Archive for September, 2012


Posted by Data in Cortex Command - September 28th, 2012

While still in high school (“gymnasiet”) back in Sweden, I vowed to myself to make a game I wanted to play and that I would be proud to call a complete product.

Today, after eleven+ years (I just turned 30) and the help of some extremely talented collaborators, I have fulfilled that vow! Yes, Cortex Command 1.0 is now available on this site (below), on Steam, and on GamersGate! Everyone who has previously bought the game in any way can get a Steam key, right here.

UPDATE: Terribly sorry, but the Linux build is still on its way. Hope to have it up ASAP. It is being actively worked on right now! They’re now up

UPDATE 2: Humble Bundle owners of CC can get a steam key directly on their HIB download pages.

Cortex Command 1.0, baby

Buy the 1.0 here:
Buy and play Cortex Command!



Posted by Data in Cortex Command - September 23rd, 2012

Previewing the 1.0 that is coming out on Steam this month! Everyone who has previously bought the game will get a Steam key, don’t worry 🙂

Sorry for the length; I apparently had fun playing this, so time kindof flew. Apologies also for the low voice audio.. will do better job mixing it next time ~

Note: Remember to set the 720p quality using the lil cogwheel icon right above HERE



Posted by Data in Cortex Command - September 12th, 2012

At our first PAX Prime the other week, we were proud to present Cortex Command to the gaming public, as part of the awesome Indie Megabooth! So many cool and enthusiastic people came through and playtested the crap out of it! I have since been busy prioritizing and fixing the glaring issues before our launch of 1.0.. VERY SOON. Like, for realsies.

PAX Prime Twin MDs playing CC These guys knew what was up

PAX Prime Indie Megabooth