Archive for the 'Crush2D' Category

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Posted by Data in Cave Vehicle Engine, Crush2D, Planetoid Pioneers - July 20th, 2017

After years of using our own engine and tools to build actual playable game content, we are SUPER proud and happy to present the Game-Only Edition of Planetoid Pioneers for only TWO FIVE DOLLAR BILLS! Here’s the launch trailer:

So if you or anyone you know hesitated to dive into the more expensive Contributor Edition, you can now just enjoy the pure gameplay HERE:

Posted by Data in Crush2D, Planetoid Pioneers - July 16th, 2017

Flipbot punishment

The team has really pulled together quite the game experience for our Game-Only Edition that is coming out… well, just stay tuned this week 🙂 Please help us by playing the Primoid and let us know your thoughts and issues you run into in the Contributor Community Discord server (find access to it on the Steam Forums here once you log in!). Better yet, build or improve existing areas with the Crush2D tools and show us your ideas! If we like them enough, we’ll see about integrating them and giving you official credit in the game.

Changelog highlights:

  • Massively improved all existing areas of the Primoid
  • Added new very WIP South Hub and Mountain areas
  • New Wrangleoid minigame Planetoids
  • Automatic save game system
  • Improved Pioneer locomotion: proper jump, slide, uphill walk etc
  • Completely overhauled and much nicer sounds for material impacts, etc
  • Reverb system with echo depending on distance to walls
  • New much more robust physics solver and other performance improvements
  • Activity editor target system and IO system to easily make everything trigger anything without code
  • Redesigned background art in lots of the old Planetoids
  • New loot system with tiered weapons and different new loot items
  • Lots of new and improved Blueprints (including new enemies like zombies!)
  • As always, more bug and crash fixes than we can list. See the repo echo bot for details

Posted by Data in Cave Vehicle Engine, Crush2D, Planetoid Pioneers - November 26th, 2016


If you have been tempted to take the plunge with the one of the world’s most powerful 2D physics engine and tools, right now is a good time to jump since the Planetoid Pioneers Contributor Edition is a solid 20% off this weekend!

With it, you get a killer game development environment seven years in the making, and now also a real juicy preview of what the game we are building with it will play like. As a Contributor, you have a real chance to take an active part in the development of this unique action adventure!

The newest version with much of the content and features we put together during our team’s summer sprint called “Project Slovakia” is in this Contributor Build 3 (already available to our Contributor Community for a few weeks now).

Some of the highlights:

  • New local PvP game mode/Planetoid (“Carnageoid”) with three arenas
  • New tutorial segment on the “Primoid” Planetoid
  • Visual overhaul of many Planetoids
  • Smooth zoom out on large Planetoids, minimap overview system
  • Blueprint mass scanning unlock sytem
  • Refined pioneer controls and behaviours
  • Massive optimizations everywhere, and more to come
  • Pio can pickup any assembly up to 150kg
  • Pio and creatures can get knocked out by hard hits, especially to head
  • Pio can carry 200kg lumps of resources and throw them
  • Pio automaticaly prints lumps when he cant carry more resources
  • Pio can stow things on back, swap them with what is held in hands
  • Pio can use one-handed tools
  • Improved AI systems with behavior Zones in scene for simple setup
  • AI and Pioneer team tag system – build pets and helpers!
  • Improved player feedback via HUD
  • Tons of new and improved blueprints like tools, weapons, and structures
  • Fancy new particle systems, terrain assets, sounds
  • Hundreds of bugfixes, see them all here:
  • Lots of new useful Lua functions

Posted by Data in Cave Vehicle Engine, Crush2D, Planetoid Pioneers - June 15th, 2016

Knuckles Ride

So we’re a bit late with this one – it was supposed to be out a month ago, but we had several (good!) things distract us, like preparing for our two-month sprint with the core team together in a cabin in Slovakia, which is now ongoing:
ProjectSlovakia images on Twitter

Anyway, we did have some great feature news to share even back then, like:

  • New Labroid Planetoid Scene and Activity, with a monster boss battle in the core
  • Several new Blueprints like teleporter, flamethrower trap, new chests, etc.
  • Pioneers can now pick up and throw smaller, circular resource chunks (200kg) vs the huge and frankly unrealistic 1000kg ingots before (which required physics cheats to be lifted). The large ingots are still useful for storage and maybe for towing in a mining cart that is pushed or pulled by a robust Rover.
  • Entire Asteroid Belt maps can (theoretically) be completed now and are shown as such on the metamap. They are completed by successfully finishing all the Planetoids in them.
  • BP Fauna Knuckles: The first AI that is mountable, rideable, and controllable after having been printed (so it is friendly toward its creator). KNUCKLES SMASH!
  • Most printed AIs now ignore the Pioneer that printed it.
  • Abstracted out and added a generic biped move-behavior to the lua folder. Used both by Bot Flip and the new blueprint, Bot Sentry.

So go forth and enjoy the above in the latest build in the main (non-beta) branch on Steam!

Posted by Data in Cave Vehicle Engine, Crush2D, Planetoid Pioneers - May 14th, 2016


The first major build of Planetoid Pioneers Contributor Edition has been released, and it’s a juicy one! Major improvements include:

  • Primoid gameplay runs much faster
  • All Editor modes run the simulation MUCH faster
  • Carnageoid with last-man-standing gameplay
  • Lots of Scene Editor improvements and added layer control features
  • Steam controller support now works again
  • Better full-screen handling; two alternatives with Alt+Enter and Ctrl+Enter
  • Screen shake!

There’s plenty of other changes based on Contributor feedback, so head over to our repository twitter stream for the nitty-gritty details.

ALSO, we have opened up our beta branch for those of you who want the very latest features straight out of the oven! Just right click the Planetoid Pioneers entry in your library list and go Properties in the drop-down, and then opt-in to the beta under the Betas tab. (leave pw blank)

That’s all for now! Next major update will be gameplay and content-focused, so stay tuned ~

– the Data Realms team

Posted by Data in Crush2D, Planetoid Pioneers - December 12th, 2015

For everyone in the Pioneer Program (sign up here), this is a big update day we’ve all been waiting for.

Head on over to you-know-where to get it! Changelog and more info coming soon.. this is a big step from the last test build.

Posted by Data in Crush2D, Planetoid Pioneers - September 15th, 2015

The core team at Data Realms just spent the last three months working together at Stugan, showcasing during Gamescom, PAX Prime, and also having a series of meetings with platform holders including Nintendo, Microsoft, Sony, Valve, and several others. The responses were very positive, telling us that we have achieved a great foundation and direction for the project. However, it was also made clear that expectations have escalated for Steam Early Access, and we received wise recommendations to build more game content and polish before pulling the trigger. So, we have come to the conclusion that we should postpone the Early Access release of Planetoid Pioneers to early next year, instead of rushing it out the door this fall.

In the mean time, we will be updating the Pioneer Program test builds – if you are interested in participating, sign up at

DRL Office Visits

Posted by Data in Crush2D, Planetoid Pioneers - July 26th, 2015

Check out what we’ve been up to so far at Stugan:

Posted by Data in Crush2D, Planetoid Pioneers - July 10th, 2015

So this happened today at Stugan:

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