Archive for August, 2006

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Posted by Data in Cortex Command - August 1st, 2006

HelloVaderAlmost, anyway.

The work to get all the exisiting data formatted to fit the new system was… surprisingly grueling and voluminous. After hacking a branch of the old code to spit out large chunks of the data in the new format, the rest still had to be done manually.

Then, both the reading and writing logic had to be tested and debugged to fix the dozens of problems which were introduced in the process. We finally have the game running again though, with the new system’s data loading. Some bugs remain, as well as the work of optimizing the data files so there aren’t any redundant properties defined (will speed up the parsing/loading time).

Due to this, we are a couple of days behind schedule for IGF, but we should be back on track soon. There’s enough slack in it for stuff like this.

I should’ve seen this coming. After all, forced data conversion is HelloVader’s favorite method of torture…


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