Archive for the 'Cortex Command' Category

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Posted by Data in Cortex Command - July 14th, 2012

If the physics-based, real-time tactical, sidescrolling gameplay of Cortex Command is up your alley, then you should definitely not miss out on fellow indie dev VAP Games’ Intrusion 2! It features the best use of physics in Flash that I’ve ever seen, and was made by a sole developer in the middle of Russia (with help from a talented musician as well):

http://www.intrusion2.com/

The trailer speaks for itself; there’s also a demo and you can buy the DONE game today (what a concept!). I appreciate when I can see quality and passion poured into a project, so I am eager to spread the word about this gem. Now go check it out!



Posted by Data in Cortex Command - June 3rd, 2012

//////////////////////////////////////////////////////////////////////////////////////////
// Class: Atom
//////////////////////////////////////////////////////////////////////////////////////////
// Description: A point (pixel) that tests for collisions with a BITMAP's drawn
// pixels, ie not the key color. Owned and operated by other objects.
// Parent(s): Serializable.
// Class history: 02/22/2001 Atom created.

Above is how it all started, eleven and a half years ago. The Atom class was one of the first pieces of code I wrote for the Retro Terrain Engine, the custom, bitmap-based physics engine that Cortex Command is built upon.

This is the LAST public test build of this project, folks. The next one is going to be 1.0! This is a big milestone for us, and we’re proud and excited about how it has turned out. I will post a clip going through the new stuff (5 hour video?) soon. Just know that if you bought any version of the game before we switched to the Humble Store, you can log in with your old license key as password here:
http://licensing.datarealms.com/licensing/

The game is completely DRM-free these days, so the key is only good for getting access to the download. You can also change it to whatever other password you’d like.

For Humble Bundle/Store customers, the new build will be available on the same page as you downloaded it from before, as soon as those fine gentlemen roll out of bed this morning.



Posted by Data in Cortex Command - May 30th, 2012

UPDATE: We are working on some bugs that reared their ugly heads last minute.. If the release happens today, it’ll be later in the day. Sorry!

UPDATE2: First release candidate for build27 has been committed for testing and porting to the fairer platforms (OSX and linux). Won’t be long now.. if our webserver holds. Remember, if you bought from the Humble Bundle or Humble Store, you can get the new version on the same page as you did before when the new build drops! (please don’t hammer our site)

Enjoy this rough and uncut video of an entire campaign game against an A.I. opponent in Test Build 27, which is coming out on June 1st



Posted by Data in Cortex Command - January 27th, 2012

Here’s the third and final part of the little miniseries on me implementing the Techs feature in the metagame. Polishing and some refactoring remains, but it works pretty well so far!

I might do more of these uncut programming recordings in the future.. but don’t hold your breath 😉



Posted by Data in Cortex Command - January 24th, 2012

Sounded like you guys actually enjoyed the first video, so I decided to make it a three-part series.. let’s see if I can finish the Techs system in the next one!



Posted by Data in Cortex Command - January 20th, 2012

Ever wondered what it takes to implement a small feature in a game? Here’s a sleepy, rambly, and uncut/edited demonstration 🙂



Posted by Data in Cave Vehicle Engine, Cortex Command - January 10th, 2012


Told you we’d be doing videos from here on out! 🙂 Enjoy:

Play with it yourself!
Download CVE Test Build 15!



Posted by Data in Cortex Command - January 10th, 2012

This is a little test footage from the latest unreleased internal build:

We’re going to try to make more videos in the future, instead of (not) writing boring blog posts.. so stay tuned!



Posted by Data in Cortex Command - November 28th, 2011

NOTE: DUE TO A STRANGE GLITCH THIS GOT EMAILED OUT TO EVERYONE AGAIN.. a year later?? There is no sale right now – sorry about the confusion!

AK TURKEY SAYS:
TURKEY
“GOBBLE GOBBLE”

Here’s an idea for a cheap holiday gift to yourself or someone else: Use the code HALFOFFCC on checkout of a regular Cortex Command license and save 50% :]

Our new licensing system uses gift codes that can easily be sent to anyone, giving them DRM-free download access to the current and all future versions of Cortex Command!

This is only valid for a few days, so jump on it!



Posted by Data in Cortex Command - September 17th, 2011

Gatling Drones in action (thanks icepick37 for the image)

Yup, a fresh build is out, immediately available here, or on the HIB download page for you dear Humble Bundle customers! Mostly fixes and tweaks in this one, but there’s some new fun content too!

  • Fixed broken custom pie menu options; now they work as advertised
  • Fixed over-drawing of glow effect on selection cursor and aiming reticules. No more fat glows
  • Fixed duplicate team objective cursors added each frame in activities.
  • Fixed additional (I think all!) mouse control conflicts with other control schemes.
  • Fixed resolution setting issue. The game will now try to use whatever res is set in settings.ini, no matter how high or silly it is. The in-game options menu will still automatically set to 2x fullscreen scaling on high resolutions though. This is a compromise between what will suit first time players, and the power users who want inappropriately high resolutions.
  • Gave the Coalition Gatling Drone some more Coalitionish sprites – Lizard
  • Added Thumper Grenade Launcher; tweaked Nailgun, Railgun, Scouting Rifle, Annihilator, and a lot of other stuff – CaveCricket48
  • Improved Lua AI sentry behavior. Improved aiming at very short distances – Abdul
  • The Dummy Rocklet now respond to delivery/stay/return orders properly – Abdul
  • Made grappling gun more mouse-friendly – CaveCricket48
  • The Lua AI was modified to make it easier to add custom behaviors. Humans try to fly to their targets after losing both their legs. Added a Lua AI for the Gatling Turret – Abdul
  • Updated enemy drops in activity scripts, fixed a bug on the Annihiliator – CaveCricket48
  • AI now fires the Annihiliator with longer-charged shots. – Abdul
  • Heavy Sniper rounds no longer bounceCaveCricket48
  • Balancing of Blast Runner and Gatling Drone and Turrets – TheLastBanana


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