Posted by Data in Cortex Command - March 13th, 2013

While designing Graphical User Interfaces is often not so fun, it is a necessary chore. We are in the midst of hooking this one up:


Speaking of tools; we are about to release a couple of powerful ones that will be nice for you CC sprite jockeys out there.. will be very timely for the Workshop update.

Posted by Data in Cortex Command - March 10th, 2009

As was foretold a while ago, there will be cool Cortex Command stuff for you to buy and wear.

That time is now!

Rest assured that the profits from the sale of these fine items will directly support the development of the game!
We will be adding new designs and shirts in the future, so keep an eye on the store.

Posted by Data in Cortex Command - March 17th, 2007

We’ll, we’re back to programming after the post-conference fatigue. Here’s the photos from last week. Good times.

Moscone West

Anyway, work is well underway on the next test build which will focus on the different selectable AI modes for both the humanoid and flying actors.

Before switching away from the currently controlled one, you get to choose what behavior it will have when it is on its own. Some example modes are sentry, patrol, brain hunt, and gold dig for the humanoids.

If we can make the interface intuitive enough, it should be fun to play too!