Posted by Data in Cortex Command - August 20th, 2006

Download Audio Build!Yep. The old sounds and music are back in action! Now played back with shinier, better audio libraries (SDL with SDL_mixer on top). OGG playback is now possible… what will happen with music is yet to be seen…

Also, there was an issue with the Visual Studio 2005 CRT (standard C++ libraries) not being loaded properly on some machines with a super vague crash on launch. All I can say is that Microsoft created a fine mess with their ‘side by side’ DLL management technology involving their assemblies and and manifests and what-have-you. Not even their own linker can create proper manifests!

Anyway it’s fixed now, so if previous recent versions didn’t work, it’s worth a shot again!

Please note that the music and sounds are still mostly placeholder, and there’s so many more sound events to be put in there yet..

Posted by Data in Cortex Command - August 16th, 2006

Build 03New Build with Actor switching and a (non-functional) buy GUI!:

  • Cycle between all the Actors – including the Brain – on your team with the buttons shown in the loading screen. Tap both keys at once to get the Brain immediately!
  • Splitscreen was reimplemented so it works now with setting horiz/vertical splits, or both.. play with settings in Settings.ini if interested.
  • Buy GUI layout now slides in and out when the Brain is activated. Making it functional (and a whole lot prettier) is the next task!

Note that rockets won’t be spawning automatically anymore… took that code out since we’re pretty close to having the buy menu working. That’s where you’ll select and buy exactly what guys and gear you want.

Menus and multiple actors