Posted by Data in Cortex Command - July 22nd, 2010

Hey folks, just wanted to let you know that Arne has made a thread with a bunch of new Cortex Command art works-in-progress! It’s a cool place to check out the process HERE!

Alien meeting 2010 b

alcoves

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173 Responses to “Arne Art Thread”

  1. Dauss - # July 22nd, 2010 at 4:25 pm

    DON’T CHANGE THE SUBJECT DAN.

  2. Falcon - # July 22nd, 2010 at 5:00 pm

    This is great and all, but can you actually give us something better then a car to drive around with? That didn’t even work for me, by the way.

  3. Hyperkultra - # July 22nd, 2010 at 5:14 pm

    B24. When.

  4. zeknife - # July 22nd, 2010 at 5:15 pm

    This is 14 months of hard work

  5. fdsh - # July 22nd, 2010 at 5:21 pm

    We need Cortex Command!

  6. Killowatt - # July 22nd, 2010 at 6:23 pm

    DON’T YOU TRY TO GET OUR ATTENTION OFF BUILD 24, DAN.
    WE ARE WATCHING YOU.

  7. Bogex - # July 22nd, 2010 at 6:50 pm

    B24

    We need it.

  8. ZevN47 - # July 22nd, 2010 at 6:59 pm

    I like that brainbot (bottom Pic on the right side)… though I do hope we get B24 as a early Christmas Present :D

  9. Lord Talos - # July 22nd, 2010 at 8:06 pm

    Yes, guys . . . It’s not B24, but it’s some really sweet art, and a tasty dose of universe background info to boot. Still great stuff in my book !

  10. Control - # July 22nd, 2010 at 8:11 pm

    B24 news next time, though this is probably the next best thing.

  11. Joe - # July 22nd, 2010 at 8:13 pm

    I think we’ve all been harshing on you a bit much Mr. Tabar. It seems like you are making excellent progress on BOTH CC and the CVE, and are motivating the development team to continue their contributions to CC. I congratulate you on a job very well done, and I hope to see you and your company thrive in the videogame industry.

    Please, by all means take your time in CC’s development (just don’t become VALVe). Quality is better than quantity (of releases) I always say!

    But in all seriousness, how is B24 coming? Do you have any internal deadlines you’d like to share so people can get a general feel for what’s being done and when?

  12. CaveCricket48 - # July 22nd, 2010 at 9:11 pm

    Can I be a Content Dev? I could help alot with general ini stuff and Lua scripting things.

    Seriously. No sarcasm.

  13. Lizard - # July 22nd, 2010 at 11:05 pm

    Please make cavecricket a content dev, he’s a fucking genious!

  14. Lizard - # July 22nd, 2010 at 11:34 pm

    *genius damn I am never getting used to this language :(

  15. BioBen - # July 23rd, 2010 at 2:29 am

    Do it. CC48 for dev!

  16. Lucax - # July 23rd, 2010 at 5:52 am

    Sigh…

  17. Bill Geitz - # July 23rd, 2010 at 6:05 am

    B24!!!!!!!!!!! It’s my favorite game! I can’t wait!

  18. Yay - # July 23rd, 2010 at 6:29 am

    B24 nao?

  19. lafe - # July 23rd, 2010 at 6:48 am

    cavecricket48, Please make him a content dev, he made a angry dynamic growing plant vine with no lag, and some of the best and coolest weapons and tools ever made

    CC48 MO TO MO grapple gun
    http://forums.datarealms.com/viewtopic.php?f=61&t=19206

    CC48 Gravity Gun
    http://forums.datarealms.com/viewtopic.php?f=61&t=16515

    Creeper Vines
    http://forums.datarealms.com/viewtopic.php?f=61&t=19114

    Homing M16
    http://forums.datarealms.com/viewtopic.php?f=61&t=18954

    DaTa, please look at the links before you judge.

  20. Captain Kicktar - # July 23rd, 2010 at 7:08 am

    See, that wasn’t so hard was it? A bit of simple typing, posting of images, and you have pleased (most) of the community.

  21. Hyperkultra - # July 23rd, 2010 at 9:50 am

    CC48 FOR DEV IN 2010!

  22. Dauss - # July 23rd, 2010 at 10:44 am

    I can get behind CC48 being a dev.

  23. lafe - # July 23rd, 2010 at 11:41 am

    Cc48 for dev!

  24. StoneCrow - # July 23rd, 2010 at 12:11 pm

    Love the art, need to get myself a pad and start practicing!

    CC48 for content dev, :D

  25. clOWN - # July 23rd, 2010 at 1:51 pm

    CC48 for Content dev!

  26. Username - # July 23rd, 2010 at 3:25 pm

    Cavecricket48 for content dev, please?

  27. Endahs - # July 23rd, 2010 at 5:30 pm

    Cavecricket48 for content dev, please?

  28. raintail99 - # July 23rd, 2010 at 7:19 pm

    Cavecricket48 for content dev, please?

  29. raintail99 - # July 23rd, 2010 at 7:20 pm

    lol bandwagon :D

  30. PacificV2 - # July 23rd, 2010 at 8:13 pm

    This is not a new build update or anything at all related to the development of CC.

    WHY ARE YOU TALKING ABOUT IT

  31. Azukki - # July 23rd, 2010 at 8:21 pm

    PacificV2, what are you talking about? The art is CC art, and it shows what’s in store for the content of future builds. It has everything to do with the development of CC.

    +1 for supporters of CC48 becoming a content dev. But more importantly,

    VELOCITY INHERITANCE FOR AEMITTERS
    PLEASE

  32. Joe - # July 23rd, 2010 at 9:23 pm

    +1 CC48 4 ConDev

  33. Joe - # July 23rd, 2010 at 9:24 pm

    Or, better yet, he could do code with you! It seems like you have a pretty high Content Dev to Script Dev ratio.

  34. Data - # July 24th, 2010 at 4:25 am

    Hey Cricket, please paste some urls to forum threads with your stuff!

  35. lafe - # July 24th, 2010 at 7:39 am

    CC48 MO TO MO grapple gun
    http://forums.datarealms.com/viewtopic.php?f=61&t=19206

    CC48 Gravity Gun
    http://forums.datarealms.com/viewtopic.php?f=61&t=16515

    CC48 Creeper Vines (my favorite)
    http://forums.datarealms.com/viewtopic.php?f=61&t=19114

    CC48 Homing M16
    http://forums.datarealms.com/viewtopic.php?f=61&t=18954

    also look for his Triple Function-Grapple Gun, and his UT weapons.

  36. lafe - # July 24th, 2010 at 7:56 am

    @data, the links are posted, but they are “awaiting moderation” please check them.

  37. badog001 - # July 24th, 2010 at 11:22 am

    Gotta say, thats pretty awesome artwork, I especially like the whitebot stuff. Also, make that 13 votes for CC48 as content dev.

  38. PlasmaNova - # July 24th, 2010 at 11:41 am

    I had no idea my eyes could orgasm.

  39. CaveCricket48 - # July 24th, 2010 at 12:51 pm

    @Data: Links to most of my “good” mods:

    http://forums.datarealms.com/viewtopic.php?f=61&t=16515
    http://forums.datarealms.com/viewtopic.php?f=61&t=18848

  40. CaveCricket48 - # July 24th, 2010 at 12:51 pm

    There seems to be a URL limit.

    http://forums.datarealms.com/viewtopic.php?f=61&t=17794
    http://forums.datarealms.com/viewtopic.php?f=61&t=15906
    http://forums.datarealms.com/viewtopic.php?f=61&t=17597

  41. ZevN47 - # July 26th, 2010 at 6:33 am

    … Well, If CC48 can do crazy stuff with what lua we have now. I’d love to see what he can do when more lua is implemented (as I assume will be the case for B24)

    +1 CC48 for Content Dev

  42. Data - # July 26th, 2010 at 7:14 pm

    Yup, Cricket what’s the best way to get in touch with you?

  43. CaveCricket48 - # July 26th, 2010 at 7:58 pm

    Probably email. It’s the second thing that I check the most.

    CaveCricket48@gmail.com

  44. CaveCricket48 - # July 26th, 2010 at 9:54 pm

    PMing me on the forums would work too, since I’m practically always logged on.

  45. Joe - # July 27th, 2010 at 10:46 am

    Holy shit CC48 is a dev!!!!!!!!!!!!!!!!

  46. Lizard - # July 27th, 2010 at 10:48 am

    HOLY SHIT HE IS!
    YAAY!

  47. Lizard - # July 27th, 2010 at 10:49 am

    Haha for once something happened in the devlog comments XD

  48. ShiroTheSniper - # July 27th, 2010 at 3:03 pm

    I wonder what’s the first thing CC48 checks the most… What a perv! :P

  49. Endahs - # July 28th, 2010 at 3:37 pm

    Well, things should be done in no time now, I feel like we’ve accomplished something here today..

  50. Yay - # July 28th, 2010 at 4:47 pm

    He is? Dose not say so on the forums!

  51. tons0phun - # July 28th, 2010 at 6:39 pm

    Meanwhile, Minecraft -explodes- with publicity as they are featured on the page of the Team Fortress 2 development blog, granting Minecraft the possibility to be exposed to anybody that plays TF2 on PC.

    Why?
    Because one man felt that as difficult as it would be to add a multiplayer feature to a game that procedurally generates maps of -infinite- size, it would enhance the experience of the game for the players as well as the game itself.

    Yesterday when I saw the number of MC sales, it was ~36k.
    Today, it’s ~37k.
    At $10/game…
    That’s ten thousand dollars in a single day.

    Do you see what I mean now about how much multiplayer could do for this game? [As I have bitched about it in other CC blog posts :P ]

    This is the kind of exposure Cortex Command is missing out on.
    Moreso, it could bring in swaths of talented individuals [such as CaveCricket, Zalo, and TheLastBanana] that could lend a hand in development, and I -know- Tabar wouldn’t mind the extra money.

    Seriously Dan, think about it. Long, and hard.

  52. Dabingo - # July 28th, 2010 at 8:31 pm

    I love how this log went from Arne’s awesome art to being Cavecricket’s own gallery of mods.

    … No idea how my name neded up like that in the last post…

  53. Dabingo - # July 28th, 2010 at 8:31 pm

    I love how this log went from Arne’s awesome art to being Cavecricket’s own gallery of mods.

  54. Dabingo - # July 28th, 2010 at 8:31 pm

    … oops… damn computer’s on the fritz.

  55. tons0phun - # July 29th, 2010 at 9:27 am

    MC has nearly made another $10,000 since my last message.

  56. AtomicTroop - # July 30th, 2010 at 10:43 am

    TONS0PHUN: You do know that Minecraft and CC aren’t really comparable? It’s not about what “should” be included. It’s about what “can” be included. Minecraft doesn’t do per-pixel physics calculations. The world is very much a static array that just gets updated in the server when people dig/build and loaded into the client as divided world-segments.

  57. Asmageddon - # July 31st, 2010 at 6:05 am

    Besides, from programmer viewpoint – adding multiplayer to minecraft is easy – sending plain, gzipped chunks of data? No problem with infinite maps, and rest is just a standard fps-style movement, objects, etc.
    As for Cortex Command – adding multiplayer would be just plain impossible, since, as Atomictroop mentioned – it does per-pixel physics, and here even slightest lag or difference in fps would result in desync and disconnection.
    It WOULD be possible to do, but it would be slow, buggy and limited no matter how hard you try to correct it.

  58. Yay - # August 1st, 2010 at 4:05 am

    I don’t like Minecraft, the green monsters scare me…

  59. tons0phun - # August 2nd, 2010 at 4:42 pm

    CC also has multitudes of unnecessary calculations as well, such as particles having values of rotation.

    Still, one can always dream. T-T

  60. bluedrake42 - # August 4th, 2010 at 7:50 am

    I’m afraid you guys aren’t even working, like wtf give me an update on the engine, I mean this is cool too, but seriously wtf data…

  61. Lizard - # August 4th, 2010 at 2:59 pm

    He just made CC a content dev.
    I don’t think we are entitled to complain in anything less than a week now.

  62. Endahs - # August 4th, 2010 at 5:04 pm

    YEAH CHILL OUT BRO

  63. Asmageddon - # August 6th, 2010 at 9:09 am

    Well, Data update speed is not really astonishing, and lack of blog posts about how is it going is rather weird, it’s nothing strange that people are wondering what’s happening…

  64. Lizard - # August 6th, 2010 at 11:19 am

    It’s not that weird, it’s been like this since forever.

  65. Endahs - # August 10th, 2010 at 6:56 pm

    what is this? we just stopped at 64? I remember a day when the dev log commenters could reach 200 comments in a matter of WEEKS. Strange times indeed…

  66. CakeDaemon - # August 12th, 2010 at 1:26 pm

    I too have lost a Devlog.

    Let us begin anew.

    Cookie to whoever spots the referrence.

  67. ZevN47 - # August 19th, 2010 at 8:23 pm

    You know… just a post that said ‘Sup pplz’ would be better than nothing…

  68. Endahs - # August 20th, 2010 at 5:52 am

    http://www.pbfcomics.com/?cid=PBF211-Atlantis.jpg

    cookies!

  69. Yay - # August 21st, 2010 at 3:29 pm

    Tomorrow this log is a month old! *brings cake*

  70. CakeDaemon - # August 22nd, 2010 at 10:12 am

    Have a delicious cookie endahs, for spotting the referrence.

  71. lafe - # August 24th, 2010 at 6:52 pm

    this site is dead.

  72. Lizard - # August 25th, 2010 at 7:02 am

    No it’s just hibernating.

  73. Duh102 - # August 25th, 2010 at 1:20 pm

    DRL in general is like a lizard that’s living in the depths of the ocean. It’s quite alive, just not doing a whole lot of anything.

  74. Lizard - # August 26th, 2010 at 4:46 am

    Indeed.

  75. Endahs - # August 27th, 2010 at 4:38 pm

    Hah, I see what just happened there. Like, like a LIZARD as in the animal but also the… the username as well which.. which makes it… fuuunnnnnyyyy…

    Can we talk about something ELSE for a change, maybe current events? Or perhaps what will happen in Y2K!!

  76. Yay - # August 29th, 2010 at 4:01 am

    this sucks.

  77. lafe - # August 29th, 2010 at 6:28 pm

    fine, this site is hibernating.
    be that way duh. BE THAT WAY

  78. ShiroTheSniper - # August 31st, 2010 at 9:35 am

    At least when an animal is hibernating, we know WHEN it wakes up.

  79. Lizard - # September 1st, 2010 at 10:04 am

    Yeah, when you poke it in the face with a stick.

  80. Cody - # September 1st, 2010 at 3:13 pm

    *Pokes DRL in the face with a stick. Repeatedly.*

  81. CaveCricket48 - # September 1st, 2010 at 7:30 pm

    Ow, stop it. I’m not sleeping. Go poke Data.

  82. ShiroTheSniper - # September 1st, 2010 at 8:58 pm

    POKE POKE POKE POKE POKE her face! (her being DRL)

  83. Lizard - # September 2nd, 2010 at 1:07 am

    @Cave: We tried, but he started shooting at us with his damned AK…

  84. Duh102 - # September 2nd, 2010 at 6:48 am

    @Lizard: He’ll run out of ammo eventually. Assault his house!

  85. Lizard - # September 2nd, 2010 at 7:48 am

    No he won’t.
    You seem to be forgetting the fact that people are buying cortex command, therefore buying Dan more ammo!

  86. ShiroTheSniper - # September 2nd, 2010 at 4:06 pm

    @Lizard: Maybe that’s the whole point since the beginning… Dan’s master plan for a killing spree.

  87. Lizard - # September 4th, 2010 at 5:01 pm

    Haha, you’re obviously misjudging him.
    He’s a gentle giant.

  88. lafe - # September 5th, 2010 at 6:56 am

    I had a dream yesterday we got b24. Ironically, in the dream, brutality mod seemed better. my subconscious is loosing faith data. ) :

  89. ShiroTheSniper - # September 5th, 2010 at 2:03 pm

    @Lafe: If you dreamed about b24… then real-life is a nightmare :(

  90. lafe - # September 5th, 2010 at 6:08 pm

    I live in the middle of nowhere, ive got nothing better to do than play cc/ script. all my friends are busy and everyone else is a stoner/chav. it really sucks.

  91. Lizard - # September 7th, 2010 at 5:36 am

    Cool story bro.

  92. Lizard - # September 7th, 2010 at 5:53 am

    I’m serious.

  93. lafe - # September 8th, 2010 at 5:23 am

    Its all true. no joke. theirs all of like ~70 kids within 2 years of my age, maby 17 with brains in their heads.

  94. Lizard - # September 8th, 2010 at 6:54 am

    Where do they keep their brains?
    In jars?

  95. Duh102 - # September 8th, 2010 at 7:21 am

    At least for the men, in their dicks. I’m not sure where women keep their brains when they misuse them, I suppose they could be keeping them down there as well.

  96. Lizard - # September 8th, 2010 at 10:22 am

    XD so funni

  97. lafe - # September 8th, 2010 at 5:49 pm

    Lol.

  98. Ender - # September 11th, 2010 at 1:32 pm

    You people are idiots, if my product’s customers were people like you, i would feel absolutely no oblogation to update.

  99. MaximDude - # September 11th, 2010 at 3:41 pm

    Orly?
    For your info Danny here felt no obligation to update way before CC was a ‘Product’ and we his ‘Customers’.
    He never was much of the update type, he used to update once or twice every month or two, but not once a year…

  100. Mooseral - # September 12th, 2010 at 11:56 pm

    ONE HUNDRED HIT COMBO

    YAH TAH TAH

  101. Yay - # September 15th, 2010 at 4:43 pm

    You people are awesome, if my product’s customers were people like you, I would shoot myself… in the dick!

    Also #101 pwns 100

  102. Mooseral - # September 16th, 2010 at 9:11 pm

    Every day.

  103. Endahs - # September 18th, 2010 at 6:37 am

    Coming up on the two month anniversary of this post! So Exciting!!

  104. lafe - # September 19th, 2010 at 7:12 am

    meow mix

  105. Yay - # September 20th, 2010 at 3:27 am

    OMG THERE’S NO NEW POST TODAY, I AM THE CHOCK!

    Opss.. Shift

  106. Whiskey - # September 24th, 2010 at 5:18 pm

    I bought the ’special developer support’ version of this game 2-3 years ago.

    I have seen blessed little in the way of updates.

    I’m having trouble avoiding a sensation of disappointment. I was interested in the campaign, not all the mods flying around out there, so I haven’t had much more than 2 missions for the purchase.

    Any news on when it’s updating?

  107. Lizard - # September 24th, 2010 at 5:21 pm

    When the next update is done.

    They probably have a lot of stuff to eat and see before they release the next build.

  108. Endahs - # September 26th, 2010 at 8:56 am

    srsly tho update nao

  109. ShiroTheSniper - # September 27th, 2010 at 7:07 am

    Monday! Let’s get our hope high and be crushed by the usual “no dev log update”! :(

    I hate this life.

  110. tons0phun - # September 27th, 2010 at 5:35 pm

    Regardless my opinions for business, I still enjoy CC greatly and check here for updates at least once a week.

    I hope everything is progressing well!

  111. Lord Talos - # September 27th, 2010 at 7:12 pm

    Dude. I check here at least two or three times a day . . . and I gotta agree with you, regardless of the business situation, I really want this to succeed.

  112. Yay - # September 28th, 2010 at 8:28 am

    It’s intresting that you still can buy the ’special developer support’ thing, I don’t anything will get Data to get thing rolling again.

  113. Lizard - # September 29th, 2010 at 4:48 am

    It’s sorta funny that there has been longer waits between builds before and now you guys are talking about “data getting the thing rolling again”.

  114. yay - # September 30th, 2010 at 9:03 am

    There is nothing funny about 1 year and a half of waiting.

  115. Lizard - # September 30th, 2010 at 3:34 pm

    To me it is, I have a sadistic sense of humor.

  116. Lizard - # October 1st, 2010 at 6:44 am

    O hey CC is getitng in touch wiht Dan, bout time :3

  117. Tomaster - # October 2nd, 2010 at 2:13 pm

    Finally. I wonder if this means Data is actually going to do something?

  118. MaximDude - # October 2nd, 2010 at 7:11 pm

    Today I am starting my three years of military service. By the time i’m done with it I expect to see a finished product. Or atleast a devlog post…

  119. Joe - # October 3rd, 2010 at 12:26 pm

    ^Remember, if shit gets thick, just tell them you’re gay.

  120. Yay - # October 4th, 2010 at 10:30 am

    “O hey CC is getitng in touch wiht Dan, bout time :3″

    Source?

  121. Lizard - # October 5th, 2010 at 7:07 am

    Cavecricket himself. There is a forum you know.

  122. Alex - # October 7th, 2010 at 11:15 am

    This game used to be fun then it started to suck because there was nothing new.

  123. Lizard - # October 10th, 2010 at 9:56 am

    HEY GUYS GUESS WHAT B24 EARLY DECEMBER.
    JUST SAYIN.

    WE ON THE FORUM KNEW BOUT IT SINCE A WEEK AGO ISH.

  124. ShiroTheSniper - # October 11th, 2010 at 6:11 am

    Early december… like updates each monday.

  125. Tomaster - # October 12th, 2010 at 4:06 pm

    The Rodent King has broken the website! All hail!

  126. CakeDaemon - # October 12th, 2010 at 4:23 pm

    Why do I guess weasel has had his part in this?

  127. ShiroTheSniper - # October 13th, 2010 at 8:48 am

    @Tomaster: Rodney King?

  128. Lizard - # October 13th, 2010 at 10:58 am

    No the Rodent King. lrn2read.
    It’s resolved now tho.

  129. Asmageddon - # October 17th, 2010 at 2:09 am

    I’ve got rss feed in my opera mini, so i check for updates of, among other, cc at least ten times a day. Somehow lack of updates disappoints me. Is data trying to turn as much ppl as possible off?

  130. Lizard - # October 17th, 2010 at 4:49 am

    No, he’s just not good at updates.
    He hired a pr man to update the blog but the pr man turned out to not be that good at it either.

  131. ShiroTheSniper - # October 17th, 2010 at 3:25 pm

    There’s a difference between “not be that good” and “inexistent”…

    When you think about it… that’s sad… a monkey would write something… even if it’s something like “rh98eog8jhi/”

    We want some news :( 3 months already… Some progress must have be done since…

  132. Asmageddon - # October 18th, 2010 at 4:34 am

    Aw, c’mon. It’s only been 86 days. You guys are so impatient….

  133. Lizard - # October 18th, 2010 at 5:37 am

    Funny.

    Not really, but you get my point.
    It’s understandable enough when one guy who makes a game doesn’t update his blog, but when he hires a guy to do pr stuff, one expects him to update it atleast.

  134. Airburst - # October 18th, 2010 at 3:13 pm

    I feel like one of the reasons that Data doesn’t update more often is that when he posts something that just says:

    “Still working”

    a few hypocritical people get angry that the post doesn’t actually contain new content.
    So he just decides to wait until he actually has something important to say.

  135. Duh102 - # October 22nd, 2010 at 1:09 pm

    I’m pretty sure it’s just because he would rather not dirty his hands with us. We’re kinda like the necessary but unmentionable bacteria in the septic system in Data’s back yard. We do important tasks (like keeping the game alive) but we’re not something you’d want to immerse yourself in.

  136. Endahs - # October 23rd, 2010 at 11:51 am

    Well put sir.

  137. Lizard - # October 23rd, 2010 at 1:16 pm

    That’s ma’am to you soldier.

  138. Endahs - # October 24th, 2010 at 1:40 pm

    Ms.sir

  139. Joe - # October 24th, 2010 at 4:34 pm

    nononono, it’s “Mr. Ma’am”

  140. Asmageddon - # October 25th, 2010 at 2:21 pm

    Yet another day without blog update… >.>

  141. Lord Talos - # October 27th, 2010 at 10:40 pm

    Did you expect one? Just sit tight and play Minecraft or something . . . that’s what I’ll be doing.

  142. Username - # October 28th, 2010 at 2:54 pm

    Speaking of Minecraft… Halloween update?

  143. Lord Talos - # October 29th, 2010 at 2:02 pm

    Seriously, when that update hits I’ll be just fine ’til B24. Quality indie games are wonderful things.

  144. Lizard - # October 30th, 2010 at 4:34 am

    Quite so.
    Just a moth till B24 aswell :P

  145. ShiroTheSniper - # October 30th, 2010 at 10:27 am

    December 31 is still in December… so in 2 months! … MAYBE! :(

  146. Lizard - # October 30th, 2010 at 12:46 pm

    He said EARLY december, not just december, besides it’s very likely to be in the next humble indie bundle.

  147. Lizard - # October 30th, 2010 at 12:48 pm

    Listem to me, it’s like I’m doing that one guy’s job.
    Except actually doing it.
    Just in the devlog only.

  148. Lizard - # October 30th, 2010 at 12:49 pm

    Hey data, you should hire me for community Q/A, I have so much free time that I’m practically availble 24/7 =D

  149. Lizard - # October 30th, 2010 at 1:19 pm

    Would be nice if you could say you’re not dead AFTER the release of B24 aswell :)

  150. Airburst - # October 31st, 2010 at 7:19 pm

    Happy Halloween Data!

  151. Bluedrake42 - # October 31st, 2010 at 8:18 pm

    Happy Halloween!! =D

  152. Lord Talos - # November 1st, 2010 at 1:32 pm

    I’m all for that, Lizard – I think you’d easily do a much better job of keeping the community informed (especially since the guy Data hired doesn’t actually post anything).

    Happy Halloween, guys! :D

    *returns to Minecraft, dons a new Jack-O-Lantern hat*

  153. Lord Talos - # November 1st, 2010 at 2:14 pm

    By the way, where did Data mention the early December date for B24? If there’s a better place than the Devlogs to find out about such things, It’d be nice to know . . .

  154. Lord Talos - # November 1st, 2010 at 2:17 pm

    Actually, never mind. Figured that out myself.

  155. Lizard - # November 2nd, 2010 at 1:57 pm

    Yeah the interview by MLC :3
    http://forums.datarealms.com/viewtopic.php?f=4&t=19867

  156. cipher - # November 18th, 2010 at 8:13 am

    Whoo, early December. :)

  157. ShiroTheSniper - # November 19th, 2010 at 5:41 am

    That’s what they said…

  158. Airburst - # November 20th, 2010 at 3:32 pm

    It had better be released in early December, we haven’t had a new build in forever.

  159. Lizard - # November 21st, 2010 at 9:54 pm

    EARLY CHRISTMAS IT IS THEN

  160. Lizard - # November 23rd, 2010 at 10:55 am

    O hey look DRLFF is experiencing an indie game wave:
    http://forums.datarealms.com/viewforum.php?f=82

  161. ShiroTheSniper - # November 29th, 2010 at 9:14 pm

    This is so exciting! :)

  162. ShiroTheSniper - # November 30th, 2010 at 8:39 pm

    Early December is tomorrow!

  163. Lizard - # December 1st, 2010 at 3:44 am

    No it ain’t.
    Early december is 1st to 14th-ish.

  164. Endahs - # December 1st, 2010 at 2:24 pm

    GGGUUUUHHHH! That means that it might come out in time for my birthday on December 11th! :3

  165. clOWN - # December 3rd, 2010 at 4:40 pm

    Crap this will kill my Social life. BRING THE METAMAP BABY!

  166. Frabble - # December 4th, 2010 at 5:59 pm

    Holy crap guys. I just realised, the most recent build was released on May 19th LAST YEAR.

    I didn’t realise it had been so long.

  167. ShiroTheSniper - # December 8th, 2010 at 4:31 pm

    Soon we’ll be mid-december! :(

  168. TheLogan - # December 9th, 2010 at 2:29 am

    for those who havnt seen it yet http://www.humblebundle.com/
    no details as of yet, but the links up =)

  169. Lord Talos - # December 11th, 2010 at 9:53 am

    *checks calendar again*

    Yep, still early December.

  170. MaximDude - # December 12th, 2010 at 6:23 am

    It is now early-mid December.

  171. asdasd - # December 12th, 2010 at 10:31 am

    Will we get new build before christmas?

  172. Lord Talos - # December 12th, 2010 at 12:03 pm

    Data: “mid december is the deadline”

    We’re not quite out of time, folks. Sit tight and stay calm . . .

  173. tons0phun - # December 12th, 2010 at 2:38 pm

    We ought to collaborate some how to publicize this release, and give Data a budgetary bump. Plus CC is fun and awesome, and deserves to be played. Start talking about Cortex Command any other place you talk about games on the web!

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