Posted by Data in Uncategorized - March 28th, 2015

Evgeniy “Weegee” Vigovskiy
Stefan “Abdul” Winberg
Ken “CaveCricket48” Vu Do &
Jesús “GranPC” Higueras Pica

bring you a MASSIVE update (on Steam right now, Humble shortly):


Try doing this before on Dummy Assault!

Major features:

  • THE MOID LIMIT IS GONE*!!! (*Not truly gone, but hardly reachable)
  • Randomized maps: create a map once, play it forever
  • Bunker prefabs: build your bunker of any size in no time
  • AI skill sliders: bored? We have ‘Unfair’ AI skill for ya.
  • Global scripts: add some pepper to any activity or control AI units in the campaign your way.
  • Mod manager: no more .rte renaming!
  • Constructor tool: AI brains seal themselves in tunnels to live long (and probably even prosper).
  • Visible inventory: guess no longer about how many nukes you have left in your pockets.
  • Scenes previews: you don’t have to remember all those scene names.

Content updates:

  • 36 randomized maps for the campaign.
  • Almost 200 bunker prefabs.
  • New Dummy weapon – Lancer.
  • Wounds, jetpacks, headshot damage multipliers, generic variables – all exposed to Lua.

Other improvements and fixes:

  • Deployments can be used instead of units to make your map compatible with any player-selected techs.
  • AI skill adjustments.
  • Resolution selection fixes.
  • HSplitScreen and VSplitScreen work just like before.
  • Secret endless campaign mode.
  • Tooltips on/off checkbox.
  • Steam can be manually disabled if any start-up problems arise.
  • Diggers create tunnels which way easier to walk through.
  • Factions balance tweaks.
  • Campaign strategic AI tweaks.
  • Campaign tactical tweaks.
  • You can safely set health more that 100, yet it’s still not recommended.
  • Foreign items can be removed from the buy menu.
  • Press CTRL+W to dump the entire world to .BMP file.
  • Author can specify default gold, fog of war and other options for your activity and prevent player from changing them.
  • Some activities may load scenes while discarding any pre-placed actors.
  • Deployments now work correctly in scenario/skirmish modes. No more zombie spawns!
  • AI actors in sentry mode no longer ignore enemies after reloading.
  • The jet-pack mass indicator use jet-pack strength instead of hard-coded values.
  • Small objects are less likely to mysteriously gib after a collision. (MOs now automatically gib when AngularVel > 2000/(MaxRadius+1) instead of 100).
  • Meta Game: Crafts with MaxPassengers = 0 as are not used as drop crafts by the AI

New ini-properties:

  • “AutoStabilize” (1 or 0) for ACDropShips. Enable/disable hard coded use of the upper thrusters, see the Dummy Drop Ship for a lua stabilization script.
  • “ScuttleIfFlippedTime” for Dropships and Rockets. Craft gib if upside-down more than this value in ms. 4000ms by default, disable with -1.
  • “LoudnessOnGib” [0..1] for MOSRotatings
  • “LoudnessOnEmit” [0..1] for AEmitters
  • and many more here

Lua changes:

  • Exposed MinThrowVel and MaxThrowVel for ThrownDevice
  • and many more here

Also, sign up for the Pioneer Program and be part of what’s next from Data Realms, already 5+ years in the making:
Planetoid Pioneers, BABY

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15 Responses to “Cortex Command Build 31 – NO MORE MOID LIMITS”

  1. Grave Accent - # March 28th, 2015 at 5:35 pm

    Sweet mother of yes! I knew you guys weren’t dead.

  2. Marneus68 - # March 28th, 2015 at 5:55 pm

    Good to hear that the game isn’t dead and that you are still working on it.

    Any words on the Linux build (specifically Linux build with sound support that works) and its release on steam?

  3. CQ - # March 28th, 2015 at 6:00 pm

    The Pioneer signup page doesn’t seem to currently be working.

  4. weegee - # March 28th, 2015 at 6:12 pm

    Linux version is being worked on. Broken sound is what actually prevents it from being released right now.

  5. CQ - # March 28th, 2015 at 6:12 pm

    It’s up now.

  6. Tactical - # March 28th, 2015 at 7:55 pm

    Oh god, you guys have no idea how happy I am to see an update out for this game. Especially with these many changes!

  7. Nannynonads - # March 28th, 2015 at 9:04 pm

    When I start up my game, it crashes after startup. I tried verifying my game cache and I re-installed it. Please help

  8. sta - # March 28th, 2015 at 9:06 pm

    Thanks,you are genius!

  9. Mooseral - # March 28th, 2015 at 10:37 pm

    Can AIs only be set to follow units? If it hasn’t been done, someone should implement some kind of “permanent waypoint” system i.e. an invisible/unkillable “unit” that can be moved; if the leader of the pack every time is far in the front and you only need to kill him to undo all the AI follow-bindings, it’s a marginally useful feature in a lot of combat scenarios.

    Looks like a nice update, though. Good to see Cortex Command still getting some love.

  10. Mooseral - # March 28th, 2015 at 10:40 pm

    A small warning as well though: You might want to sell Planetoid Pioneers more with content teasers and feature previews, and less with the “5 years” tag.

  11. Bob - # March 29th, 2015 at 2:13 pm

    When will the Humble Bundle version be updated?

  12. Kettenkrad - # March 29th, 2015 at 2:33 pm

    Nice to see this game is still kicking. The work is much appreciated, weegee & co.

  13. Jakorap - # March 29th, 2015 at 5:16 pm

    Great to see an update! Still can’t get 1366×768 fullscreen res >:(

  14. predcon - # March 29th, 2015 at 8:37 pm

    “Secret” endless mode?

  15. 11770 - # April 1st, 2015 at 2:42 pm

    how exactly do you disable steam i can’t seem to find that button haha