Archive for December, 2008


Posted by Data in Cortex Command - December 25th, 2008

We at Data Realms want to thank you for another year of your fantastic support and enthusiasm for what we do! It literally keeps us going – a good thing too, since you haven’t seen anything yet! We have some very neat stuff in store for our beloved fans, which will be revealed in the next few weeks. As far as Cortex Command goes, 2009 should yield the completion of the campaign and metagame – so stick around!

Inspiring brickwork by Andrew Colunga



Posted by Data in Cortex Command - December 13th, 2008

In this week of examples of recent tech breakthroughs that bring us closer to the world of Cortex Command; behold the first stable, artificial osteocutaneous (“bone-skin”, in this case metal-skin) interface:


Click for article and video

The process of merging the skin and the metal pin is similar to the way that skin interacts with deer antlers. This breakthrough, although great for prosthetics, is also a prerequisite for making permanent, wired brain-computer interfaces. Otherwise, the physical ports into the body would risk getting infected all the time.

There’s already significant work done on how to decode visual signals going to the brain (more), so the video-in jack on the back of my head that I’ve always wanted can’t be far off! No more need to sit upright, staring at a monitor all day — or to use hands on a keyboard/mouse, for that matter… bring on the interface revolution!



Posted by Data in Cortex Command - December 9th, 2008

After a long wait, Cortex Command for OSX is out. This is a universal binary package, so it should work on most Macs out there (as long as they are running a version of OSX higher or equal to 10.4 (Tiger))! However, we couldn’t test this on all possible combos ourselves, so if you find it doesn’t run on your mac, please send the error message to us at support@datarealms.com.

A big thank you and kudos goes to Chris Kruger who did a fantastic job getting this complex piece of software running on this great platform! Cortex Command is built on half a dozen libraries and middleware components that all had to be made to run in harmony in the Mac environment – on both old PPC and new Intel flavors. It wasn’t a walk in the park.

We need your help to spread the word to game-starved Apple fans everywhere! If you have a friend who uses Mac and haven’t been able to play CC yet, how about getting him/her a copy of the game for the holidays?

Download Test Build 22 for Mac OSX!Unlock Cortex Command!

Finally, note that if you have bought a license for Cortex Command, you can use it to play any version on any platform. In other words, the keys are platform-agnostic.



Posted by Data in Cortex Command - December 6th, 2008

Here’s a couple of fascinating tech advancements that bring us that much closer to the world of Cortex Command:

The cheap (relatively speaking), dispensable, unarmored, unmanned Ripsaw MS1, or remote-controlled artificial body:

And, some progress from Sweden toward remote-body sensing and awareness:

Dummy Control!