Archive for February, 2008


Posted by Data in Cortex Command - February 24th, 2008

Mod Manager Screenshot

A bithead named scancode made a quick and handy tool to disable and enable which mods gets loaded at startup of the game.

You can download it here!

Eventually we will probably add this functionality to the game itself, but this is great in the mean time. Consider donating to him if you find the tool useful!



Posted by Data in Cortex Command - February 22nd, 2008

GDC08

I’m at GDC again, despite having been sick with fever etc in the beginning of the week. Getting lots of inspiration for the game and meeting many new and old friends in and out of the indie gamedev scene. It’s a great time, as you can see here.

UPDATE: Home again. Final update to the photos above has been done, so there’s more stuff at the end. Back to work tomorrow!



Posted by Data in Cortex Command - February 7th, 2008

After most of a month of recurring fevers and aches, it turns out I’ve probably got viral meningitis. It could have been much much worse (bacterial version), but it still hasn’t been good for productivity.

However, we are working on things that should improve Cortex Command in a couple of big ways over the next several builds:

Lua scripting. We are finally starting to integrate proper scripting into the engine. At first, it will only handle game logic for scenes, so scenarios and events during missions can easily be set up in external script files and not be hardcoded. Eventually, we hope to expose AI and other actor behaviors as well, so you can literally make your own AI modes – with control all the way down to how the AI guys look, aim, and shoot.
The current data (.ini) files will still be left intact, and the script files are just to be added and referred to by the object definitions in those existing data files.

Completely new license scheme. No more asking us to reset keys when you forget to unregister before reformatting your computer. You’ll be able to do it yourself. Also, we will be offering new methods of payment, which hopefully will better accommodate folks in countries with weaker currencies and less access to credit cards.
Don’t worry, we will make sure that all current license owners will have an extremely easy time transferring their keys to the new system when we roll it out.

That’s all for now, heading back to bed.