Yep, it’s out. Here’s a few of the notable additions/changes:
- Full Lua scripting of any object, not only missions. Documentation here.
- A lot of added content, most of it is still works in progress though. All kinds of toys to play with!
- Improved buying menu now displays long item names correctly and more clearly
- Buy menu Presets can now be made to quickly switch between completely different shipment loadouts!
- New in-game music by dannyB
- Several new campaign and skirmish missions in the works.
- Fixed scene editor making the game not load afterward
- As always, several months’ worth of general touches and improvements
Again, note that the detailed Lua binding documentation is up! Will be writing a separate post and some tutorials on the scripting soon – this is powerful stuff. Modders can now make nearly anything happen in the game engine, as if they had access to the C++ source!