Posted by Data in Cortex Command - May 8th, 2010

Metagame Income Count PhaseHere’s a little preview of what one of the phases of the turn-based metagame will look like.

Specifically, this is the income-counting phase where all the revenue from each team’s owned mining bases gets tallied and added to their gold accounts in the TradeStar. When the lines actually point to the TradeStar, it indicates the money that team had left over “in the bank” since last turn.

In designing these UI animations, the challenge for us is to always show in a graphically clear and appealing way what’s going on with the flow of money in the metagame.. I hope this draft approaches that goal!

I know you are eager to try this thing out; the trouble with building a turn-based game system is that none of it is really playable until all the components have at least a baseline of functionality implemented. If any one phase of a game round doesn’t work yet, you can’t really play the game at all.

The good news is that we’re currently making good progress and are completely focused on closing that gameplay loop, at least in a basic fashion. As soon as we do, the long-awaited new build will be out for you to try and give us feedback on!

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93 Responses to “Mockup No Mo’”

  1. Stophe - # May 8th, 2010 at 2:18 am

    YAY!!

  2. Stophe - # May 8th, 2010 at 2:18 am

    YAY!! So great!

  3. Footkerchief - # May 8th, 2010 at 2:43 am

    To be honest, this looks entirely divorced from any of the game mechanics that make Cortex Command fun and unique. Mining gold and tracking income are only useful as excuses to blow stuff up. They aren’t interesting in and of themselves.

  4. Data - # May 8th, 2010 at 2:56 am

    “are only useful as excuses to blow stuff up”… that’s kinda the point ;)

    Seriously though, the idea is to give the blowing up part a little more meaning and context (without getting in its way) and therefore make it even more fun. Only time will tell if we succeed, but rest assured we’re doing our best.

  5. Footkerchief - # May 8th, 2010 at 3:22 am

    Yeah, I admit it could potentially add some depth. Hopefully the emphasis on income means the digger AI will actually work now.

  6. Footkerchief - # May 8th, 2010 at 3:29 am

    Speaking of bugs — I don’t know if you’re already using a private bug tracker, but have you considered setting up a public one? In addition to getting all the reports in one place, it also gives the community a constructive way to get involved. It requires a small amount of management to keep things tidy (cleaning up duplicate reports, etc.), but I’m sure one of the existing moderators would be willing to help.

  7. CakeDaemon - # May 8th, 2010 at 5:22 am

    Looks good, Cant wait for B24, Where hopefully this feature is in!

  8. raintail99 - # May 8th, 2010 at 5:30 am

    This looks awesome, what I wanted in cortex command all along.

  9. robolee - # May 8th, 2010 at 5:45 am

    yeehaw, finally, sounds like all is going well, I really hope you succeed in making the mining a core element of gameplay and actually making it interesting (protection of miners) on the battlefield.

  10. nige - # May 8th, 2010 at 5:56 am

    Obligatory: Can we have more frequent Devlog updates please? Thanks.

  11. dabingo - # May 8th, 2010 at 6:41 am

    Sweet. Sounds like the new build is gonna be more awesome than I thought.

  12. Captain Kicktar - # May 8th, 2010 at 7:22 am

    Wow, cool! But I doubt we’ll be appy for long, you know us, complaining about this, complaining about that, we never stop. Of course, this is an actual update.

    PS: Everyone else, there is also a post below about the Humble Indie Bundle, get it.

  13. Natti - # May 8th, 2010 at 8:14 am

    ALL HAIL DATA!

  14. StoneCrow - # May 8th, 2010 at 8:28 am

    wow sweet stuff,
    looking forward to this next build very much

  15. Username - # May 8th, 2010 at 8:33 am

    My love is renewed

  16. Lafe - # May 8th, 2010 at 8:42 am

    Data; God points plus 10000

  17. whitty - # May 8th, 2010 at 9:44 am

    This actually looks pretty cool.
    Nice work on the design, I think it’s pretty awesome.

    Also, guys:
    In the .gif, notice that you can see the mouse in there.

  18. Octyl - # May 8th, 2010 at 11:06 am

    That looks pretty awesome!

    On a completely unrelated note: Would it be possible for there to be better support for higher resolutions? I would like to play at my monitors native resolution (1400×900) but that leads to odd stretching, black bars, and the disappearing of the HUD…

  19. Data - # May 8th, 2010 at 11:12 am

    Octyl: you can try to set the resolution manually in your base.rte/settings.ini
    If it doesn’t work though, there’s not much we can do.. it does it best to use what your graphics drivers will allow.

  20. whitty - # May 8th, 2010 at 11:32 am

    I can play 1440×900 with no issues…

  21. Octyl - # May 8th, 2010 at 3:09 pm

    The only issues on my end are black bars (aka map backgrounds that are too small for the resolution), and sometimes the health above characters just dissapears.

  22. Mooseral - # May 8th, 2010 at 6:43 pm

    Winsauce, good sir.

  23. Hyperkultra - # May 8th, 2010 at 8:53 pm

    Good progress =/= not much left to do…

  24. Airburst - # May 9th, 2010 at 8:23 am

    Looks pretty graphically clear and appealing to me.
    Nice work!

  25. Geti - # May 9th, 2010 at 4:54 pm

    The HUD disappearing is because it only draws the HP etc on the side of the map you’re playing, it doesn’t go over the seam. this is noticeable even at 640×480 on physics test.

    very keen to play this. Cheers for the update.

  26. yay - # May 10th, 2010 at 5:21 am

    This is awesome. Simple as that.

  27. FinDude - # May 10th, 2010 at 6:47 am

    Reason for blowing sh up is great.

    I am also hoping for rules to blowing sh up.

    Not to mention now in order to blow more sh up,
    you have to blow sh up first.

  28. LowestFormOfWit - # May 10th, 2010 at 9:05 pm

    From the looks of it, Team 4 didn’t pass GO! on that turn. Poor bastard.

  29. Petethegoat - # May 11th, 2010 at 7:18 am

    Hmm.

    And I had just about given up hope.

    Good times for all, I would predict.

  30. 411570N3 - # May 12th, 2010 at 3:31 am

    That’s looking pretty neat. You might want to add a visual effect at line intersections, though.

  31. Plasmanova - # May 13th, 2010 at 4:04 pm

    Looking pretty nice!

  32. teh somebody - # May 15th, 2010 at 12:49 am

    “..you can’t really play the game at all.”

    Wow nice progress!

    Sereously, more dev log updates, its just teasing the community to not to post here for 2 months.

  33. Coilgunner - # May 16th, 2010 at 6:44 pm

    I don’t check the dev real often in the hopes of being suprised by the new news, and this certainly suprised me! The game mechanics are becoming so much more intresting in the last year. I can’t wait to see more.

  34. Mooseral - # May 17th, 2010 at 8:35 am

    Oh hey, are those pink squares placeholders for team symbols?

  35. Captain Kicktar - # May 17th, 2010 at 9:03 am

    I hope so, pink was so last year.

  36. CrazyMLC - # May 17th, 2010 at 1:47 pm

    Fushia(pink) is the color that CC uses for transparency, so in theory you shouldn’t be able to see them.

  37. Mooseral - # May 17th, 2010 at 7:29 pm

    I’m just hoping that they signify that we can pick a faction, rather than the current all-in-a-bucket approach that’s the only choice.

  38. Lizard - # May 18th, 2010 at 12:20 am

    Yeah would be cool if you would have only that or something, for added replayability.

  39. Lizard - # May 18th, 2010 at 12:22 am

    Would be cool with randomly generated events aswell.
    “A ronin rocket has crashed. Investigate.”
    “A new dummy outpost is being set up.”

  40. ToonyMan - # May 18th, 2010 at 4:21 pm

    Interesting.

  41. Joe - # May 18th, 2010 at 4:29 pm

    @Data: Here’s some motivation: THE COMMUNITY IS BEATING YOU!!!
    http://www.forums.datarealms.com/viewtopic.php?f=24&t=18755

  42. Airburst - # May 18th, 2010 at 7:04 pm

    @Lizard: That would be really awesome. Data should definitely do that!
    It would add a whole lot of replayability

  43. tons0phun - # May 18th, 2010 at 7:05 pm

    @Joe
    That wasn’t exactly a gracious way to put it, Joe.

    But I’m sure Data’s creation of a campaign will have just a few more bells and whistles…

    Also, it is good to hear you [Data] are not in a funk of some sort. Good luck on your work!

  44. Lizard - # May 19th, 2010 at 7:07 am

    Nice to hear you like my idea Airburst.
    It would really add a lot of replayability to the game so I hope Dan adds something like that to it.

  45. Ch33n - # May 27th, 2010 at 5:43 am

    ಠ_ಠ

  46. Lizard - # May 27th, 2010 at 9:43 am

    Oh you.

  47. the4runner - # May 29th, 2010 at 11:05 am

    just me?

    General Error
    SQL ERROR [ mysql4 ]

    User drlforum_forum already has more than ‘max_user_connections’ active connections [1203]

    BACKTRACE

  48. Tomaster - # May 29th, 2010 at 11:06 am

    Nope, it’s down for me too.

  49. the4runner - # May 29th, 2010 at 11:07 am

    thats a lot of connections, imho

  50. Joe - # May 29th, 2010 at 12:29 pm

    Why it do dat? It’s not like there are actually that many people online at once…

  51. Tomaster - # May 29th, 2010 at 12:56 pm

    Doesn’t matter, it’s back up for me.

  52. Azukki - # June 2nd, 2010 at 7:13 pm

    Hey Data, in the next 20 minutes would be a handy time for you to have B24 up for downloading, since I’m needing to reinstall CC anyways.

  53. Azukki - # June 2nd, 2010 at 7:33 pm

    No? Darn. Well, it was worth a try.

  54. Lizard - # June 3rd, 2010 at 6:24 am

    Haha yeah.

  55. Asmageddon - # June 3rd, 2010 at 9:20 am

    You _really_ should post news more often. Also make sure that game works well under wine, please :p

  56. Lizard - # June 3rd, 2010 at 4:00 pm

    ’s not wine there is a prob with, it’s your computer.

  57. Lizard - # June 3rd, 2010 at 4:02 pm

    Trying to predict how cc runs on a computer isn’t really possible, though if it’s a hexcore and/or ssd disk cc loves it.

    I have an Asus Eee Pc 900 with ssd disk and it runs it about as good as my bro’s big block of a pc.

  58. Airburst - # June 4th, 2010 at 10:14 am

    I have high expectations for this build

  59. Lizard - # June 4th, 2010 at 2:16 pm

    I sincerely hope there will be splitscreen with the screens like this 0|0.

  60. Asmageddon - # June 5th, 2010 at 1:13 pm

    For me it runs quite well under wine, but I’m afraid they might break it in future build….

  61. Bluedrake42 - # June 6th, 2010 at 8:52 am

    man I’m tired of this, even if it is still alive waiting a year in between builds is just stupid

  62. ShiroTheSniper - # June 8th, 2010 at 1:56 pm

    1 month since last update!

    2 more to go before an update! Don’t give up! :)

  63. whitty - # June 8th, 2010 at 3:39 pm

    Make like Notch and be productive.

  64. Lizard - # June 8th, 2010 at 4:00 pm

    Wanna know what that would be?

    Cool. It would be cool.

  65. Contrary - # June 8th, 2010 at 7:45 pm

    Most games get full game updates more frequently than we get devlog updates.

  66. Lizard - # June 9th, 2010 at 2:39 am

    I am beginning to think that I should remove the devlog from my bookmarks now.

  67. Duh102 - # June 9th, 2010 at 9:28 am

    I just check it from the forum link every week or so.

  68. Lizard - # June 9th, 2010 at 12:04 pm

    I check it every day.

    My hopes are too fucking high.

  69. badog001 - # June 9th, 2010 at 1:02 pm

    as Awesome as Cortex Command is, there’s still only so much we can wait to hear a little news. I mean, even once or twice a month is better than what it’s like now. What happened to the “at least once per day” we heard last year?

  70. Lizard - # June 9th, 2010 at 2:48 pm

    That faded away the first week we heard about it.

  71. MaximDude - # June 9th, 2010 at 5:05 pm

    Come on Dan, give us something, anything.
    Tell us what you had for breakfast. Just update daily.

  72. Contrary - # June 9th, 2010 at 9:31 pm

    I agree with MD. Anything.

  73. Natti - # June 9th, 2010 at 11:25 pm

    Maximdude is right. We need lots of updates. Breakfasts. How much push-ups he did. ANYTHIING!

  74. Natti - # June 9th, 2010 at 11:29 pm

    Also, where’s tutorial bunker?

  75. Lizard - # June 10th, 2010 at 5:27 am

    The tutorial is not part of the campaign I bet. Probably gets it’s own button on main page.

  76. ShiroTheSniper - # June 10th, 2010 at 7:06 am

    Take a look at this DataRealms!

    http://www.sciencedaily.com/releases/2007/03/070327113414.htm

  77. Yay - # June 12th, 2010 at 6:14 am

    ,–,_
    __ _\.—’-.
    \ ‘.-” // o\
    /_.’-._ \\ /
    `”–(/”`

  78. Yay - # June 12th, 2010 at 6:14 am

    fail…

  79. MaximDude - # June 12th, 2010 at 10:10 am

    wth is that supposed to be?

  80. gismo - # June 12th, 2010 at 12:02 pm

    its a zeppelin witch is gone through a carwash
    obviously

  81. MaximDude - # June 12th, 2010 at 3:53 pm

    Looks like a fish to me…

    Fuck yeah sneaking?

  82. whitty - # June 12th, 2010 at 7:52 pm

    i see a fish too
    epic fail magikrap?

  83. lafe - # June 13th, 2010 at 4:38 pm

    i think dan should shoot for once every 1.5 to 2 weeks.

  84. CakeDaemon - # June 14th, 2010 at 4:42 pm

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    A Incredibly Badly made Brain jar in ASCII, probebly fucked up by the sites limits.

  85. MaximDude - # June 14th, 2010 at 5:56 pm

    Nah it just blows balls. Site has nothing to do with it.

  86. Lizard - # June 15th, 2010 at 12:10 am

    Your ASCII needs more ASCII blocks :P

  87. CakeDaemon - # June 15th, 2010 at 5:59 am

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    ZZyZMMM` MMNMMM MMNMMN MMMMM: dMMMMF .MMHyZMMM` .MM#ZZyZ
    ZZZZMMMNNNNNNNNNMMNMMMNNNNNNNNNMMNMMMNNNNNNNNNMMMMMNNNNNNNNNMMMMMNNNNNNNNNMMMHZZMMMNNNNNNNNNNMM#ZyZZ
    ZyZZMMMB”"”"”"”"MMNMMM”"”"”"”"”MMNMMM”"”"”"”"”MMMMM#”"”"”"”"MMMMM#”"”"”"”"WMMHZyMMM”"”"”"”"”WMM#ZZZy
    ZZyZMMM` MMNMMM MMNMMN MMMMM: dMMMMF .MMHZZMMM` .MM#ZZyZ
    ZZZZMMMNNNNNNNNNMMNMMMNNNNNNNNNMMNMMMNNNNNNNNNMMMMMNNNNNNNNNMMMMMNNNNNNNNNMMMHZyMMMNNNNNNNNNNMM#ZyZZ
    ZyZZMMMB”"”"”"”"MMNMMM”"”"”"”"”MMNMMM”"”"”"”"”MMMMM#”"”"”"”"MMMMM#”"”"”"”"WMMHZZMMM”"”"”"”"”WMM#ZZZZ
    ZZyZMMM` MMNMMM MMNMMN MMMMM: dMMMMF .MMHZyMMM` .MM#ZZyZ
    ZZZZMMMNNNNNNNNNMMNMMMNNNNNNNNNMMNMMMNNNNNNNNNMMMMMNNNNNNNNNMMMMMNNNNNNNNNMMMHZZMMMNNNNNNNNNNMM#ZyZZ
    ZyZZMMMB”"”"”"”"MMNMMM”"”"”"”"”MMNMMM”"”"”"”"”MMMMM#”"”"”"”"MMMMM#”"”"”"”"WMMHZyMMM”"”"”"”"”WMM#ZZZy
    ZZyZMMM` MMNMMM MMNMMN MMMMM: dMMMMF .MMHZZMMM` .MM#ZZyZ
    ZZZZMMMNNNNNNNNNMMMMMMNNNNNNNNNMMMMMMNNNNNNNNNMMMMMNNNNNNNNNMMMMMNNNNNNNNNMMMHZyMMMNNNNNNNNNNMM#ZyZZ
    ZyZZMMMB”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"”"MMMMM#”"”"”"”"MMMMM#”"”"”"”"WMMHZZMMM”"”"”"”"”WMM#ZZZZ
    ZZyZMMM` MMMMM: dMMMMF .MMHZyMMM` .MM#ZZyZ
    ZZZZMMMNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNMMMMMNNNNNNNNNMMMMMNNNNNNNNNMMMHZZMMMNNNNNNNNNNMM#ZyZZ
    ZyZZZWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMZWMMMMMMMMMMMMWUMMMMMMMMMMMMWZZyZWMMMMMMMMMMMMHZyZZy

    It will be this when we get update, and if it came out right.

  88. badog001 - # June 15th, 2010 at 1:45 pm

    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMM M M MMM M MMM MMM MM MMMMM MMM MMM MMM
    MMM MMMMMMM MMM MMM M MMMMMMM MMM M MMMMMMMM M MM M MM MMM
    MMM MMMMMMM MMMM M MM MMM MMM MM MMMMM M MM MM M MMM
    MMM MMM MMM MMMM M MM MMMMMMM MMM MMMMM MMM M MMM MMM
    MMMM M MMM MMM MMMM MMM MMMM MMM M MMMM MMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMM MMM M MM MMMM MMM M M MMMMMMMMMMMM
    MMMMMMMMMM MMM M MM M MMM MM M MMMM MMM MMMMM MMMMMMMMMMMM
    MMMMMMMMMM MMM M MM MMM MM M MMMM MMM M MMMMMMMMMMMM
    MMMMMMMMMM MMM M MMMM MMM M MMM MMM MMMMMMMMMMMMMMMMMM
    MMMMMMMMMMM MM MMMM MM MMM MMM MMM M MMMMMMMMMMMM

    If this doesn’t show up properly, I challenge you to guess what it says. first correct guess gets a virtual cookie.

  89. CakeDaemon - # June 15th, 2010 at 2:39 pm

    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMNMMMMMMMMMMMMMMMMMMMMMME?MMMMMMMMMMMMMMMMMMMMMMNMMMMMM
    MMMMMMMM#TMNg?”WMMMMMMMMMMMMMM4DxkdMMMMMMMMMMMMMMB”qgMMWMMMMMM
    MMMMMMMMM#dMMMM#.JMMMMMMMMMMMtwJMdpTMMMMMMMMMMNxJMMMMMOMMMMMMM
    MMMMMMMMMMpXMMMN,T5!v!7″TMMM6+hMMK4JMMMM991+!7T=jMMM#=MMMMMMMM
    MMMMMMMMMMMr+??”?+NMMMNNg!7MM@JTMWsMM#:.&NMMMMNg`”7?:JMMMMMMMM
    MMMMMMMMMMMMMM:.MMMMMMMMM9!.XusJ++WJe`?TMMMMMMMMNcJMMMMMMMMMMM
    MMMMMMMMMMMMMD,MMMMMMB5JJgNfJMMMMMMNJWMgJ,TMMMMMM#`MMMMMMMMMMM
    MMMMMMMMMMMMMp`MMMMB!JNMMMDdMMMMMMMMNJWMMMNJ?MMMM#.MMMMMMMMMMM
    MMMMMMMMMMMMMMcJM#!JMMMMMNA&J?MMMMB1JJwMMMMMN,?MM3JMMMMMMMMMMM
    MMMMMMMMMMMMMMNg`.dMMM”#9`jMMm.ZMr+MM#`JTMHMMMt.?jMMMMMMMMMMMM
    MMMMMMMMMMMMMMM#+gJ”!.`WgNmJTM:J#!?M9JgNgF.`?TuJ?MMMMMMMMMMMMM
    MMMMMMMMMM81JMH=+JJMMN.`?T”Y?..dMe.`?”"=:`JMNNJ.?TMhJ?MMMMMMMM
    MMMMMMMG&sMQ+yY5MMMMMMMNg&&ggNR`”jMag+&++MMMMMMMPTSg&gHQJdMMMM
    MMMMMYBMMYMMMM5jMMMMMMMMMMMMMM5?J?WMMMMMMMMMMMMM#?TMMMBHMHYMMM
    MMMMMMMNmJ?TW&J?TMMMMM5!`+J.!`?WM5!`^++`.?WMMMMM51+gY5&jNMMMMM
    MMMMMMMMMMMNgM#?MQJ.?:`JMM91Ne.“..gf?HMBJ.?.JJd@jMMgMMMMMMMMM
    MMMMMMMMMMMMMMM:.JgMNJgNJ.JMMMr“`JHH#..JMJ+NNg,.dMMMMMMMMMMMM
    MMMMMMMMMMMMMMCJ.dMMMMMMMN,vMM%““HK!JMMMMMMMN:J,dMMMMMMMMMMM
    MMMMMMMMMMMMM@JMN,?MMMMMMMNJMt“`+`WI.MMMMMMMM3.M#`MMMMMMMMMMM
    MMMMMMMMMMMMMbJMMMp`WMMMMMMS5.“.`..4JMMMMMM”.dMM#?dMMMMMMMMMM
    MMMMMMMMMMMMMN+dMMMM,?WMMM#C.+.“`!.`?MMMM5.jMMMMtJMMMMMMMMMMM
    MMMMMMMMMMM9TY5.?TMMMNg;?!dhJ“.“`JJY:11udMMMM91`T”YMMMMMMMMM
    MMMMMMMMMMM1NNNMDJ,?!!!j+NNJ+N,:“JHj+gNJ,+!!..`MMNNmJMMMMMMMM
    MMMMMMMMMMtdMMM#,MMMMMMMMMMMMBH“.YMMMMMMMMMMMMPJMMMMKMMMMMMMM
    MMMMMMMMMBMMMM9IJJMM@JMMMMMNm?Mr`db.dMMMMMMmMMNJJ7TMMMmMMMMMMM
    MMMMMMMMNMBWgNMMMMM5dMMMMMMMMpd#.M=MMMMMMMMMsWMMMMNNgkMNHMMMMM
    MMMMMMMMMMMMMMMMMMF`MMMMMMMMMMQ#`KdMMMMMMMMMN`dMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMM#.`MMMMMMMMMMM3.dMMMMMMMMMMN`?MMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMM@.^MMMMMMMMMM@..JMMMMMMMMMMF“MMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMp..dMMMMMMM3`?J“TMMMMMMM5.ijMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMm,`.??”Y!`.gMMNe..?”"”“.jdMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMNg&g&gNMMMMMMMMNgg&+ggMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    Maybe it comes out right, maybe it dont. Guess whos forum avatar?

  90. CakeDaemon - # June 15th, 2010 at 2:40 pm

    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMM#MMMMMMMMMMMMMMMMMMMMMMMMMMM
    MMMMMMM#NHWMMMMMMMMMMMMMMMMMM:OMMMMMMMMMMMMMMMMM#WNHMMMMM
    MMMMMMMMeMMNgJ7WMMMMMMMMMMM5Vd?JMMMMMMMMMMMHY3JdMMBMMMMMM
    MMMMMMMMMcMMMMbJMMMMMMMMMMF+GMFMJMMMMMMMMMMR`MMMM8dMMMMMM
    MMMMMMMMMNJMMM@`.jggJ.JTMNN@dMMJNMMB!JJggJ..?MMMF+MMMMMMM
    MMMMMMMMMMmgg`.MMMMMMMMm.T#J:734dT%.MMMMMMMMg.dggMMMMMMMM
    MMMMMMMMMMMMFJMMMMMM#=..mZjMMMMMNvggJ?TMMMMMM#`MMMMMMMMMM
    MMMMMMMMMMMM2JMMMM9.+MMM@jMMMMMMMNJMMMN.?WMMM#.MMMMMMMMMM
    MMMMMMMMMMMMN`dM@igMMMMN+JvTMMMMT1j+MMMMNe?MM$JMMMMMMMMMM
    MMMMMMMMMMMMMN,!.MMMB#9`?MM,JMF.dM#`?TMMMMD..JMMMMMMMMMMM
    MMMMMMMMMMMMMMD.yY:.`4dNe?WD.Mr`M5.MNg3.+?ja`MMMMMMMMMMMM
    MMMMMMMMH5JJT5i.JMMNe..?7!`.JM@..`7=`.JMMNmJ.J”n,JWMMMMMM
    MMMMMagHNgNNa2jMMMMMMMNNNNMNe`JMNNNNNMMMMMMMb?gNNagNQgHMM
    MMMMN&WB6dHH8&JMMMMMMMW”"”"NJggJH”"”"HMMMMMMNJJHBWdTBQgMM
    MMMMMMMMNgJdNKJJ?”W#!..+g+,`^7:`.JJgJ,`T#”5?JgN#1JNMMMMMM
    MMMMMMMMMMMMMb,5?N&..P?”JdMb`…WH,?3jP..jD?3JMMMMMMMMMMM
    MMMMMMMMMMMMM5.JMMMMMMNeJHM#…`HHt.MMMMMMM@.JHMMMMMMMMMM
    MMMMMMMMMMMMF.Nx?MMMMMMMm`M:`…d$.MMMMMMM@.dR,MMMMMMMMMM
    MMMMMMMMMMMMPJMMm,TMMMMM#jD“`…1JMMMMM#3.MM#.MMMMMMMMMM
    MMMMMMMMMMMMN`WMMNpJTMMM#:…`.`.`?MMMM=.dMMM$JMMMMMMMMMM
    MMMMMMMMMMD”"^,7MMMMaxJ!TQ,“..`.JT!??jMMMM91.T”TMMMMMMMM
    MMMMMMMMMM1MMM#^J++..J+MNggm.`..m+gMNa……WMMMpdMMMMMMM
    MMMMMMMMMhdMMMb`MMMMMMMMMMBT$..@TWMMMMMMMMMF,MMMMRMMMMMMM
    MMMMMMMM5MM#YjjgMM@gMMMMMMb?N,J#.dMMMMMNJMMaggJTMMmMMMMMM
    MMMMMMMNMmNMMMMMM5dMMMMMMMMpd:JjdMMMMMMMNJMMMMMMMmMNMMMMM
    MMMMMMMMMMMMMMMM@`dMMMMMMMMMM:JdMMMMMMMMMrJMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMl`dMMMMMMMMM%“MMMMMMMMMM%`MMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMR“TMMMMMMM5..“MMMMMMMM3.JMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMb,`??TMB=`.jMN.`J7MM8^…MMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMNgJ..JgdMMMMMNgJJJ.JgMMMMMMMMMMMMMMMMM
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

    Forget the above one, this ones better. Guess whos avatar?

  91. MaximDude - # June 15th, 2010 at 4:16 pm

    Yeah stop spammin’ the devlog with crappy ASCII.

  92. lafe - # June 17th, 2010 at 2:12 pm

    data, are you still alive

  93. Lizard - # June 27th, 2010 at 3:12 am

    HE IS STILL ALIVE BUT FATALLY SLEEPY

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