Posted by Data in General DRL - February 3rd, 2011

Data Realms on TwitterJust wanted to give a heads up that we have now directly connected our internal Subversion repositories to Twitter, so that you can see what we are doing on our various projects on a daily basis! Follow us here, or just keep an eye on the top edge of this Dev Log page. Each tweet is prefixed with a name which shows the area the commit happened in, as follows:

  • CCData: Game data content of Cortex Command
  • CCSource: Source code of Cortex Command
  • CVESource: Source code of Cave Vehicle Engine

This should do a better job of informing everyone who wants to keep closer tabs on our progress, while not requiring any additional work for us on the dev/content team (we write these commit log messages anyway!)

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16 Responses to “Follow our development on Twitter!”

  1. Hyperkultra - # February 3rd, 2011 at 6:04 pm

    Ooh, very nice. I’ll be watching these like a hawk.

  2. Promo - # February 3rd, 2011 at 6:12 pm

    Huh thats a pretty good idea.

    Twitter is kewl

  3. zalo - # February 3rd, 2011 at 8:48 pm

    What’s all this mumbo jumbo with Onlive?

    You aren’t seriously considering….

  4. zalo - # February 3rd, 2011 at 8:59 pm

    YES, that would be awesome. Please continue 🙂

  5. Lord Talos - # February 3rd, 2011 at 10:57 pm

    This is a great approach, especially since it reassures everyone that work really is being put into the game. I approve! 🙂

  6. Natti - # February 4th, 2011 at 7:27 am

    Wow, this is just amazing.

  7. ZevN47 - # February 5th, 2011 at 3:30 pm

    Great Idea! I love hearing from you guys but I’d rather have you working on the game so this does both! 😀

  8. Natti - # February 5th, 2011 at 4:28 pm

    CCData: New exe with more Lua bindings for the porting of the AI routines to Lua. Most enums, DetectObstacle and CloseHatch are now bound


  9. Geti - # February 9th, 2011 at 3:58 am

    This is a good solution, I think.

  10. Mooseral - # February 9th, 2011 at 6:53 pm

    Hey, there’s stuff sliding around the top of the page.

    Also, OnLive? Hmm.

  11. Joe - # February 12th, 2011 at 3:22 pm

    “Updated pausing, should be fully functional now”


  12. Joe - # February 15th, 2011 at 11:55 pm

    “DirectX renderers”

  13. Bullion - # February 16th, 2011 at 5:57 pm

    …did I miss something?

    Regardless, this is nice because it gives the game’s development a measurable pulse, that I can proceed to use to convert people to the game!

  14. Natti - # February 19th, 2011 at 7:58 am

    wtfomgbbq directx renderers
    Does this mean that we’re finally getting some use for our graphics cards?

  15. Joe - # March 6th, 2011 at 11:14 am


  16. MaximDude - # March 7th, 2011 at 2:41 pm