
Here’s a little preview of what one of the phases of the turn-based metagame will look like.
Specifically, this is the income-counting phase where all the revenue from each team’s owned mining bases gets tallied and added to their gold accounts in the TradeStar. When the lines actually point to the TradeStar, it indicates the money that team had left over “in the bank” since last turn.
In designing these UI animations, the challenge for us is to always show in a graphically clear and appealing way what’s going on with the flow of money in the metagame.. I hope this draft approaches that goal!
I know you are eager to try this thing out; the trouble with building a turn-based game system is that none of it is really playable until all the components have at least a baseline of functionality implemented. If any one phase of a game round doesn’t work yet, you can’t really play the game at all.
The good news is that we’re currently making good progress and are completely focused on closing that gameplay loop, at least in a basic fashion. As soon as we do, the long-awaited new build will be out for you to try and give us feedback on!
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YAY!!
YAY!! So great!
To be honest, this looks entirely divorced from any of the game mechanics that make Cortex Command fun and unique. Mining gold and tracking income are only useful as excuses to blow stuff up. They aren’t interesting in and of themselves.
“are only useful as excuses to blow stuff up”… that’s kinda the point
Seriously though, the idea is to give the blowing up part a little more meaning and context (without getting in its way) and therefore make it even more fun. Only time will tell if we succeed, but rest assured we’re doing our best.
Yeah, I admit it could potentially add some depth. Hopefully the emphasis on income means the digger AI will actually work now.
Speaking of bugs — I don’t know if you’re already using a private bug tracker, but have you considered setting up a public one? In addition to getting all the reports in one place, it also gives the community a constructive way to get involved. It requires a small amount of management to keep things tidy (cleaning up duplicate reports, etc.), but I’m sure one of the existing moderators would be willing to help.
Looks good, Cant wait for B24, Where hopefully this feature is in!
This looks awesome, what I wanted in cortex command all along.
yeehaw, finally, sounds like all is going well, I really hope you succeed in making the mining a core element of gameplay and actually making it interesting (protection of miners) on the battlefield.
Obligatory: Can we have more frequent Devlog updates please? Thanks.
Sweet. Sounds like the new build is gonna be more awesome than I thought.
Wow, cool! But I doubt we’ll be appy for long, you know us, complaining about this, complaining about that, we never stop. Of course, this is an actual update.
PS: Everyone else, there is also a post below about the Humble Indie Bundle, get it.
ALL HAIL DATA!
wow sweet stuff,
looking forward to this next build very much
My love is renewed
Data; God points plus 10000
This actually looks pretty cool.
Nice work on the design, I think it’s pretty awesome.
Also, guys:
In the .gif, notice that you can see the mouse in there.
That looks pretty awesome!
On a completely unrelated note: Would it be possible for there to be better support for higher resolutions? I would like to play at my monitors native resolution (1400×900) but that leads to odd stretching, black bars, and the disappearing of the HUD…
Octyl: you can try to set the resolution manually in your base.rte/settings.ini
If it doesn’t work though, there’s not much we can do.. it does it best to use what your graphics drivers will allow.
I can play 1440×900 with no issues…
The only issues on my end are black bars (aka map backgrounds that are too small for the resolution), and sometimes the health above characters just dissapears.
Winsauce, good sir.
Good progress =/= not much left to do…
Looks pretty graphically clear and appealing to me.
Nice work!
The HUD disappearing is because it only draws the HP etc on the side of the map you’re playing, it doesn’t go over the seam. this is noticeable even at 640×480 on physics test.
very keen to play this. Cheers for the update.
This is awesome. Simple as that.
Reason for blowing sh up is great.
I am also hoping for rules to blowing sh up.
Not to mention now in order to blow more sh up,
you have to blow sh up first.
From the looks of it, Team 4 didn’t pass GO! on that turn. Poor bastard.
Hmm.
And I had just about given up hope.
Good times for all, I would predict.
That’s looking pretty neat. You might want to add a visual effect at line intersections, though.
Looking pretty nice!
“..you can’t really play the game at all.”
Wow nice progress!
Sereously, more dev log updates, its just teasing the community to not to post here for 2 months.
I don’t check the dev real often in the hopes of being suprised by the new news, and this certainly suprised me! The game mechanics are becoming so much more intresting in the last year. I can’t wait to see more.
Oh hey, are those pink squares placeholders for team symbols?
I hope so, pink was so last year.
Fushia(pink) is the color that CC uses for transparency, so in theory you shouldn’t be able to see them.
I’m just hoping that they signify that we can pick a faction, rather than the current all-in-a-bucket approach that’s the only choice.
Yeah would be cool if you would have only that or something, for added replayability.
Would be cool with randomly generated events aswell.
“A ronin rocket has crashed. Investigate.”
“A new dummy outpost is being set up.”
Interesting.
@Data: Here’s some motivation: THE COMMUNITY IS BEATING YOU!!!
http://www.forums.datarealms.com/viewtopic.php?f=24&t=18755
@Lizard: That would be really awesome. Data should definitely do that!
It would add a whole lot of replayability
@Joe
That wasn’t exactly a gracious way to put it, Joe.
But I’m sure Data’s creation of a campaign will have just a few more bells and whistles…
Also, it is good to hear you [Data] are not in a funk of some sort. Good luck on your work!
Nice to hear you like my idea Airburst.
It would really add a lot of replayability to the game so I hope Dan adds something like that to it.
ಠ_ಠ
Oh you.
just me?
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Nope, it’s down for me too.
thats a lot of connections, imho
Why it do dat? It’s not like there are actually that many people online at once…
Doesn’t matter, it’s back up for me.
Hey Data, in the next 20 minutes would be a handy time for you to have B24 up for downloading, since I’m needing to reinstall CC anyways.
No? Darn. Well, it was worth a try.
Haha yeah.
You _really_ should post news more often. Also make sure that game works well under wine, please :p
’s not wine there is a prob with, it’s your computer.
Trying to predict how cc runs on a computer isn’t really possible, though if it’s a hexcore and/or ssd disk cc loves it.
I have an Asus Eee Pc 900 with ssd disk and it runs it about as good as my bro’s big block of a pc.
I have high expectations for this build
I sincerely hope there will be splitscreen with the screens like this 0|0.
For me it runs quite well under wine, but I’m afraid they might break it in future build….
man I’m tired of this, even if it is still alive waiting a year in between builds is just stupid
1 month since last update!
2 more to go before an update! Don’t give up!
Make like Notch and be productive.
Wanna know what that would be?
Cool. It would be cool.
Most games get full game updates more frequently than we get devlog updates.
I am beginning to think that I should remove the devlog from my bookmarks now.
I just check it from the forum link every week or so.
I check it every day.
My hopes are too fucking high.
as Awesome as Cortex Command is, there’s still only so much we can wait to hear a little news. I mean, even once or twice a month is better than what it’s like now. What happened to the “at least once per day” we heard last year?
That faded away the first week we heard about it.
Come on Dan, give us something, anything.
Tell us what you had for breakfast. Just update daily.
I agree with MD. Anything.
Maximdude is right. We need lots of updates. Breakfasts. How much push-ups he did. ANYTHIING!
Also, where’s tutorial bunker?
The tutorial is not part of the campaign I bet. Probably gets it’s own button on main page.
Take a look at this DataRealms!
http://www.sciencedaily.com/releases/2007/03/070327113414.htm
,–,_
__ _\.—’-.
\ ‘.-” // o\
/_.’-._ \\ /
`”–(/”`
fail…
wth is that supposed to be?
its a zeppelin witch is gone through a carwash
obviously
Looks like a fish to me…
Fuck yeah sneaking?
i see a fish too
epic fail magikrap?
i think dan should shoot for once every 1.5 to 2 weeks.
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A Incredibly Badly made Brain jar in ASCII, probebly fucked up by the sites limits.
Nah it just blows balls. Site has nothing to do with it.
Your ASCII needs more ASCII blocks
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Maybe it comes out right, maybe it dont. Guess whos forum avatar?
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Forget the above one, this ones better. Guess whos avatar?
Yeah stop spammin’ the devlog with crappy ASCII.
data, are you still alive
HE IS STILL ALIVE BUT FATALLY SLEEPY