Archive for May, 2009


Posted by Data in Cortex Command - May 13th, 2009

Yep, it’s out. Here’s a few of the notable additions/changes:

  • Full Lua scripting of any object, not only missions. Documentation here.
  • A lot of added content, most of it is still works in progress though. All kinds of toys to play with!
  • Improved buying menu now displays long item names correctly and more clearly
  • Buy menu Presets can now be made to quickly switch between completely different shipment loadouts!
  • New in-game music by dannyB
  • Several new campaign and skirmish missions in the works.
  • Fixed scene editor making the game not load afterward
  • As always, several months’ worth of general touches and improvements

Again, note that the detailed Lua binding documentation is up! Will be writing a separate post and some tutorials on the scripting soon – this is powerful stuff. Modders can now make nearly anything happen in the game engine, as if they had access to the C++ source!

Download Test Build 23!Download Test Build 23 for Mac OSX!