Here it is folks. Going to update this post later with more info. There’s not much new content, but many many new features! That’s why the price discount stays the same for this update.
Got to catch a flight in an hour, and haven’t packed or showered yet (another all nighter)… so enjoy! I’ll write more soon!
UPDATE: Ok stuck in airport terminal, so can write about some of the new features. There may not seem like a lot of difference at first glance, but there’s eight months of important work done under the hood. On the other hand, there really isn’t much new content in this one; it’s all been about laying the foundation for the real production that can now start in earnest.
Without further ado, some of the new features:
UPDATE 2: Whoops, there was a menu bug in the first release of b21.. one line of code which causes the main menu to get shifted in higher resolutions, screwing up skirmish menu etc. Just uninstall the old one, re-download and install again if you got it before this update appeared.
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Data, I am disappointed by the payment system, I was promised that I could pay in Gold ounces, but I sent you 2 grams of gold 2 months ago and I still don’t have my copy.
(j/k)
Hey guys, can you seed a torrent or something, in future? The direct download is very slow.
The worst thing is that I thought that you made new music and new sound effect and it was just my slow computer. Add a way to disable the sound slowdown, because you know that it worked better previously. Anwyays, good job. And why can’t I do something like:
actor = GetMOFromID(1)
actor:GibThis()
?
And is there any way to loop through every actor?
Oops, answering myself, I can do a for loop, and then see if actor exists. Anyways, something like for each AHuman would be nice.
Holy crap! Try putting this in the console, it’s hilarous:
for i=1, 12000, 12000 do actor = MovableMan:GetMOFromID(i); actor.Vel = Vector(100, 0); end
You can change the Vector(100, 0) to raise the speed, or decrease it. If you put Vector(-100, 0);, it will just go to the another way. Also, if you have more than 12000 actors (omgwtfbbq), raise the number in for i=1, etc.
If you raise the speed too much, the actors will disappear.
Oops, sorry, do this, else it will only do it in one actor.
for i=1, 12000, 1 do actor = MovableMan:GetMOFromID(i); actor.Vel = Vector(100, 0); end
My head exploded with anticipation just to play, based off the world scene for campaign missions.
Holy Playable Campaign Missions Batman!
holywtf
what i find funny and annoying at the same time is:
I lage on most resolutions with this thing
yet i can play WoW with about medium settings and maxed res and run very smooth
LOL LAGE
lag *
thanks
Well that’s kind of because WoW isn’t checking on every pixel to make sure it hasn’t moved and, in the case it does move, has to calculate tons of vectors.
I.E. no matter what game you compare CC to, nothing is as CPU intensive.
Thanks for u guys ! Keep it up 😉
I noticed that pressing crtl+o takes out the slo mo along with the odd sounds. i dont know about you guys but it seems all jittery or laggy when i press it
AI still isn’t smart enough to turn around. Nice.
Some1, Ctrl+O just turns off the
“One simulation update per frame” setting.
For me, a total salvation was pressing “4” awhile.
Press Ctrl+P and use 3&4
to adjust the real to sim cap around 60.
Worked great for me.
Also GranPC just use actor in MovableMan.Actors to
go trough all actors there are.
*for actor in MovableMan.Actors do … end
What happened to the Mac version?
thank you thank you!!!!!!
It’s assumed that it is still in development.
On an unrelated note, the more I poke and play around with the sim cap, the more and more I love it. I just wish it didn’t slow down the music, though.
Help please!
When I put my old key in the game it tells me to get it updated or upgraded but when I go to the liscensing site it tells me
“Sorry… I can’t find that key.”
But the key does work but it says that it only works online.