Posted by Data in Cortex Command - September 28th, 2012
While still in high school (”gymnasiet”) back in Sweden, I vowed to myself to make a game I wanted to play and that I would be proud to call a complete product.

Today, after eleven+ years (I just turned 30) and the help of some extremely talented collaborators, I have fulfilled that vow! Yes, Cortex Command 1.0 is now available on this site (below), on Steam, and on GamersGate! Everyone who has previously bought the game in any way can get a Steam key, right here.

UPDATE: Terribly sorry, but the Linux build is still on its way. Hope to have it up ASAP. It is being actively worked on right now! They’re now up

UPDATE 2: Humble Bundle owners of CC can get a steam key directly on their HIB download pages.

Cortex Command 1.0, baby

Buy the 1.0 here:
Buy and play Cortex Command!

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89 Responses to “Cortex Command 1.0 is OUT!”

  1. Cody - # September 28th, 2012 at 6:58 pm

    Congratulations to Data and all who have contributed to this game :)

  2. sjakubowski - # September 28th, 2012 at 7:06 pm

    Is there a changelog?

  3. Luringen - # September 28th, 2012 at 7:06 pm

    Congratulations!

  4. Albert - # September 28th, 2012 at 7:15 pm

    I logged in with my humble bundle key and can’t find a cdkey nor 1.0 version package.

  5. Atolm - # September 28th, 2012 at 7:21 pm

    Cannot congratulate you enough! Many thanks to Data and everyone else involved.

  6. airburst - # September 28th, 2012 at 7:30 pm

    WHOO!
    Congratulations Data!!!

  7. tombuben - # September 28th, 2012 at 7:31 pm

    I don’t see a Steam key on the download page (I have the Humble Bundle version, so I guess I’ll get it through the bundle key automatically, but that has not yet happened…)

  8. Adthegreat - # September 28th, 2012 at 7:40 pm

    For those who are searching for their Humble Bundle Steam key, go to humblebundle.com then log in to your account there. You should see a list of all the games you have bought through Humble Bundle with download links. These are just regular downloads, not Steam keys. To find the Steam key for Cortex Command, scroll all the way down to where it shows which bundles you have bought. Cortex Command was in Humble Bundle 2 so click on that one. Now on this new page you will see a link saying “click here for Steam keys”, do so to redeem your Cortex Command key.

    Hope this helps someone :)

    P.S. Congratulations and thanks Data for making this amazing unique game!

  9. Asatruer - # September 28th, 2012 at 7:49 pm

    Conga Rats!

  10. Adriaan - # September 28th, 2012 at 7:53 pm

    Congrats! Nice trailer too!

  11. CC4E - # September 28th, 2012 at 7:55 pm

    NICE WORK!

    changelog? :)

  12. Kitanode - # September 28th, 2012 at 7:58 pm

    Well done everybody at Data Realms, this game deserves to be huge!

  13. rochyroch - # September 28th, 2012 at 8:31 pm

    Thanks to all that was involved!
    I love it!

  14. Guest - # September 28th, 2012 at 8:38 pm

    Can’t wait for the Linux version. I hope there will not be such delays in the future, like the last one ( over 11 months ).

  15. Kynrael - # September 28th, 2012 at 8:50 pm

    Congrats !!

  16. Stophe - # September 28th, 2012 at 8:51 pm

    Yay. At least. I’m so happy you fulfilled your dream and that of the community.
    Give yourself a well-deserved pat on the back, Data, while we test this baby!

  17. Data - # September 28th, 2012 at 8:57 pm

    Thanks guys; there’s some known bugs popping up already that i’m working on fixing. Luckily it’s very easy to update through steam. Will let everyone know when the fixed version is out

  18. Jack - # September 28th, 2012 at 9:25 pm

    And The Fun Begins…

    Thanks you Dan

  19. CrazedFanatic - # September 28th, 2012 at 9:52 pm

    High five, Data! I knew you would do it! I knew you would get this great game on steam!

  20. hibuser - # September 28th, 2012 at 10:03 pm

    Hi,
    the Steam key is available in HumbeBundle2 now. But the normal Linux package is still dated 2011-08-05! Would be great if you could update that as well.

    Thanks

  21. Valdrrak - # September 28th, 2012 at 10:19 pm

    awesome CC is one of the best games around, However is it more stable now? like with the massive slow downs with big battles?

  22. raven - # September 28th, 2012 at 10:34 pm

    Amazing work! i love it!

    I’m just waiting for the linux release. Please don’t let it be 11 months without releasing anything… the last one was on 2011-08-05.

    Or if you plan on do such a thing, say it. that way I would have put my money in other site, meanwhile. Because I feel betrayed.

  23. tYyPpI - # September 28th, 2012 at 11:19 pm

    Just finished a campaign, it’s way more fun attacking/defending bases than the simple skirmish defense that I’ve mostly played in the past. And speaking of bases, I’m really impressed with the AI bases, combined with the awesome fog of war there can be some nasty surprises in there. ^^

  24. Gruz - # September 28th, 2012 at 11:45 pm

    Congrats Data! So glad it’s finally out!

  25. phosphoer - # September 29th, 2012 at 12:55 am

    Congrats! Been waiting for this since I purchased in 09! : D

  26. Pieman280 - # September 29th, 2012 at 1:42 am

    I seem to be having a lot of trouble with trying to remember how I bought the game a long time ago, as I’ve gone through several Emails including one that was lost when the provider got bought out. Sadly it looks like my free key wont arrive anytime soon. :(

    However I think that it is an amazing accomplishment to get this game put out in steam, and I congratulate you on getting this far data! I hope CC get lots of new fans through steam, it deserves more fans. :)

  27. Jeff - # September 29th, 2012 at 2:40 am

    Not sure where bug reports are supposed to go, but in the massacre scenario in the mac build on “hard”, the AI enemies never actually show up. It just stays at 50 enemies to go forever.

  28. SamJ - # September 29th, 2012 at 4:27 am

    Yes!Final Cortex Command! Good Job on this great game ^^

  29. glata10 - # September 29th, 2012 at 5:56 am

    YEs finally! But do you have a changelog maybe?

  30. Jeff - # September 29th, 2012 at 6:25 am

    A few more bugs (is there a form somewhere I should be putting these?). All occurred in Mac OSX, in the build from the Humble Indie Bundle if that makes a difference.

    In campaign mode:

    - AIs do not lose brains when out of money – they sell a pretend brain (doesn’t count against their total).
    - On one map (dvorak caves) I received a truly massive base, that I did not build, and that the AI did not have when I took it from them. (Eg. it was built after I took the map).
    - On dvorak caves, with my truly massive base (see above), my troops would sometimes spontaneously gib, I presume because their numbers hit a cap of some kind. This was not a problem because I had so many of them thanks to the random base until my BRAIN spontaneously gibbed, causing me to lose control of the area.
    - Various maps: The AI comander and his drone will occasionally spaz out and begin shooting wildly in all directions (or fixedly in one specific direction) upon landing. Typically when doing this, they are immune to normal weapons fire and must be killed by crushing them with spaceships and similar means.

  31. Mangostaniko - # September 29th, 2012 at 7:15 am

    woohoo!! :D
    Congratulations, this is just amazing!!
    and happy birthday Data :)

  32. Mooseral - # September 29th, 2012 at 9:59 am

    aah the mouse acceleration is still weird! Pretty sweet though, must be exciting for you to get this out the door! I’ve been around since only around build 13, I can only imagine what it feels like to finally git ‘er done.

  33. vkazanov - # September 29th, 2012 at 11:16 am

    The game looks really interesting. Can’t wait for Linux version!

  34. karmel - # September 29th, 2012 at 12:56 pm

    hm… still a lot of bugs. (mouse issues in fullscreen, jetpacks way underpowered, a.i. gets stuck or doesn’t move at all on some maps …)
    it seems the programmer grew tired of the project (understandable, after 11 years…).
    i wish all the best for the steam release, but bear in mind that people who buy a game expect it to work much smoother than it does now.
    i hope there will be more updates coming soon, don’t just walk away now – so close to the finish line.

  35. MaximDude - # September 29th, 2012 at 2:17 pm

    Sweet job Dan, CC has made a long way since I got to it at build 8, good to see it finally come to an official release.
    I hope to see new stuff from you soon.

  36. Cicero - # September 29th, 2012 at 2:22 pm

    Congrats! Once I’m done my paper I’ll start playing straight away :)

  37. yobobjm - # September 29th, 2012 at 2:25 pm

    Thanks for all the hard work, you guys are amazing!

  38. slime - # September 29th, 2012 at 3:03 pm

    congratulation. This game is so great and im happy to finaly see it released.

    That being said, i remember seeing in the concept art hint of a story. do you still intend to include it eventually?

    Actually, i think the current campaign fit more considering the fact that 99% of the protagonist are remote controled body. imagine what a conversation between two of them would sound like.

    anyway good jobs man! i had been waiting for a game exactly like this for a loooong time.

  39. Ix - # September 29th, 2012 at 3:23 pm

    Congratulations!! You must be so proud!

  40. Skylar Wolf (MrFastZombie) - # September 29th, 2012 at 3:25 pm

    I am glad to see you have got to 1.0! But is there a change log anywhere?

  41. swm9475 - # September 29th, 2012 at 3:35 pm

    I can not get a steam key :(

  42. foxie - # September 29th, 2012 at 8:46 pm

    Congratulations to all who made this awesome game and community possible! May you have happy trails! :)
    I just freakin’ LOVE IT when someone or something good genuinely wins! Such a warm, fuzzy feeling. ^_^

  43. SparkoCM - # September 29th, 2012 at 9:08 pm

    Data, congratulations finally you have achieved your dream and grant many players countless hours of fun, many more to come. I would like to personally thank for this great game, it’s a piece of art also to all the modders and the team behind this fantastic experience.

  44. dfgh - # September 29th, 2012 at 10:04 pm

    Worst “1.0″ since Minecraft “1.0″

    WHAT

    A

    JOKE

  45. Aas - # September 30th, 2012 at 12:26 am

    Finally some word about the linux port. I’m crossing fingers for you to finish that as well!
    Congratulation to 1.0!

  46. Data - # September 30th, 2012 at 1:54 am

    dfgh, please don’t be rude. what does 1.0 imply? to me: a complete product. not a polished, or perfect piece of software. I think it applies to CC’s current state well, as it did to minecraft.

  47. Jake - # September 30th, 2012 at 4:14 am

    Hi so if you go to the like that says right here is that the full version

  48. Someone64 - # September 30th, 2012 at 4:32 am

    Jeff, post it in the forums.

  49. Jake - # September 30th, 2012 at 4:53 am

    I figured out how to get the key (sorry for the dumb question) but it will still be available with mods right? (im asking because i have a mac so i’ve never added a mod for a steam game)

  50. AKoverlord - # September 30th, 2012 at 5:15 am

    being 1.0, after 11 years in the works, I expected a credits tab! I actually looked forward to that for some reason

  51. SD - # September 30th, 2012 at 6:38 am

    Excited for Linux!! I know that Steam is supposed to magically land on Linux any day now, but I’ve been supporting (and using!) Desura’s Linux client for nearly a year now, and am really happy with it, and the service. It’s the only DRM-free Steam-like that Linux has ever had. Is there any chance of distribution of CC through Desura for us Linux dudes & dudettes? Further, is there any chance of a Desura key for our HIB purchase? I was able to buy Trine in the Frozenbyte bundle and redeem it via Desura, and Trine 2 via Humble Store and redeem it on Desura once it landed there. Thank you for the hard work, and I’m keen to give it a good playthrough once it’s available to me.

  52. SN3AKYf0x - # September 30th, 2012 at 6:39 am

    It says online multi-player on the steam page as well as local co op, is this a example of things to come or just incorrect?
    Also great game btw would love love love to see online as a feature.

  53. crispy - # September 30th, 2012 at 8:49 am

    Wow.
    Eleven years huh?
    I think cortex command may have just had the longest developement time of any indie game ever.
    Congratulations, data on a (technically) finished game!

    “Don’t bother” they said..
    “It’ll never get finished” they said..

  54. Snick0rz - # September 30th, 2012 at 10:26 am

    Welcome to Cortex Command 1. After eleven years in development, hopefully it will have been worth the wait.

    All jokes aside, I’m so fucking happy to finally play one of my most loved games on Steam. Thank you Data for sitting through all this and not giving up. You are awesome!

  55. Zardoz - # September 30th, 2012 at 3:39 pm

    5 years creating a game. 6 living life in america.
    nice job

  56. Benedict Ng - # September 30th, 2012 at 4:31 pm

    Success story like this keeps me motivated to not give up being an indie game developer regardless of how tough things can get. Congratulations (:

  57. Sseatris - # September 30th, 2012 at 11:02 pm

    Two things, One; Data has talked to us more in these comments than in 11 years of development, awesome. =) Two; HIB site says they have exhausted all available steam keys. … Onos! How do we get our keys? Will they update at some point? Thanks

  58. gruese - # October 1st, 2012 at 7:30 am

    As someone who also turned 30 lately: Congratulations! I will enjoy playing your game very much.

  59. Seanog24 - # October 1st, 2012 at 9:29 am

    Hey guys, you say in the changelog that there’s a mousefix , I’m delighted that you’ve reached 1.0 , and it is great – but you haven’t fixed the issue really , unless you didnt know about it. I used to play on a laptop with a Microsoft Comfort something-or-other mouse , now I play on a Tower built by myself with a Logitech G500 , and the Mouse Acceleration in the game , is WAYYYYY off , you move the mouse slow (even on 2800DPI) and the ingame cursor won’t move a pixel , you move the mouse quickly? and if there wasn’t a border on your screen the mouse cursor would be lost forever , as it instantly goes to the farthest end of the screen in whatever direction you pull! Now , i’m sorry to be complaining, but honestly I actually CANNOT play the game like this, i cant aim , or build anything without the mouse not moving, or just going a mile farther than i asked it , please , as this is now come to your attention , could you fix that? I don’t think it’s a driver issue.

  60. Data - # October 1st, 2012 at 11:59 am

    sneakyfox.. please note that it does not say “online” anywhere on the steam page

  61. Frank - # October 1st, 2012 at 6:37 pm

    Great release, my only gripe is the vertical splitscreen.

  62. Spaaaace - # October 1st, 2012 at 7:01 pm

    Seanog24 in the windows control panel mouse settings, deactivate “Enhance Pointer Precision” That seems to drastically improve performance with Logitech G500’s on cortex.

  63. La persona - # October 1st, 2012 at 8:20 pm

    Well, I think what you really should manage to do in future versions is Multi-core support for at last 4 cores, I have Quad 1,4 Ghz and Im srsly mad,same as a lot of people, cause i cant play it with no lags, freaking me out!! GL in the future and sry for my english

  64. Guest - # October 1st, 2012 at 8:41 pm

    Where’s the Linux version? It’s getting really late and this just kind of shows why this isn’t worthy of support for Linux users. I gladly buy Gaijin, Subset or Gaslamp titles, but this is just a joke.

  65. Numgun - # October 1st, 2012 at 11:59 pm

    I’ve been following the progress of CC for a long time and now when I hear that its out on Steam, that presents a massive opportunity.

    Dan, if you can get your game on Steam Workshop (http://steamcommunity.com/workshop/), I will happily make your game extremely popular by creating mods unlike anything you’ve seen before.

    I only ask of you to remove any hard-coded instances of all vanilla content, so it would be possible to make a true Total Conversion, which you could actually start from scratch without any vanilla graphic, sound, actor, MOPixel interfering the overhaul.

    I’ve got big ideas, Dan, if you do the two things above, I’ll make them happen.

  66. Numgun - # October 2nd, 2012 at 8:52 am

    Actually, I take back what I said above. I had Steam Workshop confused with Mann Co Store.

    Modding is hard work and takes time, so I thought there was a possibility to put my skills to use and earn compensation in return.

    I can’t and wouldn’t do it for free for CC anymore, because of the issue mentioned above about the hardcoded content, lots of bugs and the fundamental game and gameplay design is just bad or lame.

  67. aniceguy - # October 2nd, 2012 at 11:15 am

    I don’t believe in your Linux version promises anymore. I heard the “we’re working on it” for the last 2 years. You took our money and so far didn’t deliver anything that is playable without critical issues.

  68. RooTer - # October 2nd, 2012 at 8:54 pm

    Lack of linux version is really a pain (hate dualbooting, especially just to play).

    Kinda shame that there is no story mode, but still great game.

  69. Posixoddity - # October 3rd, 2012 at 5:01 am

    Man reading through these comments there is a lot of people complaining about how bad the release of 1.0 is. This is fantastic, I’ve been playing since B23, following the modding community, generally having a great time, and the release of 1.0 is, as mentioned above, to me like the release of 1.0 for minecraft. The game is not perfect, but this is a huge step, and a “completed” milestone is a great thing to achieve. This game has been one that has never bored me, and has been incredible since I bought it. I can’t say enough good things about this. This game literally put me on my career path, I started with LUA playing around with this mod and have since learned about five other languages. Thank you so much for all that you have done. Respect +10000

  70. Posixoddity - # October 3rd, 2012 at 5:05 am

    EDIT: Can’t believe that I missed that video, saw the Unitec mod in there, simply brilliant. Fantastic video. For those that don’t know, forums.datarealms.com is the community site, the tabs mod releases and scene releases are great sources of awesome stuffs.

  71. Data - # October 3rd, 2012 at 5:11 am

    Posix: We made this game for gentlemen/scholars like yourself. Thanks for the heartwarming comments – and keep up the programming!

  72. CandyFace - # October 3rd, 2012 at 4:18 pm

    Have also been playing since b23 and when i saw 1.0 was going to release VERY soon then my exitement broke my focus on everything else, playing cortex command is what i live for. it’s like the stickmen doodles i was drawing yyyears ago. game is so great and 1.0 make some excellent improvements. although i hope to see a update soon :)
    can’t get enough of updates… updates, it’s like eating cake i simply can’t get enough of it :O (Om nom nom)

    keep your heart beating and push it to the limit.

  73. funkmaster - # October 3rd, 2012 at 6:47 pm

    just bought it, after seeing the gameplay vid, and would really like to play it , but as SEANOG24 i also have G500 mouse and can’t get off the main menu screen, so unplayable for myself, i have tried the “workaround” it slightly improves the situtation as in i can quit, noticed the topic of this mouse lag statrted about 2 years back, hoping fix is not that long, :) Also not going to fullscreen? a fix would be appericated.
    anyhow looking forward to playing..

  74. MaxHambo - # October 3rd, 2012 at 7:03 pm

    I have been playing this game since (about) B21 and I have never gotten bored of it, I love the mods and most of all the community it lives in…Data I hope you make millions, because damn you deserve it.

  75. Darathem - # October 3rd, 2012 at 11:14 pm

    My brother and I put our money in later on in Cortex Command’s development, and watched it grow. Now its become something incredible– the mods I’ve seen created for it are amazing, and its really inspired my brother to create some pretty stunningly terrible ones of his own. (Not really terrible, just overpowered and ridiculously broken– to the point where he’s too embarrassed to upload them to the forum)

    Since we’re both in Korea right now we can’t exactly grab it and download it, not yet. But we’re both really looking forward to trying it out when we get home. We will not be disappointed because honestly the game was great before it had metagame content, regardless of any minor bugs it had. Its always been pretty amazing– we said right at the start that it was like a dream. I mean really– tactical side scrolling strategic shooter indeed.

    Never have we ever thought about the possibility that it might have been a waste of cash. We bought the unfinished product and here it is now, nearly finished.

    Thanks for sticking with it, Data, and congratulations on hitting release 1.0! There are some bugs it has that need fixing, but I know you can manage that. Good luck in all your future endeavors.

  76. ZevN47 - # October 4th, 2012 at 2:15 am

    WOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooOOOOOOOOO!! CONGRATS GUYS!

    However, that trailer really makes me want CC 3D :)

  77. Zaught - # October 4th, 2012 at 10:30 am

    Awesome, good job!

  78. Nico - # October 4th, 2012 at 6:40 pm

    From 1.0 I expected a little more I guess.

    It’s basically same as the last build with some minor things added.

    Kind of disappointing, but congrats anyway

  79. archaicj - # October 4th, 2012 at 9:41 pm

    Mouse acceleration remains a problem. How is this still a “thing” after 2 years?

  80. dnide - # October 5th, 2012 at 4:29 am

    The licensing system isn’t working for us who purchased the game back in 2009. Sucks that we supported the project early on and do not get a Steam key.

  81. sparrow - # October 5th, 2012 at 5:36 am

    Fullscreen is still an issue :(
    When you try to use it, the screen is just goes black, but the game is not freezing – you can hear sounds and music. The screen in this mode just doesn’t refresh.

  82. Data - # October 5th, 2012 at 9:48 am

    Everyone gets a steam key, as stated in this blog post. Send an email to support@datarealms.com and we’ll help you (should be a steam key button in the lic site once you log in though)

  83. Manuel - # October 7th, 2012 at 2:35 pm

    First let my say: THANK YOU!

    It took so long and the linux version was so buggy. And then after some time when i doubted you would ever realese a playable linux version. This happens! Thats awsome.

    I just hope you will be a bit quicker in releasing linux versions of future bug fixes :-)

    Thanks

  84. Manuel - # October 7th, 2012 at 5:22 pm

    Ok That said:

    First anyoing bug: Game crashes with when there is much firefighting….:

    manuel@kobold /mnt/data/games/linux/cortex $ ./CortexCommand
    Attempting to start ALSA sound driver
    Initialized sound against ALSA sound driver.
    [Error] OpenAL Error: Invalid Value.
    [Error] OpenAL Error: Invalid Value.
    ./CortexCommand: line 4: 20056 Aborted ./CortexCommand.bin “$@”

  85. Manuel - # October 7th, 2012 at 5:27 pm

    Attempting to start ALSA sound driver
    Initialized sound against ALSA sound driver.
    [Error] OpenAL Error: Invalid Value.
    Shutting down Allegro due to signal #11
    ./CortexCommand: line 4: 20446 Segmentation fault ./CortexCommand.bin “$@”

    Is there a bugtracker somewhere ?

  86. Paul - # October 12th, 2012 at 2:09 am

    I have always loved this game! thanks for your work!

    Im having fullscreen problems! but otherwise great! <3

  87. Manuel - # October 13th, 2012 at 7:22 pm

    OK i got the 32 bit version running but we need more scenario maps. thers only one map per mode thats clearly not enough :-) i would prefer 6 or seven. Does to maps frpm b27 work with 1.rc1 ?

  88. LucarioKiller - # October 23rd, 2012 at 6:26 pm

    …great…I’ like to see what there is in datarealms fan forum but I can’t…I’m happy for you data and all the others,BUT IF YOU DON’T DO A UPDATE SOON,I’LL GO BACK TO THE FORUMS =3

  89. Jake - # November 27th, 2012 at 6:34 pm

    WOW Imagine the 3d parts of this trailer were… REAL in cortex they should make another one called Cortex Command 3D and make it like the trailer…