Posted by Data in Cortex Command - June 15th, 2014

Kruger Heavy IndustriesSorry for the delay, dear mac folks – the Build 30 update of CC finally dropped after yet another round of heroic efforts by our porting guru Chris Kruger (pictured at left)! It’s on Steam with full workshop integration, and also on our licensing site: http://licensing.datarealms.com. The humble download will also be updated first thing on Monday!

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9 Responses to “Cortex Command Build 30 OSX/Mac finally here”

  1. Koteng - # June 16th, 2014 at 1:04 am

    I don’t have a Mac, but hooray for active development!

  2. Seb - # June 16th, 2014 at 3:09 pm

    YESS!! Don’t listen to the haters, this is actually the most addictive game out there.

  3. Toby Haynes - # June 16th, 2014 at 3:55 pm

    Any news on reviving the Linux port? The Humble version is still at 1.0rc1 and I’d appreciate being able to hook up to the Linux version via Steam.

  4. Bugamn - # June 16th, 2014 at 10:06 pm

    Please, please, please, Linux too?

  5. Matt - # June 16th, 2014 at 11:49 pm

    THANK YOU.

  6. Matt - # June 16th, 2014 at 11:58 pm

    Wait, it says this requires Mac 10.8 … is this intentional? Because I don’t have that version of Mac OS, and I’d be heartbroken if CC left its “legacy Mac users” in the dust.

  7. Data - # June 17th, 2014 at 5:02 am

    Unfortunately it is Apple who is leaving you guys in the dust 🙁 My understanding is that they are actively deprecating and not supporting older graphics APIs, so we have to drop them as well or CC won’t run on more modern versions of the OS

  8. Matt - # June 18th, 2014 at 12:22 am

    Well, now at least I have a good reason to upgrade… 😉

  9. Jabberwok - # June 18th, 2014 at 5:34 pm

    Awesome. I’ve never seen a painting of Conan that looked so much like Arnold, but why does he seem to have a bunch of superfluous nipples?