Posted by Data in Cortex Command - September 27th, 2009

We’re well aware how frustratingly slow of a trickle the information from the Cortex Command development team have been to our fans. It’s time to face it: I don’t have the energy and/or discipline to do a decent job of informing you guys of the awesome stuff going on behind the scenes. After working on a feature all day and night, I simply don’t have it in me to then also write a coherent article about it.

So, I’ve been looking for a solution to this for some time. While at GDC Austin last week, I found it in a gentleman who does this kind of thing professionally. Andy Moore (aka “Weasel”) will be acting as the conduit of information and feedback between us in the dev trenches and the fan/modding community:

Andy at the Alamo
Andy next to a lineup of Indie greats: Phil of Fez, Matthew and Shawn of Blurst, Alec of Aquaria,
Kyle of all things Savage, and the Saltsmans of Semi Secret

My fellow indie friends at Wolfire Games have an awesome dedicated PR guy, John Graham, who does just this, and look at how well updated their dev blog is for their super impressive project, Overgrowth! I’m hoping we can, with Andy’s help, approach this level of connection with you guys again.

Without further ado, I’m going to hand it over to Andy now and let him introduce himself in the next post. I will still chime in here in the future, but now you shouldn’t be going long without knowing what’s happening to the project!

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24 Responses to “OK, I give up…”

  1. CrazyMLC - # September 27th, 2009 at 3:22 pm

    That is all I have to say.

  2. Thor - # September 27th, 2009 at 3:23 pm

    Again? The implication is that you were ever connected tothe community.

  3. Data - # September 27th, 2009 at 3:25 pm

    Thor: Before your time, son.

  4. Thor - # September 27th, 2009 at 3:30 pm

    Yes, because I’ve never lurked on the board before I joined. Troll me, Data.

  5. Grif - # September 27th, 2009 at 3:34 pm

    I guess it is easier to get connected to the community when it entails less people than you have fingers.

    But I kid, I kid. This is a good development.

  6. Duh102 - # September 27th, 2009 at 3:37 pm

    Dev log update spam GO!
    I look forward to this with glee.

  7. ZNESS - # September 27th, 2009 at 3:39 pm

    I thought Overgrowth got ditched, due to the fact that the world simply isn’t ready for an anthropomorphic rabbits without at least doubled D’s.

  8. 3POK_PHALE - # September 27th, 2009 at 3:41 pm

    Well, I’m looking forward to how all this works out.

  9. Phatmonkey - # September 27th, 2009 at 3:43 pm

    Lugaru was boss if not entirely frustrating(wolves). And they do have a decent stream of update info going on over there. Hopefully a person dedicated to updating news will give Data a needed break. I think its a great use of my money.

  10. Footkerchief - # September 27th, 2009 at 3:50 pm

    Haha THOR, you put “” as your email. Hahaha, that’s hilarious. It’s like we have our own personal Carlos Mencia, complete with not being funny.

    Also, Overgrowth would work if they took out all the gore and marketed it to 10-year-old Redwall fans.

  11. Thor - # September 27th, 2009 at 3:53 pm

    o FOOTKERCHIEF, u rouge.

  12. GaGrin - # September 27th, 2009 at 4:00 pm


  13. Footkerchief - # September 27th, 2009 at 4:04 pm

    Breaking news: THOR shows his QQing nature in a PM, tries to reflect the blame for casual racism back on others.

    Message subject: Disrespect
    From: ProjektTHOR
    Sent: Sun Sep 27, 2009 4:55 pm
    To: Footkerchief
    Quote message Delete message
    Excuse me, but what did I ever do to bother you? Your personal attacks on the development weblog are completely unnecessary.

  14. Gotcha! - # September 27th, 2009 at 4:07 pm

    Data tells nothing new here, unfortunately, but I’m glad that at least someone will try to fill that gaping hole.
    If Data can’t be there for his fans then hopefully you can.
    Good luck, Andy.

  15. nnninja - # September 27th, 2009 at 4:14 pm

    This gives me a reason to visit the site, besides because it has the link to the forum.

  16. Data Realms – Dev Log » Blog Archive » Introducing: Me - # September 27th, 2009 at 4:34 pm

    […] Art (1) Cortex Command (110) General DRL (9) « OK, I give up… Introducing: Me Posted by Andy in Art, General DRL – September 27th, […]

  17. THOR - # September 28th, 2009 at 11:32 am

    I’m sorry. I know I can be rude sometimes, but I just get so lonely. It’s not easy, you know. I see all these hurtful messages and I feel like the only way to respond is with cutting remarks. Please forgive me, this devlog is all I have…

  18. Andy - # September 28th, 2009 at 1:35 pm

    annnd this’ll be the last comment I approve with that URL. Clean it up.

  19. trolleydude - # September 28th, 2009 at 3:04 pm

    goddammit thor clean up your act

  20. Jeff - # September 28th, 2009 at 3:58 pm

    Hey, that’s the Alamo Draft House! I love that place, go there all the time. Austin kicks ass, I’m guessing you had a good time.

  21. Valcor - # September 28th, 2009 at 4:12 pm

    I know where that is in the picture, I’ve been there. Alamo Draft House, awesome movie theater. 😀 Hooray Austin!

    Anyway, that’s pretty cool and weird at the same time…

  22. Dragon239 - # September 29th, 2009 at 2:16 pm

    Wait, so if he was able to make this article, why couldn’t one describing a feature be done :(? :P.

  23. Bluedrake42 - # September 29th, 2009 at 3:50 pm

    YAY! They DO listen to us after all! =D

  24. SebbyTheFreak - # October 15th, 2009 at 9:25 pm


    One day, I’ll know how it feels like… one day…