So I wrote the new build would be out on Friday… but It’s now really late and I still really want to add and test the abilityof the AI bots to dig properly with the blasters… now they just act stupid when they can’t get to the target.
Customizable controls have just been completed, so it’s possible to change them in the new pretty main menus and options screen. They get saved etc to the settings file. Real slick. Lots of other additions too. Changed the maps, singleplayer mode, etc etc etc.
I’ll sleep and see if I can’t get the AI behaving in the morning. Regardless, we’ll push out the build this weekend.
Arne busts out some new personal art! This is not related to CC, but damn check it out nonetheless:
http://www.itchstudios.com/psg/main.php?id=rifts
Whoa! Got this one done and uploaded with less than a minute’s margin of the IGF deadline! Sadly, that’s how I habitually respond to time restrictions, folks…
Anyway, you haven’t seen any posts on here the last few days because all activity has been intensely focused on getting this done in time.
Well, with no further ado, go ahead and download this pretty version and let us know how it plays! There’s a nice intro with some fantastic music made for us by Hubnester Industries. These are the same guys who make up the band Machinae Supremacy. If you haven’t heard their stuff, I highly recommend you check it out here.
The in-game music was made for us by Mike Watts of Encore Music. Great stuff that fits the slower-paced gameplay of CC like a glove! Thanks a ton Mike – you’re the gent! 😉
Other noticeable improvements:
It’s been a few productive days… now I’m talking GIGANTIC amount of changes (hopefully all improvements ;))
Among them:
So, if you haven’t tried the build in a while, this would be a good time… to have a good time!#$%$& (I’m so tired).