Over the weekend we had some friends over to really try the four-player game. We learned a lot and the to-do list grew accordingly. Here are some pictures:
Note the crazy cyberpunk nightmare on the right… the Tablet PC is what CC was running on, but it only has two USB ports, and we had no standalone USB hub, so we had to use the built-in one in that bottom monitor, along with a PS2 PC adapter (which allow two Dual Shocks to connect through a single USB port). This way we managed to get two wired Xbox 360 controllers, and two PS2 Dual Shock controllers going on the same laptop.
The great news related to this is that Microsoft has finally released their new wireless PC adapter for its regular wireless controllers that come with the Xbox 360!
With this, you just have to plug it into a single USB port on any windows machine, and suddenly you can connect up to four wireless Xbox 360 controllers, for the perfect Cortex Command multiplayer setup! I wish we had one this weekend; it would have made half of that mess to the right disappear. Alas, our orders from Amazon didn’t arrive in time.
Finally, here are a couple of short videos from the weekend. The first is from our local test at Data Realms HQ, and the other is from our tester Nate Sabanski and his friends’ LAN party up in Canada. Good times!
Yep, fixed some of the reported problems with build 12:
Enjoy!
UPDATE:
If you downloaded this before this message appeared here, then re-download. There’s a major bug in it that has been fixed. Causes the game to exit when setting up controllers 🙁 Sorry, but fixed now! Everyone else can ignore this message.
UPDATE 2:
Whoops. The insta win problem was only partially fixed… if you’re on the red team with only one player, it still happens with this build. It’s fixed for sure for the next build though. For now, just play grass duel, it’s the same map with a few more bunkers.
… or Bummer, if you had to program and test it all :p
There are many very significant improvements to this version:
You can safely install this version over the last (11), but I can’t guarantee that all your user mods will still work. If you’re concerned, we recommend you install into a separate directory, and move one mod over at a time.
Enjoy blasting with and against up to three of your friends!
Major progress this week. Now multiple players (1-4) can be on the same team, cooperating against another AI or player-controlled team. You and your teammates can buy stuff and have it delivered wherever you want on the map, and you can order as many times as you want without having to wait for the deliveries to get there – they just queue up!
Imagine playing coop with three of your buddies: one on the mouse+keyb, one on the other side of the keyboard, and the two remaining on USB gamepads (not necessarily xbox 360 controllers)… trying to protect your collective brain from the onslaught of a now very deadly AI who can actually aim straight!
One of you guys may be on the offense, one tending to the defense control, one who is responsible for the gold collection operation, and the fourth as a floater who keeps everyone supplied with new guys and guns.
It’s all in the upcoming build, folks… There’s some tedious menu and other user interface work to be done, but almost everything else under the hood is good to go for a release sometime next week!