Posted by Data in Crush2D, Planetoid Pioneers - April 10th, 2014
Planetoid Pioneers Control Scheme

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7 Responses to “Teaser Thursday: Control Scheme for Planetoid Pioneers”

  1. HALOMAN - # April 10th, 2014 at 11:17 pm

    awsome
    good thing u guys are back in busness

  2. Pumone - # April 11th, 2014 at 1:28 am

    Just waiting for the game of the year!

  3. zevn47 - # April 11th, 2014 at 3:37 pm

    I second that Pumone, 🙂 things are looking good. One suggestion: if you guys aren’t using the numbers on the keyboard you might also consider using those keys to directly map to tools. (like fps games use ‘1’ to cycle primaries, ‘2’ to cycle secondaries, etc.)

    Also key defaults will be customizable right?

    Keep it up!

  4. Blader364 - # April 11th, 2014 at 11:28 pm

    Hopefully there will be online multiplayer.

  5. Cybernetic - # April 12th, 2014 at 9:35 am

    Epic to imagine that it will be played across the platforms!

  6. FlamesFury - # April 14th, 2014 at 3:13 am

    Just so happy to see you guys back up and running, its been a while but with the new cortex command update I feel you guys haven’t really lost your touch at this. Just tell me when the kickstarter is for Planetoid Pioneers, you can expect some funds heading your way 😛

  7. TheSlider - # April 15th, 2014 at 9:38 am

    Cool !
    I second zevn47 about the numbers on the keyboard and if it’s implemented then maybe include a “swap” button that would act as “use the previously used tool/weapon” that should be useful if you have more than 3 tools in your inventory if it ever is possible.