
Here it is folks. Going to update this post later with more info. There’s not much new content, but many many new features! That’s why the price discount stays the same for this update.
Got to catch a flight in an hour, and haven’t packed or showered yet (another all nighter)… so enjoy! I’ll write more soon!
UPDATE: Ok stuck in airport terminal, so can write about some of the new features. There may not seem like a lot of difference at first glance, but there’s eight months of important work done under the hood. On the other hand, there really isn’t much new content in this one; it’s all been about laying the foundation for the real production that can now start in earnest.
Without further ado, some of the new features:
UPDATE 2: Whoops, there was a menu bug in the first release of b21.. one line of code which causes the main menu to get shifted in higher resolutions, screwing up skirmish menu etc. Just uninstall the old one, re-download and install again if you got it before this update appeared.
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BUILD BUILD BUILD!
21
yey, this is great
kthxbai
IT’S ALLL MIIIIIINEEEEEEEE AHAHHAA
Yippie
Yay! That’s great
.
Guys, please check http://licensing.datarealms.com/ and upgrade your keys!
Holy SHIT
Homygawd, finally after so long ALL HAIL DATA! THANK YOU!
Finally! I woke up this morning and B21 was awaiting me! Thank you Data! Keep up the great work.
I just check two second ago and it wasn’t here, YIIIIPPPPEEEE!
It’s here
at long last its here.
I love you times 9000.
I was going to play Half Life 2.
But fuck that, 21!!
WOOO! BUILD 21! I woke up at the right time sorta!
YEAS! YEAYEAHYAHE!”!!!!!!!
OHMYGODDD!D!!D!D!D!D!D!
(AND I got here before Tea did
)
HOLY SHIT YES
what the hell it wont install….
Awesome.
Yeah! Man! Finally!
You Saved My Weekend ^^
HOLY F-ING SHIT THANK YOU DATA I LOVE YOU
ah it was just vista, its installing now
Kicken-rad!
ILIKEPIE!
TY DATAAAAAAAAAAAAA
P.S.
I WANT YOUR BABIES.
aw hell, it wont intall, it says error opening every file thats in the intall help!
No Mac, oh well I’ll play in Crossover lol
Huzzah.
At long last, here it is.
Not much new content? Does that mean there is some?
I guess I’ll find out in… 6 minutes.
OH MY GOD!!!! BUILD 21 IS HERE!!!!!!!! I LOVE YOU DATA!!!
I hope some cool features are in here…maybe Lua?
Can some one tell me why the installer is fucked up? its Getting the errors saying “can not extrate folder for wrighting” im losing my mind here!
^extract*
Mine’s not fucked up.
Mine worked.
But the the update is abit ‘eh’ for the people who don’t mod / don’t know lua.
For me, it adds concrete.
Hopefully the next update won’t be a letdown for me.. :c
I tried to do those console commands you did , none of them worked. I was like wtf, and then I went back to HL2.
Now I’m waiting for some lua mods.
Omg sweet Jesus Christ in Heaven with an Oar paddling Exploding Pigs down at Satan this is AMAZING!
well this is freaking wonderful
yessssssssssssss!!!!!!!!!!!
Actually, I find it adds a lot. At least if you use maps. The scene editor will be interesting to see implemented and I can’t wait to see what modders do with Lua. Also, the new sound system that allows for the game to slow down is really helping the game run more smoothly.
Yes! Thank you, data! You rock!
Build 20 installs fine, i re-installed it. But this one seems messed up, is there another port for the download?
http://licensing.datarealms.com/
Guys, you can reset your own keys here and upgrade them. Upgrading your key allows you to install CC on a computer without internet and anti reset is nice
yes
Dear god yes.
I can’t find out how to open the LUA module…. anyhow, the new Campaign level can’t be beaten so far as I know…. and also, are lots of particles/damage supposed to cause the music to slow down?
i CANT EVEN INSTALL THE FUGGIN THING!!!
Thanks for the new update.
Have a safe trip.
It’s cool, looks like the AI is more aggressive now and will, you know, shoot you judiciously until you are no more. Good stuff.
There’s one problem, though – the ground appears to be a bit too soft. You don’t even need to dig: you can wiggle through it. Note the skeleton in the centre of the screen: http://img382.imageshack.us/my.php?image=screendump000la1.png
(Ignore my cheese AI trap base design… though it still works
)
@Washcloth
Are you running vista? Somtimes it won’t extract things into Program Files. try installing it to the desktop and then moving it.
Epic winsauce. Thanks for getting this out.
Also, key liscense changes. Oooh. I forgot about those. Sounds good; the previous system required chicken sacrifice before working properly between my computers…
Aha, but I have not tried this version yet. We shall see… AWAY
Oho, this looks awesome, in the power of 9001. Currently having problems with
my upgraded key, but maybe i need to install B21 first
Blergh, its good I guess…
Cortex Command: PermaMatrix Edition
;_;
I think you should disable the sound slowing stuff for music.
Thanks Data, you may be three days late from the release date. But that’s because you were making it good for us.
And anyway, sometimes the anticipation is better than the finished product.
A couple of notes about the new build…
Currently, we know pretty much nothing about the Lua commands. Data’s examples in the previous devlog posts didn’t work when entered exactly in a skirmish on Horiz Land, but the most I could do was making myActor the brain through MovableMan:GetMOFromID(1) and setting the position somewhere else. It only seemed to work once though.
Anyone tried dropping a dropship loaded with a hundred crabs recently? There seems to be some sort of music slowing/speeding up effect to match the slowdown of your computer.
ok i finally got it to work
fucking finally
HOLYFUCKSHIT
OH GOD YES, A THOUSAND TIMES YES.
Thank you Data!
I opened the Lua console thinguhmajgjgig with Mr. Tilde~. (To people who didn’t know how to open it.)
Seems like epic win so far. (Even though the sticky concrete made a line going to the sprayer when I tried to concrete my brain bunker up. Also, Maginot on Skirmish (Death Mode) has no enemies. That or they’re getting mixed up in the non-wrapping map. Oh well.)
Yay! 3 days late isn’t that bad. At least it wasn’t like a week or anything! I love you Data!
Yaaaay!
Hmm, am i the only one experiencing a constant slowdown of everything?
It’s kind of annoying, since it slows down all sounds as well, and i’m
not even doing anything
FIRST!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
…Oh crap.
Fucking, HELL YEAH!!!
Yea @48, I’m having CC Matrix reloaded…
Ctrl+O should propably hlep on that.
This is a great thing tho,
updates will get “alot” more frequent?
I came.
Twice.
What Cayne said.
Thank you Data, thanks for not giving in!
Holy crap, no build for 8 months, and only 25 comments in, people are saying it’s a letdown…show some gratitude, people
Lol,I never read shit,so now I have 2 cortex commands.XD
I’m loving being able to play in my 1400×900 resolution. Thanks Data.
Blargh, on the other hand, now I can choose between true
choppynes of hell and Buuuuuuuuuuulllleeeeeeeeeeeeeeeeeeeet tiiiiiiiimmmeeeeeeeeeeeee…
…Fuck…
Err, on #55, I meant @52
wow cool!!!!
Über LUA mods, Here we come!!! SOHAPPYSOHAPPYSOHAPPYSOHAPPYSOHAPPYSOHAPPY!!!!
Thantk you data.
I wonder when people will beg for b22.
Awesome, I love the new sounds. However, I have had some problems. For one, when a dropship exploded the game crashed. Also, I had some issues with the jetpack sounds doing what the diggers used to, looping constantly. I love the resolution changing, but the menus don’t stay centered.
Still some bugs, but I’m still wicked excited for this.
I just had sixteen accidents at the same time….
Thanks Dan for such a great game, goes to show that you don’t need to be EA or Blizzard to put out a good game.
I knew there was a good reason to buy the support edition!
-Evan
The only bad thing I can think about this is that, with the slowing down thing, multiplayer will be even more impossible. It will be impossible to sync the two computers. It’s not like multiplayer was even possible before this anyways, though.
MYYYYY EYEESS BLEEEEEED!!!
How come at larger resolutions the game slows down big time?
Isn’t the simulation always the same?
Shouldnt it just be my gfx card doing the drawing?
Can this be installed over B20?
I did so, and it works fine, so yes.
Also, i love the little detail that peoples heads now rotate along
with the body when knocked out of balance
is it possible to make new Campaigns yet? I couldn’t find the file for the Campaign missions in the Base.rte. I don’t think it’d be too hard to make one (at least on without special stuff)
There’s a lot of small things that were annoying that has been fixed, that’s nice.
I hope you make some lua documentation very soon because I’m eager to gib my own actors!
Also I think I take it back, this update isn’t so bad after all, I just had a shitty day today.
P.S. Data, you know how the “not equals” operator in Lua is “~=”, well try putting that into the console.
Also, it’d totally be cool if we could get like a scroll bar or something..
ALSO LUA ROCKS
Also, userdata sucks.
I’M BLEEDING FROM MY FACIAL OPENING!!!
also, release some info on that super special i/o stuff that you were going to leave in. Not the io library, but the save folders and whatnot.
In all my letters, I try harder than anything else to make myself clear. I try to state things as simply and unambiguously as I can because I find that that’s the best way to convince my readers that incoherent vigilantes of one sort or another have traditionally tried to piggyback on substantive issues to gain legitimacy for themselves. Before I get moving here, let me point out that if the past is any indication of the future, Sir Daniel Tabar will once again attempt to deny the obvious. He hates it when you say that his cock-and-bull stories are but a speck in a constellation of methodologies used by demagogism to let us know exactly what our attitudes should be towards various types of people and behavior. He really hates it when you say that. Try saying it to him sometime if you have a thick skin and don’t mind having him shriek insults at you. I have frequently criticized Sir Tabar’s unspoken plan to abrogate some of our most fundamental freedoms. He usually addresses my criticisms by accusing me of immoralism, pessimism, child molestation, and halitosis. Sir Tabar hopes that by delegitimizing me this way, no one will listen to me when I say that Sir Tabar wants to grasp at straws, trying to find increasingly gloomy ways to wipe out delicate ecosystems. Faugh.
If Sir Tabar has any children, I recommend that he teach them about love, trust, cooperation, community, reason, negotiation, and compromise rather than violence, paranoia, and fear. Perfidious troglodytes of one sort or another are intrigued and puzzled by his amalgam of lethargic snobbism and dour careerism — a tangled web of KKK, Freudian, encounter-therapy, populist, Ayn Rand-like, and Marxist notions. Disguised in this drollery is an important message: He has been doing “in-depth research” (whatever he thinks that means) to prove that anyone who resists him deserves to be crushed. I should mention that I’ve been doing some research of my own. So far, I’ve “discovered” that my goal is to demonstrate conclusively that Sir Tabar is filled with unrighteousness, wickedness, and maliciousness. I will not stint in my labor in this direction. When I have succeeded, the whole world will know that Sir Tabar has gotten away with so much for so long that he’s lost all sense of caution, all sense of limits. If you think about it, only a man without any sense of limits could desire to plunge the whole of Christendom into wars and chaos.
What do you think of this: One cannot help but notice that Sir Tabar’s opposition to separatism has been more rhetorical than substantive? To inform you of the grounds upon which I base my actions, I offer the following. The more pressing news is that as a dynamic historical current, nonrepresentationalism has taken many different forms and has evolved dramatically in some ways. Still, I recommend you check out some of Sir Tabar’s slogans and draw your own conclusions on the matter.
Anyone who hasn’t been living in a cave with his eyes shut and his ears plugged knows that I’ve never bothered Sir Tabar. Yet Sir Tabar wants to relabel millions of people as “incomprehensible”. Whatever happened to “live and let live”? He apparently believes that hanging out with footling, loud punks is a wonderful, culturally enriching experience. You and I know better than that. You and I know that Sir Tabar keeps trying to form the association in the public’s mind between any theories he disagrees with and the ideas of hate and violence and illegality. And if we don’t remain eternally vigilant, he will unequivocally succeed. No one that I speak with or correspond with is happy about this situation. Of course, I don’t speak or correspond with unimaginative grifters, Sir Tabar’s acolytes, or anyone else who fails to realize that if Sir Tabar can’t stand the heat, he should get out of the kitchen.
Unless advertising is the most veridical form of human communication, it is simply wrong to conclude that Sir Tabar has achieved sainthood. His secret passion is to blend together prætorianism and propagandism in a train wreck of monumental proportions. For shame! He is a man utterly without honor, without principles, without a shred of genuine patriotism. That’s why I say that Sir Tabar has announced his intentions to impact public policy for years to come. While doing so may earn Sir Tabar a gold star from the mush-for-brains paternalism crowd, when I’m through with him he’ll think twice before attempting to convince impressionable young people that genocide, slavery, racism, and the systematic oppression, degradation, and exploitation of most of the world’s people are all entirely justified. It’s obviously astounding that Sir Tabar has somehow found a way to work the words “pathologicohistological” and “isomerizeparabolization” into his recommendations. However, you may find it even more astounding that whenever he is blamed for conspiring to interfere with my efforts to make some changes here, he blames his apparatchiks. Doing so reinforces their passivity and obedience and increases their guilt, shame, terror, and conformity, thereby making them far more willing to help Sir Tabar create an untrue and injurious impression of an entire people. Now that you’ve heard what I’ve had to say, I want you to think about it. And I want you to join me and shed the light of truth on the evil that is Sir Daniel Tabar.
I love the complaint generator beyond all belief
What’s with the pointless complaint generator post? :/
I don’t know how to use the LUA…. anything I should try starting with in LUA? What should I put in as code?
It’s just fun…
Yes but i have no clue how it works….
Ok I’ve got a scene with some test areas and all that, but HOW THE FUDGE DO I TELL THE GAME TO KILL THEM WHEN THEY GO IN IT!!!!!!!!
P.S. I still love you Data, and I hope the exhaustive guide to LUA is up soon.
Also the music is kind of wonky. You might want to decouple(right term I hope) it from the game speed cause it really sounds weird.
:O HATH EVERYONE FORGOTTEN HOW TO SPELL Lua?Lua is Lua!Lua SHALL NEVER BE LUA,lua,LUa,lUa,lUA,luA,lau,lu,OR ANYTHING OF THE LIKE!YOU SHOULD ALL BE ASHAMED!(Except anyone who spelled Lua the right way,like Data.)Lord Tim should be especially ashamed:YOU HATH BE A FORUM MODERATOR,AND YET YOU BRING SHAME TO THE NAME OF Lua!?!?I’ll shut up now.
YAY! It’s finaly hear. I can’t wait to use it
I bet loads of people forgot about the sticky concrete and that funny picture to go with it (lol).
Wohoo!
I like that this happened.
Thanks for the new build Data. Many e-Hugs and congratulations. Time to sit back and see what the mod community can come up with.
Meh.
Update is good as the debris now crushes itself, and Lua is taking its first steps. Resolution and others too.
But, as Build 21 makes the game just barely playable on lower
spec computer(s), it is not nice. Just not. It’s wrong.
ALSO WTF DATA MADE A TYPO!!!! “Simluation speed” :<
Ps.
open console, start typing in A = MovableMan:GetMOFromID(x),
then print(A), replacing x with a nuber ’till you hit a
actorname (Ie. “Dummy”). Then, type A.Vel = Vector(0,-80).
Now, a random actor (In this example, some dummy)
will fly upwards at funny speed. Kthxbai.
Tomaster you fag.
It’s really cool when you shoot a heavily armored troop with some kind of concussive weapon.
The damn thing went and gobbled up my registration key.
p_p
Even better than documentation would be if you put something in the userdata that would return all the functions that userdata contains. Super helpful and also autodocumenting.
@85
Uh the first part makes sense, but I loose you when your saying print (A) and replace the x.
I <3 Data!! HERE HAVE MY BABIES.
HOT DAMN!
ALSO DATA YOU ROCK.
Guys.
Guys.
Prepare for in-game Cortex Command IRC Scene.
I like the music and everything slowing down,it makes me want to lag cortex command.Lol,anyone ever hear an AAL Marine during the bullet time thing?Sounds beast.O_o
Lord T. could you please make an article for LUA because you are apparently one of two people allowed to.
@87
The mod community can’t come up with shit until they actually find out what the commands are,it’s like telling a kindergartener to do multiplication.
I’m having some problem registering… It says that my email doesn’t match my key, but I’m looking at the licensing page right now, and it matches what I typed in. – It says email mismatch…
Actually, I’m not. I don’t have sysop on the wiki anymore.
I think Daman is working on the docs soon.
COOOOOOOL!!!!!!!!!!!!11111
But where is the Mac OS version??
@93
Same thing happened to me(I think. can you be more specific). I got it to work by closing CC then opening it again. In case you didn’t know you have to upgrade your key(it’s FREE) otherwise it won’t work.
Wow, this is fucking retarded. My installer is being a bitch.
Error opening file for writing:
C:\Program Files\Data Realms\Cortex Command\Cortex Command.exe.manifest
I can Retry, Abort, or Skip. If I skip, it goes to the next file, and then the next one. If I retry, it gives me the same error. If I abort, the install stops.
Help plz? I’m using Vista Home Edition and I already uninstalled and unregistered the old Build.
Help, this is really fucking annoying.
Nvm, I had to run as Administrator.
this is dum
i want more content and mac version
gae
Also, Data, do you have a pause or wait function somewhere hidden in your Luas? Because Lua by default doesn’t have something like that without the os.time() and such.
@96 Hiro
Data said that after this update he can really start adding some campaign stuff and possible some new content, so hold on!
This is really frustrating. My CC keeps crashing. It doesn’t give a real error, just the window that says it needs to close. :/
Yeah, so I updated my key, then i tried to make it work with the new key, but it said email mismatch. When I used my old one it said that I had it registered twice, even though i didn’t. Ill try fiddling around with it a bit more, but right now I can’t get it to work.
101 get, ALSO YAY I DON’T HAVE TO STAPLE DATA TO ANYTHING!
Am I the only one who can’t start the campaign?
I get a lovely shot of the planet when I click the Campaign tab, is there something else to click?
I don’t know much of anything about LUA, so a guide would be nice to see. :]
YAY!! ITS OUT!!
@85: Sure the “SimLUAtion” wasn’t a pun?
Also, OMG SEX DO WANT but have no money
Good work, Data.
YEssss!!! BUILD 21 IS OUT!!!
I like some of the new features, the coupling thing will help ease lag and stuttering by going into slow motion…but I kinda wish you’d give us some Lua commands to play with..
But still awesome!
When i changed my resolution away from 800×600 it messed up
YAY IT CANT LOAD!!! by the way im not registered(but will soon), and the demo wont download…
I love how meaty the sounds feel now.
Nvm, thx for the solution from #39…
Wow it was worth the wait great job data, keep the new missions coming:P:P:P
Data, emitters still emit when hidden, and release in one big laggy burst when brought back onto the screen.
Data,are you accepting suggestions for build 22?If so,i have tons of ideas…
The campaign could have a sort of unit/craft/weapon editor that let you build from a selection of parts(you can even sell packs with more parts)and you could set the durability of each part(more durability cost more oz. to design and buy)and if its a weapon,you could set the firing rate,reload rate,damage,etc.Craft could have durability and fuel source(determines how strong thrusters are and also how much damage they do),you could also set a number of missions you have to wait before you can use it(the scientists need time to construct and test prototypes),and if you don’t wait for it to be completed,you just use the prototype(has a high chance of exploding or life support failing while it comes down from the trade star.)If life support fails,you still get the craft,but any non mechanical units in it die…well,thats enough for one post,I’m gonna wait until someone else posts before I continue(oh yeah,you could also charge people to get the editors).And no flamers please,every time someone flames,a great person turns into a n00b,and we don’t want Data becoming a n00b,do we?(Well,Data is more of an Uber person).
After testing the new build, my love of CC is renewed.
I love the campaign screen so far, can’t wait to see what it becomes!
The area editor works as well as could be expected and I can’t wait to see what people make with it.
The console is driving me crazy right now, though, because I don’t know any commands! I’ll have to learn up quick.
Hopefully updates will come faster now that the pipeline is set up. I’m itching for some new “content” as you say.
I’m having major issues with the latest build.
I’ve downloaded it, uninstalled the old build, then installed the new one. I try and play it and…
“Windows cannot access the specified path, device, or file. You may not have the appropriate permissions to access the item.”
For the record, I am clicking on the actual exe, not a shortcut. Although I’ve tried both. And I’ve checked whether or not I have permission to open that exe. I do have permission.
Which leaves me annoyed and wondering why I cannot play Build 21. I’ve checked the CC thread on Facepunch, the CC forums listed on the main site, and these dev log comments. Noone else has reported a problem like mine.
The old version works fine (and I liked it so much I bought it). I was looking forward to playing with sticky concrete but now I’m just pissed.
I’ve tried re-downloading the setup file, not to mention I’ve uninstalled and reinstalled a shitload of times, as well as trying to run it in various different safe modes.
I’m banging my head on my table right now because NOTHING is working and noone is having this issue and, gah. Does anyone have any ideas?
I’ve got Windows XP, dual monitors, one is an LCD 1400×900, the other is a CRT 1024×768. Video card is a Nvidia Geforce 7600. 2 gigs of ram. 500 gb HD. Ect.
But I hardly see how any of that matters since *BUILD 20 WORKED FINE*.
Gah. *bangs head into table*
Any ideas? Any?
Friendly fire has always been a big issue in this game with me i can never get more then one guy firing in the same direction as my guy if they are level. If you are taking suggestions then maybe some kind of friendly fire enable/disable (also so your units can walk past eachother with out clawing over them, probably ripping there legs off while in the progress) so units can shoot past each other? I’m just suggesting not complaining, it would be cool to have ff on or off. Btw on the build it is awesome, way less laggy.
I love this game! yahooo! Спасибо !
HOLY YES SLOMO
Data Gold Digger AI is still AWOL. ๏̯͡๏)
I’m working on doing a complete dump of the lua environment as it is from the main menu.
data was smart enough to remove the io library but I can get luasocket to load so I have to set up a simple server on my system that logs everything sent to it and write a script to recurse into each and every table and send their contents to the server
also fyi the lua console is really fucking itty bitty on a 1680*1050 monitor :s
What he said ^, I have a 1680×1050 monitor aswell, it’s hard to read :v:
data:
It looks like there’s some sort of crazy bug going on.
My code works perfectly in a standard lua environment and luasocket works perfectly in cortex command, but for some reason the lua environment throws an error after a few iterations through _G, I’m working on tracking down just where it happens because it doesn’t give me a line number.
The error is “no such operator defined”
http://pastebin.com/m558cd788
I’ve gone ahead and pastebinned my code, sans the socket stuff.
You should be able to figure out whats wrong better than I can, seeing as you have the source.
dear god it must be later than I imagined, I just realized what it means, it means one of the objects its trying to tostring so it can print its name doesn’t have the __tostring metamethod defined
I guess that’s what I get for staying up all hours of the day :s
ignore like, my last 5 or 6 posts ;_;
Oh god yes
Bought a license today, and now a new build is out!
God loves me!
oh man, that made my morning so awesome! thank you thank you thank you! Take my first born!
Where would the registration key be found, cause i bought the key but it won’t register it just says error so were could i find my registration key?
@135, D
You could try installing it somewhere else, it’s worth a try.
Okay, my key still doesn’t work, the self reset doesn’t work, and I can’t select either 1 player skirmish or to on the lower resolutions. Other than that, it’s great.
Oh wait, I got it fixed. I got some numbers mixed up. Sorry.
The Skirmish still won’t work, however.
WoW^^
I believ u again ![]()
=] and now PLAY
Woot!
Is anyone else noticing the fact that there is no 1 player Skirmish? and also that menu is borked?
Haha oh man the slomo is just EPIC. I laughed my arse off when I made the game lag and the music went totally hilarious. The debris problem is now gone and I cant be any more happy about that.
Also now I’m really excited what will come in the next builds. If you can, please make line/rope in CC so we could use that to make grapling hook that Promster wanted too. It would absolutely rock.
Meanwhile I’ll wait for the Lua documentation and read the some tutorials how Lua works so I could understand how to do stuff with it.
HEY HEY HEY HEY i got an idea.
what if you made an item, that when you used it, it slowed down the time of the game! that would be so sick.
I will certainly download this once this build when it gets ported to mac. It sounds ridiculously fun though.
Or something like this (if this was a source game hehe)
bind a host_timescale 0.4
So when you pressed a it would go slowmo.
the sound effects are all slow allways, it makes me sad
;_;
154
Delete all the stuff then reinstall.
lol, ctrl-O for epic slow death moments. Or walking out of a bloodbath victoriously, pick your poison. XD
I just managed to find one of the LUA files and decided to read it, and all I can say is that oblivions LUA is a lot easier looking than this! I also noticed that it would appear that Data documented what all the LUA meant in the files.
Also it would seem that too win maginot you hav to kill the AI brain, but i haven’t noticed it. So is it there or not, and when will the documentation be up?
For the update you WILL have to register the game again.
Vash, you can use ctrl+o to turn off the slomo…
uhh… single player is broken, there are no points on the planet.
Reinstall
truly a great game
oh, thank you data, and I also love how dropships arent as explosive anymore
ive lost many a clone to them damn dropships before.
It won’t let me register. I click ‘register key’ and then it freezes. Ugh. I want to play build 21 so much.
Awwww… nothing for mac??
Congrats guys. This game is going to be epic. Takes me back to the good ol’ days of gaming. Thanks!
A note to anyone who uses the uninstall in the Cortex Command folder:
This uninstaller wipes the CC folder completely, including your mods. Hopefully you don’t learn this the hard way as I did. Now, I’m off to go mod hunting.
DAMN YOU VACATION!!! Naturally when CC 21 is released I’M ON VACATION FOR 2 WEEKS, with only a REALLY CRAPPY laptop and I didn’t bring my 360 adapter…..OH well, time to get used to playing CC with a touchpad. Also, great job Data, this is epic.
When will we get an offset editor?
I just found out that you may port this to the pandora. I think I love you.
@135 D
Lol,your computer sounds a lot like my brother’s.O_o
Thank you so much! 1 day left before school, so now i have an even better last day. love all the changes you’ve made so far and the campaign menu system looks really cool.
Umm I installed 21 over 20 and lost my code D:
Anyone know how I can get it back?
# Fooby – # August 24th, 2008 at 12:58 pm
Is anyone else noticing the fact that there is no 1 player Skirmish?
—————
Yeah, I noticed that as well, theres a big back to main menu button where the player 1 skirmish should be.
Hopefully it hasn’t been removed, because I got most of my enjoyment from a singular 3 hour long battle against the AI and every awesome mod I could find.
@180 Email Data.
@181 Read Update 2 of this devlog post; data fixed it.
Sounds are messed up, menu is messed up. You need to redo this, Data.
Everything is sooo slow.
People READ THE DEV LOG POST. There’s important info about menu updates and how to disable the slomo option.
Psst. Data. Tell us how to get the player’s camera position.
Data, can you update the main page, please?
@Everyone who saw my last post
I didn’t read the cortex command description…(I need to pay more attention…
@Everyone who saw this post ^(sorry for double posting)
I meant to say the post before my last post…
This is wonderful. Really great work.
Jetpacks aren’t able to be used as a last resort weapon anymore. D: I miss having all my limbs torn off and then filling the face of the enemy with exhaust~
I can’t install it like #135 and some other people… I get the same error.
Everyone who had my problem needs to use the link from comment number 6. That fixed my problem. Now I can put this thing to good use
Oh, never mind, the jets were actually made less powerful with (I think) a smaller flame. Diggers were powered down too.
Death mode AI seems smarter. :3
I suppose it’s all about balance, Cheers!
Great build Data! Plenty of juicy stuff for modders to get into.
My greatest criticism though, is the rocket’s shock-absorbing legs. I’m assuming the original point of the legs was to make landing the rocket easier and to save the rocket from a hard landing.
It does none of these. Any landing attempt ends in a flipped rocket and a hard landing usually forces right through the legs and smashes the rocket.
I wish to have the rocket legs completely solid, like the old ones, and yet still move only when the rocket takes a really hard landing, like the new ones are supposed to.
The console could use a mouse, too. Arrow keys are slow.
Also, when is a full changelog comin’?
Mac…. Mac? MAC?????
just crush me with your lack of compatibility…. ; (
Mac version is coming very soon, fixing a few last problems with it
i didnt understand… so is there a fix for skirmish singleplayer???
I am twitching with happieness.
Very Nice =]
Data, I am disappointed by the payment system, I was promised that I could pay in Gold ounces, but I sent you 2 grams of gold 2 months ago and I still don’t have my copy.
(j/k)
Hey guys, can you seed a torrent or something, in future? The direct download is very slow.
The worst thing is that I thought that you made new music and new sound effect and it was just my slow computer. Add a way to disable the sound slowdown, because you know that it worked better previously. Anwyays, good job. And why can’t I do something like:
actor = GetMOFromID(1)
actor:GibThis()
?
And is there any way to loop through every actor?
Oops, answering myself, I can do a for loop, and then see if actor exists. Anyways, something like for each AHuman would be nice.
Holy crap! Try putting this in the console, it’s hilarous:
for i=1, 12000, 12000 do actor = MovableMan:GetMOFromID(i); actor.Vel = Vector(100, 0); end
You can change the Vector(100, 0) to raise the speed, or decrease it. If you put Vector(-100, 0);, it will just go to the another way. Also, if you have more than 12000 actors (omgwtfbbq), raise the number in for i=1, etc.
If you raise the speed too much, the actors will disappear.
Oops, sorry, do this, else it will only do it in one actor.
for i=1, 12000, 1 do actor = MovableMan:GetMOFromID(i); actor.Vel = Vector(100, 0); end
My head exploded with anticipation just to play, based off the world scene for campaign missions.
Holy Playable Campaign Missions Batman!
holywtf
what i find funny and annoying at the same time is:
I lage on most resolutions with this thing
yet i can play WoW with about medium settings and maxed res and run very smooth
LOL LAGE
lag *
thanks
Well that’s kind of because WoW isn’t checking on every pixel to make sure it hasn’t moved and, in the case it does move, has to calculate tons of vectors.
I.E. no matter what game you compare CC to, nothing is as CPU intensive.
Thanks for u guys ! Keep it up
I noticed that pressing crtl+o takes out the slo mo along with the odd sounds. i dont know about you guys but it seems all jittery or laggy when i press it
AI still isn’t smart enough to turn around. Nice.
Some1, Ctrl+O just turns off the
“One simulation update per frame” setting.
For me, a total salvation was pressing “4″ awhile.
Press Ctrl+P and use 3&4
to adjust the real to sim cap around 60.
Worked great for me.
Also GranPC just use actor in MovableMan.Actors to
go trough all actors there are.
*for actor in MovableMan.Actors do … end
What happened to the Mac version?
thank you thank you!!!!!!
It’s assumed that it is still in development.
On an unrelated note, the more I poke and play around with the sim cap, the more and more I love it. I just wish it didn’t slow down the music, though.
Help please!
When I put my old key in the game it tells me to get it updated or upgraded but when I go to the liscensing site it tells me
“Sorry… I can’t find that key.”
But the key does work but it says that it only works online.