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	<title>Comments on: Wildlife in Cortex Command</title>
	<atom:link href="http://devlog.datarealms.com/cortex-command/wildlife-in-cortex-command/feed/" rel="self" type="application/rss+xml" />
	<link>http://devlog.datarealms.com/cortex-command/wildlife-in-cortex-command/</link>
	<description>Development Logbook for Data Realms</description>
	<lastBuildDate>Thu, 02 Feb 2012 19:40:28 -0600</lastBuildDate>
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		<item>
		<title>By: Tezzet</title>
		<link>http://devlog.datarealms.com/cortex-command/wildlife-in-cortex-command/comment-page-2/#comment-32206</link>
		<dc:creator>Tezzet</dc:creator>
		<pubDate>Thu, 10 Dec 2009 03:43:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=693#comment-32206</guid>
		<description>i really like the idea of using crabs as the sole fauna.</description>
		<content:encoded><![CDATA[<p>i really like the idea of using crabs as the sole fauna.</p>
]]></content:encoded>
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		<title>By: Azukki</title>
		<link>http://devlog.datarealms.com/cortex-command/wildlife-in-cortex-command/comment-page-2/#comment-30439</link>
		<dc:creator>Azukki</dc:creator>
		<pubDate>Fri, 30 Oct 2009 21:47:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=693#comment-30439</guid>
		<description>Prop up dead headless robot.
Glue Balloon Crab to neck.
Explode it.
Enemy assumes victory and leaves?</description>
		<content:encoded><![CDATA[<p>Prop up dead headless robot.<br />
Glue Balloon Crab to neck.<br />
Explode it.<br />
Enemy assumes victory and leaves?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: VladDracul</title>
		<link>http://devlog.datarealms.com/cortex-command/wildlife-in-cortex-command/comment-page-2/#comment-30241</link>
		<dc:creator>VladDracul</dc:creator>
		<pubDate>Tue, 20 Oct 2009 10:18:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=693#comment-30241</guid>
		<description>God... I would give my left foot, a kidney, and my big toe&#039; toenail to have super bendy, super strong trees that I can ram a drop-ship into, and just WATCH it be sling-shot&#039;d away.

Dropship: Incoming tree, prepare to be broken!
Tree: *Bend. Fling!!* NO U!</description>
		<content:encoded><![CDATA[<p>God&#8230; I would give my left foot, a kidney, and my big toe&#8217; toenail to have super bendy, super strong trees that I can ram a drop-ship into, and just WATCH it be sling-shot&#8217;d away.</p>
<p>Dropship: Incoming tree, prepare to be broken!<br />
Tree: *Bend. Fling!!* NO U!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sylverone</title>
		<link>http://devlog.datarealms.com/cortex-command/wildlife-in-cortex-command/comment-page-2/#comment-30215</link>
		<dc:creator>sylverone</dc:creator>
		<pubDate>Mon, 19 Oct 2009 16:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=693#comment-30215</guid>
		<description>A family member of mine has complained about the &quot;cartoony&quot; style of the characters. He would prefer smaller heads. I could handle it however it ends up, though.</description>
		<content:encoded><![CDATA[<p>A family member of mine has complained about the &#8220;cartoony&#8221; style of the characters. He would prefer smaller heads. I could handle it however it ends up, though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lizard</title>
		<link>http://devlog.datarealms.com/cortex-command/wildlife-in-cortex-command/comment-page-2/#comment-30066</link>
		<dc:creator>Lizard</dc:creator>
		<pubDate>Fri, 09 Oct 2009 14:51:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=693#comment-30066</guid>
		<description>That customizeable brainbot idea sounds awesome, and one could have different frames that one can buy, then customize those.</description>
		<content:encoded><![CDATA[<p>That customizeable brainbot idea sounds awesome, and one could have different frames that one can buy, then customize those.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: feras</title>
		<link>http://devlog.datarealms.com/cortex-command/wildlife-in-cortex-command/comment-page-2/#comment-29970</link>
		<dc:creator>feras</dc:creator>
		<pubDate>Tue, 06 Oct 2009 03:57:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=693#comment-29970</guid>
		<description>I like numgum&#039;s idea of a tree.  I also think it&#039;d be cool if the coalition clones had different faces under the mask and that the mask would be easier to shoot off.

I think the proto-clone and even the two stylistic-clones would make cool brain units or other new kind of special actors.  I wouldn&#039;t mind them being more expensive regular actors either.

I just thought of a new idea, that you could customize your brain unit and use it kind of like an avatar.  Like you could change it&#039;s helmet and mask, boots, armor, and default loadout.

As a side note, I think it&#039;d be really useful if you could save presets between games and not just in the current game.</description>
		<content:encoded><![CDATA[<p>I like numgum&#8217;s idea of a tree.  I also think it&#8217;d be cool if the coalition clones had different faces under the mask and that the mask would be easier to shoot off.</p>
<p>I think the proto-clone and even the two stylistic-clones would make cool brain units or other new kind of special actors.  I wouldn&#8217;t mind them being more expensive regular actors either.</p>
<p>I just thought of a new idea, that you could customize your brain unit and use it kind of like an avatar.  Like you could change it&#8217;s helmet and mask, boots, armor, and default loadout.</p>
<p>As a side note, I think it&#8217;d be really useful if you could save presets between games and not just in the current game.</p>
]]></content:encoded>
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	<item>
		<title>By: Vash</title>
		<link>http://devlog.datarealms.com/cortex-command/wildlife-in-cortex-command/comment-page-2/#comment-29966</link>
		<dc:creator>Vash</dc:creator>
		<pubDate>Mon, 05 Oct 2009 03:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=693#comment-29966</guid>
		<description>I like the proportions on the Female coalition and the Grunts in the two tree concept pictures. What I mean is like the big, cartoony heads and the tiny feet.</description>
		<content:encoded><![CDATA[<p>I like the proportions on the Female coalition and the Grunts in the two tree concept pictures. What I mean is like the big, cartoony heads and the tiny feet.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Raintail99</title>
		<link>http://devlog.datarealms.com/cortex-command/wildlife-in-cortex-command/comment-page-2/#comment-29954</link>
		<dc:creator>Raintail99</dc:creator>
		<pubDate>Sat, 03 Oct 2009 18:53:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=693#comment-29954</guid>
		<description>I vote that crabs be the dominant creature, but have evolved into many different types.</description>
		<content:encoded><![CDATA[<p>I vote that crabs be the dominant creature, but have evolved into many different types.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: washaa</title>
		<link>http://devlog.datarealms.com/cortex-command/wildlife-in-cortex-command/comment-page-2/#comment-29951</link>
		<dc:creator>washaa</dc:creator>
		<pubDate>Sat, 03 Oct 2009 15:20:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=693#comment-29951</guid>
		<description>Would this open up to missions where you protect and cultivate the wildlife, able to research new stuff from observing them? Fun.</description>
		<content:encoded><![CDATA[<p>Would this open up to missions where you protect and cultivate the wildlife, able to research new stuff from observing them? Fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Karvey</title>
		<link>http://devlog.datarealms.com/cortex-command/wildlife-in-cortex-command/comment-page-2/#comment-29939</link>
		<dc:creator>Karvey</dc:creator>
		<pubDate>Sat, 03 Oct 2009 03:52:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.datarealms.com/devlog/?p=693#comment-29939</guid>
		<description>We require humanoid crabs with gunz &gt;:)</description>
		<content:encoded><![CDATA[<p>We require humanoid crabs with gunz &gt;:)</p>
]]></content:encoded>
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