Archive for September, 2006


Posted by Data in Cortex Command - September 30th, 2006

So I wrote the new build would be out on Friday… but It’s now really late and I still really want to add and test the abilityof the AI bots to dig properly with the blasters… now they just act stupid when they can’t get to the target.

Customizable controls have just been completed, so it’s possible to change them in the new pretty main menus and options screen. They get saved etc to the settings file. Real slick. Lots of other additions too. Changed the maps, singleplayer mode, etc etc etc.

I’ll sleep and see if I can’t get the AI behaving in the morning. Regardless, we’ll push out the build this weekend.



Posted by Data in General DRL - September 16th, 2006

Arne busts out some new personal art! This is not related to CC, but damn check it out nonetheless:

http://www.itchstudios.com/psg/main.php?id=rifts

Arne's Rifts Spider



Posted by Data in Cortex Command - September 9th, 2006

Download the IGF Build!Whoa! Got this one done and uploaded with less than a minute’s margin of the IGF deadline! Sadly, that’s how I habitually respond to time restrictions, folks…

Anyway, you haven’t seen any posts on here the last few days because all activity has been intensely focused on getting this done in time.

Well, with no further ado, go ahead and download this pretty version and let us know how it plays! There’s a nice intro with some fantastic music made for us by Hubnester Industries. These are the same guys who make up the band Machinae Supremacy. If you haven’t heard their stuff, I highly recommend you check it out here.

The in-game music was made for us by Mike Watts of Encore Music. Great stuff that fits the slower-paced gameplay of CC like a glove! Thanks a ton Mike – you’re the gent! 😉

Other noticeable improvements:

  • Picking up of items is a lot easier… game detects it much better.
  • Added end WIN/LOSE banners when a brain dies.
  • Ordering several guys in the same rocket works a lot better. You an even arrange what equipment each of them should get.. anything listed after a guy (and slo before the first) will be assigned to him.
  • Guys coming out of the rocket works better… no more lost limbs on those arrivals!
  • Nice setup program which will clean up after itself.
  • Did I mention the intro?
  • And the music?!
Intro shot



Posted by Data in Cortex Command - September 4th, 2006

Download Build 8!It’s been a few productive days… now I’m talking GIGANTIC amount of changes (hopefully all improvements ;))

Among them:

  • TONS of new and tweaked audio and sound effects! More to come, though.
  • Buy GUI design overhaul! Now shows the items right in the menu, and looks just like Arne’s design concept. Added snappy UI audio cues, too.
  • Added impact damage and temporary loss of balance to the actors when they hit anything hard enough.
  • Changed rocket bunker so it’s not as easy to snag on the opening.
  • Just lots more…

So, if you haven’t tried the build in a while, this would be a good time… to have a good time!#$%$& (I’m so tired).

New menu design implemented!
Actual in-game screenshot of the fully functional menu, as opposed to the image mock-up a couple of posts ago!