Archive for September, 2008


Posted by Data in Cortex Command - September 26th, 2008

DRL at TIGJam 2008For the next few days, Data Realms is representing at The Independent Gaming Source’s inaugural TIGJam 2008! Will be good times getting work done next to some of the indie game development community’s finest.

Live stream from ground zero: http://www.ustream.tv/channel/tigjam-2008

Collection of posted screenshots from jam participants: http://www.tigjam.com

UDPATE:

It’s all over, and t’was the BEST TIGJAM EVER!
Photos: http://www.datarealms.com/stuff/photos/tigjam08/



Posted by Data in Cortex Command - September 24th, 2008

Mac HeroHere’s an update on the Mac version of Cortex Command, straight from porter extraordinaire Chris himself:

“Last night was productive. The game is running again now. The most annoying debug session ever. The main problem was ridiculous.

It turns out the problem (i’ll save you too much of the gory details), was my use of a non-standard wifi dongle for my Internet connection!

If you don’t use the Airport … you’re in for a nasty surprise.

Unbelievable that it can cause an exception so deep in workings of Mac OSX it was distinctly non-trivial to find. I was so perplexed I started looking for harebrained causes, and eventually I was lucky enough to get a crash that didn’t completely overwrite the stack and I noticed it was crashing deep in the os dns lookup library somewhere.

Short story: It was just trying to get its own hostname on game startup and blowing up in my face because it assumes the use of the Airport.

Now, I can concentrate on the mouse, which is the original bloody problem :)”

The mouse issues he refers to appear to be related to legacy mouse interface code in Allegro which causes the mouse to skip and not be responsive. He’ll probably have to write new mouse handlers that use more modern API’s.

Other than that, things are looking good for a Mac release very soon!