Posted by Andy in Cortex Command - September 30th, 2009

Congrats to TheLastBanana for winning the forum contest for best Total Conversion Mod!

The Reject is a total conversion modifcation, changing the game style, the premise, and the goal of the game drastically. From the thread:

TheRejectDodge falling cargo crates in an attempt to escape the clutches of the Space Order Corporation’s rejected cargo bin! While you’re at it, grab expensive stuff!

Features:

– Down-to-the-pixel accuracy of fallen blocks will little lag.
– Equip a jetpack or become zombified (or both)
– 16 different treasure items to collect for points along with 3 character modification items.
– 4 difficulty modes and a difficulty select screen, ranging from Easy to Insane.
– Score counter at the end gives you a breakdown of where your points come from.

Best played in 640×480 resolution. Yes, it ends, but it’s not scripted to give you a win message or anything. No, nobody will ever get there without cheating. There is an easter egg.

Download and Discuss The Reject – it’s worth an hour of your time!

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14 Responses to “Total Conversion Contest Winner: The Reject”

  1. KupaFM - # September 30th, 2009 at 1:43 pm

    This map realy cool ^_^

  2. CaveCricket48 - # September 30th, 2009 at 1:44 pm

    Fun conversion. I can’t get past ten blocks though>

  3. Duh102 - # September 30th, 2009 at 2:20 pm

    Yo, TLB gets props sure, but you better put up the rest of the contest winners. All of them worked hard to get their just rewards.

  4. CrazyMLC - # September 30th, 2009 at 2:27 pm

    So you’re posting contest winners now, eh?
    I think I know what I’m doing later.

  5. pieman - # September 30th, 2009 at 3:00 pm

    That wasn’t my favorite entry, but it was still very good, and TLB put a lot of effort into it. Good job TLB.

  6. ToonyMan - # September 30th, 2009 at 3:03 pm

    Rock on CC.

  7. Requisite - # September 30th, 2009 at 3:59 pm

    Regularly updated devlog?
    JUST WHAT IS GOING ON HERE

    (Glad you’re here, Mr. Weasel)

  8. 3POK_PHALE - # September 30th, 2009 at 8:23 pm

    …Wow. You’re publishing forum news now? I like the frequent updates. Nice work.

  9. war_man333 - # October 1st, 2009 at 2:25 am

    I don’t like these kind of news, it’s called a development log, not a fan-forum log.

  10. Andy - # October 1st, 2009 at 2:45 am

    I think of it as a Log by a Developer, not a Log about Technical Development Details :/

  11. Geti - # October 1st, 2009 at 2:59 am

    maybe set aside a different category for updates, “community news” or whatever.
    i really need to update RvR..

  12. Tom - # October 1st, 2009 at 7:04 am

    How do I install/play these? I’ve never modded CC before.

  13. Dragon239 - # October 2nd, 2009 at 11:32 pm

    ^ Just put the .rte directly into the CC folder, and start up/restart Cortex Command. Should auto-load it.

  14. Tom - # October 3rd, 2009 at 5:06 pm

    Ah, I had done that but for some reason I hadn’t thought to check the campaign screen. I thought it’d be in a seperate section or something. Thanks.