Just wanted to give a heads up that we have now directly connected our internal Subversion repositories to Twitter, so that you can see what we are doing on our various projects on a daily basis! Follow us here, or just keep an eye on the top edge of this Dev Log page. Each tweet is prefixed with a name which shows the area the commit happened in, as follows:
This should do a better job of informing everyone who wants to keep closer tabs on our progress, while not requiring any additional work for us on the dev/content team (we write these commit log messages anyway!)
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Ooh, very nice. I’ll be watching these like a hawk.
Huh thats a pretty good idea.
Twitter is kewl
What’s all this mumbo jumbo with Onlive?
You aren’t seriously considering….
YES, that would be awesome. Please continue 🙂
This is a great approach, especially since it reassures everyone that work really is being put into the game. I approve! 🙂
Wow, this is just amazing.
Great Idea! I love hearing from you guys but I’d rather have you working on the game so this does both! 😀
CCData: New exe with more Lua bindings for the porting of the AI routines to Lua. Most enums, DetectObstacle and CloseHatch are now bound
IMMA BE EXCITED NAOW
This is a good solution, I think.
Hey, there’s stuff sliding around the top of the page.
Also, OnLive? Hmm.
“Updated pausing, should be fully functional now”
…
IN GAME PAUSING NOW?!?!
“DirectX renderers”
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
…did I miss something?
Regardless, this is nice because it gives the game’s development a measurable pulse, that I can proceed to use to convert people to the game!
wtfomgbbq directx renderers
Does this mean that we’re finally getting some use for our graphics cards?
HOLY FUCK WE HAVE GRAPPLING GUNS AS VANILLA CONTENT NOW!!!!!!
Y U REMOVE SCREEN DUMPING!?!?!?!