Comments on: Squad Mechanics http://devlog.datarealms.com/cortex-command/squad-mechanics/ Development Logbook for Data Realms Wed, 26 Feb 2014 04:28:18 +0000 hourly 1 https://wordpress.org/?v=6.2.4 By: Puppet http://devlog.datarealms.com/cortex-command/squad-mechanics/comment-page-1/#comment-278773 Wed, 26 Feb 2014 04:28:18 +0000 http://devlog.datarealms.com/?p=1609#comment-278773 Woo. So you can equip your leader with a different type of weapon than your squad, and have a squad of free-firing lackies following you around! A grenade launcher has never been safer!

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By: CaveCricket48 http://devlog.datarealms.com/cortex-command/squad-mechanics/comment-page-1/#comment-278569 Sun, 16 Feb 2014 21:49:36 +0000 http://devlog.datarealms.com/?p=1609#comment-278569 NOWVAB: No, as of right now. If members don’t have the same weapon equipped, they will shoot whatever they want.

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By: NowvaB http://devlog.datarealms.com/cortex-command/squad-mechanics/comment-page-1/#comment-278562 Sun, 16 Feb 2014 05:07:20 +0000 http://devlog.datarealms.com/?p=1609#comment-278562 Will this have an effect on secondary weapons.

*member will switch weapon based on what type leader is shooting?

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By: CaveCricket48 http://devlog.datarealms.com/cortex-command/squad-mechanics/comment-page-1/#comment-278521 Fri, 14 Feb 2014 02:08:12 +0000 http://devlog.datarealms.com/?p=1609#comment-278521 MIREFROST00: Yup, squad members will shoot at what the leader shoots, but if the leader isn’t following, they will still be able to fire at whatever they want to.

NONE: Currently, coordinated fire is top priority, but that may be changed after more testing.

BECAUSE: Squads stay together when the player leaves control, and the AI is able to make use of squads as well, it’s just not set up for AI players to make squads themselves.

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By: because http://devlog.datarealms.com/cortex-command/squad-mechanics/comment-page-1/#comment-278518 Fri, 14 Feb 2014 00:51:18 +0000 http://devlog.datarealms.com/?p=1609#comment-278518 Members (as far as I know) will aim/fire with the Leader if: 1, they have the same weapon type (grenade launcher, rifle, assault rifle); 2, are part of the leader’s squad; 3, if they have line of sight to what the leader is firing at.

Otherwise, the Members are set to “go-to” the leader, and act that way.

I don’t know if this, “fire with the leader” mechanic applies to non-player leaders.
If you are concerned about this mechanic, you can switch to a Member Actor, and fire individually.
Squads probably (..should) stay allocated when the player deselects the leader.

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By: none http://devlog.datarealms.com/cortex-command/squad-mechanics/comment-page-1/#comment-278514 Thu, 13 Feb 2014 21:30:38 +0000 http://devlog.datarealms.com/?p=1609#comment-278514 Hmmm, does the squad members have independent priorities? For example if one of the squad sees an enemy will it shoot independent of the squads current action?

It would be good to see something like squad member priorities being, 1. if they see an enemy they should shoot else 2. if they are being shot at they should lay down/ seek cover (as the normally do) else 3. follow squad orders.

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By: Mirefrost00 http://devlog.datarealms.com/cortex-command/squad-mechanics/comment-page-1/#comment-278508 Thu, 13 Feb 2014 15:00:17 +0000 http://devlog.datarealms.com/?p=1609#comment-278508 Sweet! Very nice work, folks. Also, pretty B.A. to see Devlog updates from CC48. 😀 Will this become “aim-at-cursor” group firing?

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By: BadBoy http://devlog.datarealms.com/cortex-command/squad-mechanics/comment-page-1/#comment-278507 Thu, 13 Feb 2014 14:13:05 +0000 http://devlog.datarealms.com/?p=1609#comment-278507 Hell YEAH!
Finaly some nice news!!!

” And glad to see such frequent updates here ”

Woohooo 🙂

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By: Cevius http://devlog.datarealms.com/cortex-command/squad-mechanics/comment-page-1/#comment-278506 Thu, 13 Feb 2014 14:10:24 +0000 http://devlog.datarealms.com/?p=1609#comment-278506 Thats interesting. Should balance out some of the harder AI battles as well 😀

Is there an inactive friendly firing range on some of the weapons? That second last image shows your squad behind you firing through the ones in front, but not being damaged (as far as I could see). Would hate to accidentally select a group and the guy on the end pulls out an RPG and kills everyone.

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By: Ikaruga http://devlog.datarealms.com/cortex-command/squad-mechanics/comment-page-1/#comment-278504 Thu, 13 Feb 2014 13:09:33 +0000 http://devlog.datarealms.com/?p=1609#comment-278504 Can’t wait to play with this !

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