Comments on: Content Balancing https://devlog.datarealms.com/cortex-command/content-balancing/ Development Logbook for Data Realms Sat, 15 Feb 2014 03:06:30 +0000 hourly 1 https://wordpress.org/?v=6.2.4 By: The_Blog https://devlog.datarealms.com/cortex-command/content-balancing/comment-page-1/#comment-278543 Sat, 15 Feb 2014 03:06:30 +0000 http://devlog.datarealms.com/?p=1536#comment-278543 Awesome!

Should make the modding and espacially BALANCING of mods ALLOT easier 😀
Looking forward to it!

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By: Dinberg https://devlog.datarealms.com/cortex-command/content-balancing/comment-page-1/#comment-278489 Wed, 12 Feb 2014 19:19:52 +0000 http://devlog.datarealms.com/?p=1536#comment-278489 Thanks CC48! Looks neat, but there is a bit of lag. Shame about the price tag!

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By: CaveCricket48 https://devlog.datarealms.com/cortex-command/content-balancing/comment-page-1/#comment-278446 Mon, 10 Feb 2014 22:18:35 +0000 http://devlog.datarealms.com/?p=1536#comment-278446 DINBERG: You can see someone tried that here:

http://forums.datarealms.com/viewtopic.php?f=4&t=45537

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By: Dinberg https://devlog.datarealms.com/cortex-command/content-balancing/comment-page-1/#comment-278445 Mon, 10 Feb 2014 21:20:03 +0000 http://devlog.datarealms.com/?p=1536#comment-278445 Has anyone had any luck using a usb-over-ip type driver to connect a gamepad from another computer and play the game through online screen-share? At least, it should be feasible

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By: CaveCricket48 https://devlog.datarealms.com/cortex-command/content-balancing/comment-page-1/#comment-278441 Mon, 10 Feb 2014 04:24:49 +0000 http://devlog.datarealms.com/?p=1536#comment-278441 KOTENG: There’s a small amount of new content, but mostly going to be bug fixes and balancing.

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By: CaveCricket48 https://devlog.datarealms.com/cortex-command/content-balancing/comment-page-1/#comment-278440 Sun, 09 Feb 2014 21:06:50 +0000 http://devlog.datarealms.com/?p=1536#comment-278440 TYLER SMITH: It’s certainly possible, and several modders have made partially working online multiplayer before, but the methods either required enormous resources or were unreliable.

Right now, we’re lacking someone with the expertise to properly implement a fast, functional online multiplayer, and I can’t tell you whether or not we’ll get someone like that.

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By: Koteng https://devlog.datarealms.com/cortex-command/content-balancing/comment-page-1/#comment-278439 Sun, 09 Feb 2014 19:54:19 +0000 http://devlog.datarealms.com/?p=1536#comment-278439 Oh hey, it’s alive!
Can we expect new content soon, or will the next few builds just be bug fixing and balancing?

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By: Tyler Smith https://devlog.datarealms.com/cortex-command/content-balancing/comment-page-1/#comment-278437 Sun, 09 Feb 2014 03:46:10 +0000 http://devlog.datarealms.com/?p=1536#comment-278437 I was just wondering, and of course you get this a lot; will online multiplayer EVER be in Cortex Command, or is it just not feasible?

Otherwise, great work man. Keep it up!

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By: sabasNL https://devlog.datarealms.com/cortex-command/content-balancing/comment-page-1/#comment-278427 Sat, 08 Feb 2014 14:12:06 +0000 http://devlog.datarealms.com/?p=1536#comment-278427 I thought you guys stopped developing CC. Awesome to hear that you’re still working on it! The game absolutely needs some balancing, so I can’t wait for the next Build!

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By: CaveCricket48 https://devlog.datarealms.com/cortex-command/content-balancing/comment-page-1/#comment-278420 Fri, 07 Feb 2014 21:13:45 +0000 http://devlog.datarealms.com/?p=1536#comment-278420 BUGAMN: Data’s intending to make sure that all platform versions are working and released at the same time.

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