Archive for June, 2008


Posted by Data in Cortex Command - June 27th, 2008

First Loading on MacChris is doing a great job with the porting, and has made lots of progress. The code now builds and runs on Mac OSX, but there’s still some issues to iron out… (lack of RMB!%@#)

Sorry for the sparse updates lately, but rest assured things are moving along on several fronts: We are almost done building a new licensing system which will make things a lot more easy and flexible for you guys. We just need to integrate it and test it thoroughly before putting it out there. Another front is the mac porting mentioned above.

On the actual game side of Cortex Command, a few big under-the-hood hurdles have been completed. There’s a new memory management system which makes things run faster and more reliably. Also the Lua interface has been improved and made a lot easier to work with. Now you can create new instances of any Entity by simply doing something like this in the console or script file:


myActor = CreateActor("Soldier Light");
myWeapon = CreateHDFirearm("Pistol");
myActor:AddToInventory(myWeapon);
-- This adds the new Actor to the scene, so he actually appears
MovableMan:AddActor(myActor);



Posted by Data in Cortex Command - June 3rd, 2008

As many of you have noticed, the data center in which our server lives has had some severe problems the last few days. First a transformer exploded and knocked down three walls around it, plus all nearby electrical equipment and cabling! Luckily no one was hurt. Or killed.

The techs brought in a generator, but a breaker on it failed last night so they had to bring in another generator today which just went online. More details here.

Hopefully things will keep on humming from now on, but if not, at least you know what’s going on. This doesn’t affect our webstore or licensing server, so don’t worry if you just placed an order.

However, if you did send anything to contact@datarealms.com or support@datarealms.com since Friday, and didn’t get a response yet, you might want to re-send as it likely didn’t make it though!