Comments on: Behold FLIPBOT and Build a Tank in the FREE CVE Test Build 24! https://devlog.datarealms.com/cortex-command/behold-flipbot-and-build-a-tank-in-cve-test-build-24/ Development Logbook for Data Realms Thu, 13 Feb 2014 04:41:52 +0000 hourly 1 https://wordpress.org/?v=6.2.4 By: MIRO https://devlog.datarealms.com/cortex-command/behold-flipbot-and-build-a-tank-in-cve-test-build-24/comment-page-1/#comment-206546 Tue, 19 Feb 2013 15:20:11 +0000 http://devlog.datarealms.com/?p=1484#comment-206546 ARMIN: hey sorry for this late reply. recently maybe i’ve found what was the problem with f-keys not working. hopefully it will work fixed in new cve version soon here, with two new videos about the news and about particle system editor. look forward 🙂

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By: John Lennon https://devlog.datarealms.com/cortex-command/behold-flipbot-and-build-a-tank-in-cve-test-build-24/comment-page-1/#comment-198059 Fri, 25 Jan 2013 08:47:13 +0000 http://devlog.datarealms.com/?p=1484#comment-198059 I´M RETURNED TO SEE SOME NEW GAMING NEWS =D

but here is no news 🙁

*ROAR*

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By: lLegion https://devlog.datarealms.com/cortex-command/behold-flipbot-and-build-a-tank-in-cve-test-build-24/comment-page-1/#comment-195467 Thu, 10 Jan 2013 07:08:09 +0000 http://devlog.datarealms.com/?p=1484#comment-195467 you know….we could use it in cortex command like a “world editor” for the actors and that stuff…imagine the ability to make an dummy with 4 lags, or a entire war machine….well i can dream right? xD

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By: AndyChanglee https://devlog.datarealms.com/cortex-command/behold-flipbot-and-build-a-tank-in-cve-test-build-24/comment-page-1/#comment-194956 Tue, 08 Jan 2013 00:37:57 +0000 http://devlog.datarealms.com/?p=1484#comment-194956 I have tried this and I have to say that the way that the objects and stuff break is very fun to play around with. What I really would love to see is at least the implementation of wheels into Cortex Command, so a new variety of things can be modded. Good luck, and I hope you guys are also dedicating time to making cortex command more awesome.

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By: TheSlider https://devlog.datarealms.com/cortex-command/behold-flipbot-and-build-a-tank-in-cve-test-build-24/comment-page-1/#comment-194955 Tue, 08 Jan 2013 00:34:36 +0000 http://devlog.datarealms.com/?p=1484#comment-194955 @Miro : Thank you for the answer, it would be awesome. You’re doing a great job guys !
By the way, it’s been a long time since i heard from Arne. Is he still working with you ?

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By: lklleb https://devlog.datarealms.com/cortex-command/behold-flipbot-and-build-a-tank-in-cve-test-build-24/comment-page-1/#comment-191690 Sat, 22 Dec 2012 19:21:08 +0000 http://devlog.datarealms.com/?p=1484#comment-191690 help! when i press f2(editor mode) a white screen appears and i cant do nothing

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By: Miro https://devlog.datarealms.com/cortex-command/behold-flipbot-and-build-a-tank-in-cve-test-build-24/comment-page-1/#comment-188252 Wed, 05 Dec 2012 14:15:27 +0000 http://devlog.datarealms.com/?p=1484#comment-188252 THESLIDER: for the wheel i plan to add an ability to shift the texture by a vector, that could of course shift it by floating numbers of pixels. that would be simple to do and could be used also for non-wheel objects.
the nearest neighbor is no problem to do, it is a feature of rendering, no problem to set it. i can add it to options.

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By: TheSlider https://devlog.datarealms.com/cortex-command/behold-flipbot-and-build-a-tank-in-cve-test-build-24/comment-page-1/#comment-188052 Tue, 04 Dec 2012 23:07:27 +0000 http://devlog.datarealms.com/?p=1484#comment-188052 Greetings,
Thank you for your answer.
Yes you are right, i was indeed referring to centering the circular shape on a low rez sprite. I just did a quick test in your current build and there seemed to be no problem (except the little 1px vertical offset Miro talks about).

I really enjoy pixel art and i know that by the fact this engine uses vectors you are somehow going for a more fluid aproach, could it still be possible to have a switch to use Nearest Neighbor instead of Bilinear filter when zooming ? maybe in the options ?

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By: Data https://devlog.datarealms.com/cortex-command/behold-flipbot-and-build-a-tank-in-cve-test-build-24/comment-page-1/#comment-187870 Tue, 04 Dec 2012 09:56:01 +0000 http://devlog.datarealms.com/?p=1484#comment-187870 Slider: The engine is vector-based, so you can zoom in and out freely.. i’m not sure i understand your question fully, but if you’re wondering about how to get a circular wheel centered on a texture: the textures should be high enough resolution that the error of half a pixel shouldn’t matter much.

Also, right now we don’t plan on charging for CVE test builds until it is more substantially a ‘game’ you can play.. until then, you can enjoy the free test builds we will be publishing right here with semi-regular intervals :]

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By: TheSlider https://devlog.datarealms.com/cortex-command/behold-flipbot-and-build-a-tank-in-cve-test-build-24/comment-page-1/#comment-187547 Mon, 03 Dec 2012 13:46:26 +0000 http://devlog.datarealms.com/?p=1484#comment-187547 Pretty awesome. When can we preorder ?

About the little shift on the wheels Miro talks about (around 8:10~8:40 in the second video) can it be caused by the pixel count beeing pair for the wheel width/height ?
This brings a question. What would be better to make a perfectly round object, having pair or impair pixel count ?
In other words, would it be better for a circular shape to have it’s pivot pricisely on a pixel if impair (3*3) or in the middle of 4 pixels (2*2) ?
I’m not sure this question is clear enougth…

T.S

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