programming-fun-times-with-data/comment-page-1/#comment-126220</link>
		<dc:creator>Asklar</dc:creator>
		<pubDate>Thu, 26 Jan 2012 07:55:02 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1317#comment-126220</guid>
		<description>Another great video. Wow, it really seems like you are progressing quick, or at least it looks like you are eager to progress.

Hah, B27 is going to be awesome, I&#039;m gonna love that build.</description>
		<content:encoded><![CDATA[<p>Another great video. Wow, it really seems like you are progressing quick, or at least it looks like you are eager to progress.</p>
<p>Hah, B27 is going to be awesome, I&#8217;m gonna love that build.</p>
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		<title>By: Heat Blade</title>
		<link>http://devlog.datarealms.com/cortex-command/more-programming-fun-times-with-data/comment-page-1/#comment-126172</link>
		<dc:creator>Heat Blade</dc:creator>
		<pubDate>Thu, 26 Jan 2012 00:06:56 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1317#comment-126172</guid>
		<description>Great job, im interested in buying Cortex command, but not until AI are supported in the campain. looking forward to the future! keep the the good work.</description>
		<content:encoded><![CDATA[<p>Great job, im interested in buying Cortex command, but not until AI are supported in the campain. looking forward to the future! keep the the good work.</p>
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	<item>
		<title>By: Data</title>
		<link>http://devlog.datarealms.com/cortex-command/more-programming-fun-times-with-data/comment-page-1/#comment-126158</link>
		<dc:creator>Data</dc:creator>
		<pubDate>Wed, 25 Jan 2012 21:58:23 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1317#comment-126158</guid>
		<description>TheSlider: the whole point of not having a global ini that lists things is that you&#039;d have to edit it each time you add or remove a mod.. the game automatically detects the new mod.rte and reads within it whether it is supposed to be a tech option, or if it just contains some other misc scenes or whatever.</description>
		<content:encoded><![CDATA[<p>TheSlider: the whole point of not having a global ini that lists things is that you&#8217;d have to edit it each time you add or remove a mod.. the game automatically detects the new mod.rte and reads within it whether it is supposed to be a tech option, or if it just contains some other misc scenes or whatever.</p>
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		<title>By: Airburst</title>
		<link>http://devlog.datarealms.com/cortex-command/more-programming-fun-times-with-data/comment-page-1/#comment-126147</link>
		<dc:creator>Airburst</dc:creator>
		<pubDate>Wed, 25 Jan 2012 19:49:37 +0000</pubDate>
		<guid isPermaLink="false">http://devlog.datarealms.com/?p=1317#comment-126147</guid>
		<description>@SLY-UX1XN

I don&#039;t know about CGSE&#039;s, but you&#039;ll want to take Computer Science, Calculus, and Physics in high school if possible.</description>
		<content:encoded><![CDATA[<p>@SLY-UX1XN</p>
<p>I don&#8217;t know about CGSE&#8217;s, but you&#8217;ll want to take Computer Science, Calculus, and Physics in high school if possible.</p>
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