Posted by Data in Cortex Command - March 17th, 2007

We’ll, we’re back to programming after the post-conference fatigue. Here’s the photos from last week. Good times.

Moscone West

Anyway, work is well underway on the next test build which will focus on the different selectable AI modes for both the humanoid and flying actors.

Before switching away from the currently controlled one, you get to choose what behavior it will have when it is on its own. Some example modes are sentry, patrol, brain hunt, and gold dig for the humanoids.

If we can make the interface intuitive enough, it should be fun to play too!

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63 Responses to “Back to business”

  1. w33n - # March 22nd, 2007 at 10:42 am

    w00t, i cant wait to try this! what will the real thing cost?

  2. Juggz - # March 22nd, 2007 at 4:54 pm

    @Chetic You can do it yourself already, its in the settings.ini

  3. Joemikkel - # March 22nd, 2007 at 5:35 pm

    Give Data a rest, people, he’ll do what he can/wants to do. Just be happy with what you have. And if you ABSOLUTELY have to make a genius-inspired suggestion, i beleive there is a section for that in the forums.

  4. Carp - # March 22nd, 2007 at 8:17 pm

    Here’s an idea: an option for unit delivery that lets them out in midair to shoot down at enemies. Would need good combat AI, tho.

  5. Giant.Metal.Idiot - # March 23rd, 2007 at 12:31 am

    @Carp
    In other words have an option for your rockets and dropships to try even harder to kill your soldiers?

  6. makeshifter - # March 23rd, 2007 at 10:20 am

    one thing at a time guys. data has been working his butt off for this project. let him do what hes going to do. THEN make suggestions. besides do you realize how hard it would be to make a car. if it was going to be an actor he would have to COMPLETELY recode it. right down to the way the limbs move. if it is going to be a vehicle hes got to code it so you can get into vehicles. all of this is going to take quite awhile so just calm down.

  7. MaximDude - # March 23rd, 2007 at 3:12 pm

    Data, are you going to add crouching and proning to the game?

    It would be very conveniant, cause sometimes when you are in cover, your head sticks out and the skellies blast the crap out of it

  8. Juggz - # March 23rd, 2007 at 10:06 pm

    Crouch is kinda already there, in the code for walking and that. We just cant activate it ourselves yet…

  9. Spriggen - # March 24th, 2007 at 1:00 am

    One thing I would love you forever if you implemented,would be making the loading happen even when cortex command is minimized.I have millions of mods and it takes forever to load them all

  10. Chetic - # March 24th, 2007 at 6:25 am

    I love the fact that it freezes when you alt-tab or minimize because that way if a teacher comes into the classroom you can just quickly click it away without losing the game at all! 😀

  11. MaximDude - # March 24th, 2007 at 6:49 am

    You can hit escape… And after he goes away just click the “Resume button” under the “Exit” button

  12. Carp - # March 24th, 2007 at 1:02 pm

    @ G.M.I
    It would require units knowing how to land properly, yes. I’m really surprised they don’t use their jetpacks to land properly (or get out of the way in deliveries of more than two units)

  13. RoflersUnited - # April 20th, 2007 at 1:35 am

    Yeah rockets SLAUGHTER,you’re soldiers if you don’t control it lol.