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	<title>Comments on: Test Build 10! Told you not to wait&#8230;</title>
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	<link>http://devlog.datarealms.com/cortex-command/test-build-10-told-you-not-to-wait/</link>
	<description>Development Logbook for Data Realms</description>
	<lastBuildDate>Thu, 02 Feb 2012 19:40:28 -0600</lastBuildDate>
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		<item>
		<title>By: AnferTuto</title>
		<link>http://devlog.datarealms.com/cortex-command/test-build-10-told-you-not-to-wait/comment-page-3/#comment-6844</link>
		<dc:creator>AnferTuto</dc:creator>
		<pubDate>Sat, 28 Jul 2007 21:35:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/test-build-10-told-you-not-to-wait/#comment-6844</guid>
		<description>Hola faretaste 
mekodinosad</description>
		<content:encoded><![CDATA[<p>Hola faretaste<br />
mekodinosad</p>
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		<title>By: Tim</title>
		<link>http://devlog.datarealms.com/cortex-command/test-build-10-told-you-not-to-wait/comment-page-3/#comment-967</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Mon, 01 Jan 2007 17:06:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/test-build-10-told-you-not-to-wait/#comment-967</guid>
		<description>Metroid48, that&#039;s exactly the problem I&#039;m having; how did you fix it?</description>
		<content:encoded><![CDATA[<p>Metroid48, that&#8217;s exactly the problem I&#8217;m having; how did you fix it?</p>
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	<item>
		<title>By: Metroid48</title>
		<link>http://devlog.datarealms.com/cortex-command/test-build-10-told-you-not-to-wait/comment-page-3/#comment-858</link>
		<dc:creator>Metroid48</dc:creator>
		<pubDate>Wed, 27 Dec 2006 03:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/test-build-10-told-you-not-to-wait/#comment-858</guid>
		<description>Hey, got it working. It was something with my graphic driver.

Anyway, love the new build. Same thing that other people say, add an AI toggle. However, one other annoyance:

Reloading. It&#039;s much harder now. Previously, a quick tap of K and you reload. Now, you have to hold K and press up(W). Not very intuitive, I liked it better the previous way.

Other than that, like the dropship, auto-landing ships is great, and overall this game is flying for the sky. Congrats!</description>
		<content:encoded><![CDATA[<p>Hey, got it working. It was something with my graphic driver.</p>
<p>Anyway, love the new build. Same thing that other people say, add an AI toggle. However, one other annoyance:</p>
<p>Reloading. It&#8217;s much harder now. Previously, a quick tap of K and you reload. Now, you have to hold K and press up(W). Not very intuitive, I liked it better the previous way.</p>
<p>Other than that, like the dropship, auto-landing ships is great, and overall this game is flying for the sky. Congrats!</p>
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	<item>
		<title>By: Axxel</title>
		<link>http://devlog.datarealms.com/cortex-command/test-build-10-told-you-not-to-wait/comment-page-3/#comment-849</link>
		<dc:creator>Axxel</dc:creator>
		<pubDate>Tue, 26 Dec 2006 11:46:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/test-build-10-told-you-not-to-wait/#comment-849</guid>
		<description>Oh yeah, you might also want to set a speed limit for the dropship/rocket. I got a dropship, took manual control of it, and basically went as fast I could with it. After a while I was going about three times around the playfield per second. The crash when I hit the other bunker was cool though :)</description>
		<content:encoded><![CDATA[<p>Oh yeah, you might also want to set a speed limit for the dropship/rocket. I got a dropship, took manual control of it, and basically went as fast I could with it. After a while I was going about three times around the playfield per second. The crash when I hit the other bunker was cool though <img src='http://devlog.datarealms.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: Axxel</title>
		<link>http://devlog.datarealms.com/cortex-command/test-build-10-told-you-not-to-wait/comment-page-3/#comment-848</link>
		<dc:creator>Axxel</dc:creator>
		<pubDate>Tue, 26 Dec 2006 11:43:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/test-build-10-told-you-not-to-wait/#comment-848</guid>
		<description>Hey, are you going to make some sort of cooperative mode (ie, 2 player, but against the CPU)? That&#039;d be cool to see in the next build.

Great game, keep up the good work!</description>
		<content:encoded><![CDATA[<p>Hey, are you going to make some sort of cooperative mode (ie, 2 player, but against the CPU)? That&#8217;d be cool to see in the next build.</p>
<p>Great game, keep up the good work!</p>
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		<title>By: Foogooman</title>
		<link>http://devlog.datarealms.com/cortex-command/test-build-10-told-you-not-to-wait/comment-page-3/#comment-840</link>
		<dc:creator>Foogooman</dc:creator>
		<pubDate>Mon, 25 Dec 2006 06:14:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/test-build-10-told-you-not-to-wait/#comment-840</guid>
		<description>In the next build, the jet pack key should make it so the rocket will remain permanently under your control. So it won&#039;t fly away when deselected.</description>
		<content:encoded><![CDATA[<p>In the next build, the jet pack key should make it so the rocket will remain permanently under your control. So it won&#8217;t fly away when deselected.</p>
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		<title>By: Tiago</title>
		<link>http://devlog.datarealms.com/cortex-command/test-build-10-told-you-not-to-wait/comment-page-3/#comment-839</link>
		<dc:creator>Tiago</dc:creator>
		<pubDate>Mon, 25 Dec 2006 01:52:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/test-build-10-told-you-not-to-wait/#comment-839</guid>
		<description>Data said:
&quot;Also, we’re going to add some way to control which ‘mode’ the AI units on your side go into when you switch away from them. Like.. ‘deliver’ or ’stay’ for the ships, and ’sentry’, ‘advance’ or ‘brainkill’ for the guys.&quot;

Its a good idea. Cause i used to drop my dropship (the rocket) at the entrance of my base (trying to avoid a rush attack in a brain vs brain).. Now when i do it the AI try to move up and the entrance is unlocked. :(

Maybe you can do that pressing &quot;K&quot; (when the dropship is selected) to switch the AI mode (just like when we select the weapons when we are controlling the guys).

Just a idea. Sorry for the bad english.</description>
		<content:encoded><![CDATA[<p>Data said:<br />
&#8220;Also, we’re going to add some way to control which ‘mode’ the AI units on your side go into when you switch away from them. Like.. ‘deliver’ or ’stay’ for the ships, and ’sentry’, ‘advance’ or ‘brainkill’ for the guys.&#8221;</p>
<p>Its a good idea. Cause i used to drop my dropship (the rocket) at the entrance of my base (trying to avoid a rush attack in a brain vs brain).. Now when i do it the AI try to move up and the entrance is unlocked. <img src='http://devlog.datarealms.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Maybe you can do that pressing &#8220;K&#8221; (when the dropship is selected) to switch the AI mode (just like when we select the weapons when we are controlling the guys).</p>
<p>Just a idea. Sorry for the bad english.</p>
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	<item>
		<title>By: TheLastBanana</title>
		<link>http://devlog.datarealms.com/cortex-command/test-build-10-told-you-not-to-wait/comment-page-3/#comment-838</link>
		<dc:creator>TheLastBanana</dc:creator>
		<pubDate>Sun, 24 Dec 2006 21:30:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/test-build-10-told-you-not-to-wait/#comment-838</guid>
		<description>ZCOOL31:  This is a known glitch.
If you check the top of this page, it is under known bugs.
The discontinuous shaft you saw was from the small particles emitted from the drop ship&#039;s engine, as you said.</description>
		<content:encoded><![CDATA[<p>ZCOOL31:  This is a known glitch.<br />
If you check the top of this page, it is under known bugs.<br />
The discontinuous shaft you saw was from the small particles emitted from the drop ship&#8217;s engine, as you said.</p>
]]></content:encoded>
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	<item>
		<title>By: I am Drunkman</title>
		<link>http://devlog.datarealms.com/cortex-command/test-build-10-told-you-not-to-wait/comment-page-3/#comment-836</link>
		<dc:creator>I am Drunkman</dc:creator>
		<pubDate>Sun, 24 Dec 2006 19:14:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/test-build-10-told-you-not-to-wait/#comment-836</guid>
		<description>It is almost done, you can unlock it and play as it..... But it still bleeds and dies if its head falls off....</description>
		<content:encoded><![CDATA[<p>It is almost done, you can unlock it and play as it&#8230;.. But it still bleeds and dies if its head falls off&#8230;.</p>
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	<item>
		<title>By: Afroded</title>
		<link>http://devlog.datarealms.com/cortex-command/test-build-10-told-you-not-to-wait/comment-page-3/#comment-835</link>
		<dc:creator>Afroded</dc:creator>
		<pubDate>Sun, 24 Dec 2006 19:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/cortex-command/test-build-10-told-you-not-to-wait/#comment-835</guid>
		<description>is the skelleton ready yet?</description>
		<content:encoded><![CDATA[<p>is the skelleton ready yet?</p>
]]></content:encoded>
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