Posted by Data in Cortex Command - December 6th, 2008

Here’s a couple of fascinating tech advancements that bring us that much closer to the world of Cortex Command:

The cheap (relatively speaking), dispensable, unarmored, unmanned Ripsaw MS1, or remote-controlled artificial body:

And, some progress from Sweden toward remote-body sensing and awareness:

Dummy Control!

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45 Responses to “Artificial treaded bodies and upcoming ways to operate them”

  1. Tom Quinn - # December 6th, 2008 at 2:53 am

    Great, all we need now are tanks in the next release!

  2. Livelikeasam - # December 6th, 2008 at 3:20 am

    Ah, you got me all excited that the Mac release was out…lol
    Cool tank πŸ˜€

  3. ORGLAR - # December 6th, 2008 at 3:26 am

    Damn, I was thinking that damn Mac Release was out.

    Please come tomorrow…

  4. macman - # December 6th, 2008 at 4:18 am

    arrrrrrrgh mac release now!

  5. Roon3 - # December 6th, 2008 at 4:20 am

    Wow, really cool stuff they got there. *Goes to buy a brain tank, “Someday this will be useful”*

    When can we expect the build BTW?

  6. Roon3 - # December 6th, 2008 at 4:54 am

    *the new build
    I hate typos…

  7. Block - # December 6th, 2008 at 4:56 am

    Hah, nice dummy helmet!

  8. ORGLAR - # December 6th, 2008 at 5:07 am

    Mac Release pleaaaaassssse………

  9. Azukki - # December 6th, 2008 at 5:40 am

    I remember watching some thing about the ripsaw before. Crazy awesome. But I was wondering the whole time how well the thing could withstand attack though.

    The neuroscience thing is new to me though. Neat stuff.

    So would it be assumable from this that you aren’t going to have b23 this weekend, and sought to quell our impatience somewhat with this? Or are you just being particularly active?

  10. NGAJOE - # December 6th, 2008 at 5:50 am

    awwww…I want a ripsaw!! That’s so cool!

  11. duel - # December 6th, 2008 at 6:28 am

    are those screenshots caus if so Cortex Command has had an overhual!

  12. Krumbs - # December 6th, 2008 at 7:45 am

    I’m glad for an update on the Devlog any time, I hope the Mac release comes out later this week. But by all means take your time, better to wait a while longer than get a buggy pile of shit.

  13. PX1K - # December 6th, 2008 at 8:31 am

    @#9 No actually if cortex looked like that I’d stop playing it.

  14. PX1K - # December 6th, 2008 at 8:35 am

    also I’m getting fed up with all these MAC MAC MAC MAC posts ;_;

  15. Warman - # December 6th, 2008 at 8:39 am

    First thing is meh, but that thing from Sweden is cool.
    And yeah #12 I am aswell. I just want Data to fix Player 2 controls.

  16. robolee - # December 6th, 2008 at 9:57 am

    interesting read as well which is more geared towards the eventuality of what we have in cortex command than any of the things in your post πŸ˜›

    “Shortly after, the human era will be ended.”
    “The first AIs will be created, he says, as add-ons to human intelligence, modeled on our actual brains and used to extend our human reach. AIs will help us see and hear better. They will give us better memories and help us fight disease. Eventually, AIs will allow us to conquer death itself. The singularity won’t destroy us, Kurzweil says. Instead, it will immortalize us.”

  17. robolee - # December 6th, 2008 at 10:00 am

    it all sounds very mad scientist like, but I believe that something like that will happen, and there will be massive uproar as to whether it’s ethical or not… and then those who don’t except it will die of a super disease… well, maybe not the latter.

  18. Im_Sparks - # December 6th, 2008 at 10:57 am

    See what you’ve done, DATA?
    You’ve made a bunch of whiny, demanding, brats as your fanbase.
    for shame.

  19. Zero Division - # December 6th, 2008 at 10:58 am

    @ 14.I agree with you on that!

    The Ai thing made me think of the Cybrans from Supreme Commander. β€œThe first AIs will be created as add-ons to human intelligence, modeled on our actual brains and used to extend our human reach.”(Into space, perchance?)

    That is definitely the Cybrans.

    With every advance in technology these days it seems Cortex Command is becoming more science fact than science fiction.
    I’ve always wanted to say that.

  20. lmsyhmic - # December 6th, 2008 at 11:46 am

    This is not release!?

  21. Aspect - # December 6th, 2008 at 1:23 pm

    I woke up this morning thinking, “there is a new devlog today”
    and I was right!
    I expected the new build in it though…
    Too bad, but that second article is really cool.

  22. bob - # December 6th, 2008 at 1:53 pm

    I think this might be a hint at tanks or some kind of vehicles in the next build?

  23. No_0ne - # December 6th, 2008 at 2:50 pm

    I do hope so.

  24. CaveCricket48 - # December 6th, 2008 at 5:58 pm

    Interesting articles. Also, the massive war in the begining of CC’s intro, maybe that’s World War 3 in real life! Just a thought…

    And in Build 23, are there going to be any new factions/weapons, Lua for weapons, bug fixes, or all?

  25. Jangorulz - # December 6th, 2008 at 8:33 pm

    Build 23 made within a month?.

  26. neoseeker - # December 6th, 2008 at 9:16 pm

    he said this weekend.

    i dun truss it dough.

    either way i really want my motherfucking presets, it’s getting annoying when i need a crate full of med packs and one of my troopers dies while i prepare the order, i just wanna hav to press the preset button but i CANNNNTTTT!

  27. coilgunner - # December 6th, 2008 at 9:24 pm


    Pretty cool.

    I hope everyone has seen BigDog project. It reminds me of Cortex Command.

  28. tommy - # December 7th, 2008 at 12:27 am

    Turns out, build 23 is real life.

  29. Deathbal101 - # December 7th, 2008 at 12:35 am

    whens the next release?

  30. Coops - # December 7th, 2008 at 11:46 am

    a lot of people are excited about the mac release data…

  31. grenade - # December 7th, 2008 at 1:00 pm

    Im really embrassed that b23 wouldnt have demo :'( *cries*

  32. ORGLAR - # December 7th, 2008 at 1:09 pm

    The mac Release comes today. I can feel it. !_!

  33. James - # December 7th, 2008 at 1:45 pm

    A Mac release today would be perfect πŸ™‚
    I have a week off work!

  34. Tomaster - # December 7th, 2008 at 2:30 pm

    I think this is a bug, but does anyone else’s clones turn the opposite direction when you put them on sentry mode?

  35. Zel - # December 7th, 2008 at 3:09 pm

    It does that to me a lot. you can stop it by quickly giving it a way point, set to where it already is, and then face them where you want them facing again after that.

  36. Zel - # December 7th, 2008 at 3:16 pm

    they tend to get locked into looking somewhere when they notice enemies or bullets in that direction, and will try to watch out for more. setting way points clears that from their memory, probably to make sure that they will look where they’re going, instead of walking backwards into the flamethrower of an enemy they couldn’t see.

  37. Foa - # December 7th, 2008 at 3:40 pm

    Num Num Num, as expected science is flying through said ‘impossible’ barriers of the past.

  38. BerkleyJ - # December 7th, 2008 at 8:08 pm

    I guess no build 23… πŸ™

  39. ORGLAR - # December 7th, 2008 at 9:30 pm

    C’mon Data. B23 please. πŸ™

  40. Midna - # December 8th, 2008 at 12:32 am

    Stop complaining! Besides, you can just go emulate Windows and run CC from it, can’t you? (This is why I don’t bother with Macs. Bleurgh.)

    Anyway, Data, take your time. And that’s a rather interesting post; it seems like CC might be closer than we think. We just have to find ways to stuff our brains into jars and we’ll be set.

    ~ Midna

  41. Skiv - # December 8th, 2008 at 4:11 am

    haha i saw that experiment on TV. Awesome stuff πŸ˜›

  42. Coops - # December 8th, 2008 at 9:16 am


  43. Warman - # December 8th, 2008 at 12:13 pm

    but he said in that chat..

  44. Zel - # December 8th, 2008 at 1:22 pm

    It doesn’t matter what he says in chat. He only said it because at the time, he thought it might be done by then. But that was assuming he doesn’t into any snags in the coding, or any other parts.

    When it comes to programming, flat out locked in deadlines are a very bad thing, and lead to very buggy, rushed, and sometimes unplayable games.

    Rather then getting mad and/or acting like you were lied to, be happy he puts up with that kind of attitude and pushes back the date as needed anyway.
    In the end, the game will be far better for it, and you’ll enjoy it more.

  45. Tomaster - # December 8th, 2008 at 4:17 pm

    I agree with Zel.