Posted by Data in Cortex Command - September 28th, 2012
While still in high school (“gymnasiet”) back in Sweden, I vowed to myself to make a game I wanted to play and that I would be proud to call a complete product.

Today, after eleven+ years (I just turned 30) and the help of some extremely talented collaborators, I have fulfilled that vow! Yes, Cortex Command 1.0 is now available on this site (below), on Steam, and on GamersGate! Everyone who has previously bought the game in any way can get a Steam key, right here.

UPDATE: Terribly sorry, but the Linux build is still on its way. Hope to have it up ASAP. It is being actively worked on right now! They’re now up

UPDATE 2: Humble Bundle owners of CC can get a steam key directly on their HIB download pages.

Cortex Command 1.0, baby

Buy the 1.0 here:
Buy and play Cortex Command!

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89 Responses to “Cortex Command 1.0 is OUT!”

  1. SD - # September 30th, 2012 at 6:38 am

    Excited for Linux!! I know that Steam is supposed to magically land on Linux any day now, but I’ve been supporting (and using!) Desura’s Linux client for nearly a year now, and am really happy with it, and the service. It’s the only DRM-free Steam-like that Linux has ever had. Is there any chance of distribution of CC through Desura for us Linux dudes & dudettes? Further, is there any chance of a Desura key for our HIB purchase? I was able to buy Trine in the Frozenbyte bundle and redeem it via Desura, and Trine 2 via Humble Store and redeem it on Desura once it landed there. Thank you for the hard work, and I’m keen to give it a good playthrough once it’s available to me.

  2. SN3AKYf0x - # September 30th, 2012 at 6:39 am

    It says online multi-player on the steam page as well as local co op, is this a example of things to come or just incorrect?
    Also great game btw would love love love to see online as a feature.

  3. crispy - # September 30th, 2012 at 8:49 am

    Wow.
    Eleven years huh?
    I think cortex command may have just had the longest developement time of any indie game ever.
    Congratulations, data on a (technically) finished game!

    “Don’t bother” they said..
    “It’ll never get finished” they said..

  4. Snick0rz - # September 30th, 2012 at 10:26 am

    Welcome to Cortex Command 1. After eleven years in development, hopefully it will have been worth the wait.

    All jokes aside, I’m so fucking happy to finally play one of my most loved games on Steam. Thank you Data for sitting through all this and not giving up. You are awesome!

  5. Zardoz - # September 30th, 2012 at 3:39 pm

    5 years creating a game. 6 living life in america.
    nice job

  6. Benedict Ng - # September 30th, 2012 at 4:31 pm

    Success story like this keeps me motivated to not give up being an indie game developer regardless of how tough things can get. Congratulations (:

  7. Sseatris - # September 30th, 2012 at 11:02 pm

    Two things, One; Data has talked to us more in these comments than in 11 years of development, awesome. =) Two; HIB site says they have exhausted all available steam keys. … Onos! How do we get our keys? Will they update at some point? Thanks

  8. gruese - # October 1st, 2012 at 7:30 am

    As someone who also turned 30 lately: Congratulations! I will enjoy playing your game very much.

  9. Seanog24 - # October 1st, 2012 at 9:29 am

    Hey guys, you say in the changelog that there’s a mousefix , I’m delighted that you’ve reached 1.0 , and it is great – but you haven’t fixed the issue really , unless you didnt know about it. I used to play on a laptop with a Microsoft Comfort something-or-other mouse , now I play on a Tower built by myself with a Logitech G500 , and the Mouse Acceleration in the game , is WAYYYYY off , you move the mouse slow (even on 2800DPI) and the ingame cursor won’t move a pixel , you move the mouse quickly? and if there wasn’t a border on your screen the mouse cursor would be lost forever , as it instantly goes to the farthest end of the screen in whatever direction you pull! Now , i’m sorry to be complaining, but honestly I actually CANNOT play the game like this, i cant aim , or build anything without the mouse not moving, or just going a mile farther than i asked it , please , as this is now come to your attention , could you fix that? I don’t think it’s a driver issue.

  10. Data - # October 1st, 2012 at 11:59 am

    sneakyfox.. please note that it does not say “online” anywhere on the steam page

  11. Frank - # October 1st, 2012 at 6:37 pm

    Great release, my only gripe is the vertical splitscreen.

  12. Spaaaace - # October 1st, 2012 at 7:01 pm

    Seanog24 in the windows control panel mouse settings, deactivate “Enhance Pointer Precision” That seems to drastically improve performance with Logitech G500’s on cortex.

  13. La persona - # October 1st, 2012 at 8:20 pm

    Well, I think what you really should manage to do in future versions is Multi-core support for at last 4 cores, I have Quad 1,4 Ghz and Im srsly mad,same as a lot of people, cause i cant play it with no lags, freaking me out!! GL in the future and sry for my english

  14. Guest - # October 1st, 2012 at 8:41 pm

    Where’s the Linux version? It’s getting really late and this just kind of shows why this isn’t worthy of support for Linux users. I gladly buy Gaijin, Subset or Gaslamp titles, but this is just a joke.

  15. Numgun - # October 1st, 2012 at 11:59 pm

    I’ve been following the progress of CC for a long time and now when I hear that its out on Steam, that presents a massive opportunity.

    Dan, if you can get your game on Steam Workshop (http://steamcommunity.com/workshop/), I will happily make your game extremely popular by creating mods unlike anything you’ve seen before.

    I only ask of you to remove any hard-coded instances of all vanilla content, so it would be possible to make a true Total Conversion, which you could actually start from scratch without any vanilla graphic, sound, actor, MOPixel interfering the overhaul.

    I’ve got big ideas, Dan, if you do the two things above, I’ll make them happen.

  16. Numgun - # October 2nd, 2012 at 8:52 am

    Actually, I take back what I said above. I had Steam Workshop confused with Mann Co Store.

    Modding is hard work and takes time, so I thought there was a possibility to put my skills to use and earn compensation in return.

    I can’t and wouldn’t do it for free for CC anymore, because of the issue mentioned above about the hardcoded content, lots of bugs and the fundamental game and gameplay design is just bad or lame.

  17. aniceguy - # October 2nd, 2012 at 11:15 am

    I don’t believe in your Linux version promises anymore. I heard the “we’re working on it” for the last 2 years. You took our money and so far didn’t deliver anything that is playable without critical issues.

  18. RooTer - # October 2nd, 2012 at 8:54 pm

    Lack of linux version is really a pain (hate dualbooting, especially just to play).

    Kinda shame that there is no story mode, but still great game.

  19. Posixoddity - # October 3rd, 2012 at 5:01 am

    Man reading through these comments there is a lot of people complaining about how bad the release of 1.0 is. This is fantastic, I’ve been playing since B23, following the modding community, generally having a great time, and the release of 1.0 is, as mentioned above, to me like the release of 1.0 for minecraft. The game is not perfect, but this is a huge step, and a “completed” milestone is a great thing to achieve. This game has been one that has never bored me, and has been incredible since I bought it. I can’t say enough good things about this. This game literally put me on my career path, I started with LUA playing around with this mod and have since learned about five other languages. Thank you so much for all that you have done. Respect +10000

  20. Data - # October 3rd, 2012 at 5:11 am

    Posix: We made this game for gentlemen/scholars like yourself. Thanks for the heartwarming comments – and keep up the programming!

  21. Posixoddity - # October 3rd, 2012 at 5:05 am

    EDIT: Can’t believe that I missed that video, saw the Unitec mod in there, simply brilliant. Fantastic video. For those that don’t know, forums.datarealms.com is the community site, the tabs mod releases and scene releases are great sources of awesome stuffs.

  22. CandyFace - # October 3rd, 2012 at 4:18 pm

    Have also been playing since b23 and when i saw 1.0 was going to release VERY soon then my exitement broke my focus on everything else, playing cortex command is what i live for. it’s like the stickmen doodles i was drawing yyyears ago. game is so great and 1.0 make some excellent improvements. although i hope to see a update soon 🙂
    can’t get enough of updates… updates, it’s like eating cake i simply can’t get enough of it :O (Om nom nom)

    keep your heart beating and push it to the limit.

  23. funkmaster - # October 3rd, 2012 at 6:47 pm

    just bought it, after seeing the gameplay vid, and would really like to play it , but as SEANOG24 i also have G500 mouse and can’t get off the main menu screen, so unplayable for myself, i have tried the “workaround” it slightly improves the situtation as in i can quit, noticed the topic of this mouse lag statrted about 2 years back, hoping fix is not that long, 🙂 Also not going to fullscreen? a fix would be appericated.
    anyhow looking forward to playing..

  24. MaxHambo - # October 3rd, 2012 at 7:03 pm

    I have been playing this game since (about) B21 and I have never gotten bored of it, I love the mods and most of all the community it lives in…Data I hope you make millions, because damn you deserve it.

  25. Darathem - # October 3rd, 2012 at 11:14 pm

    My brother and I put our money in later on in Cortex Command’s development, and watched it grow. Now its become something incredible– the mods I’ve seen created for it are amazing, and its really inspired my brother to create some pretty stunningly terrible ones of his own. (Not really terrible, just overpowered and ridiculously broken– to the point where he’s too embarrassed to upload them to the forum)

    Since we’re both in Korea right now we can’t exactly grab it and download it, not yet. But we’re both really looking forward to trying it out when we get home. We will not be disappointed because honestly the game was great before it had metagame content, regardless of any minor bugs it had. Its always been pretty amazing– we said right at the start that it was like a dream. I mean really– tactical side scrolling strategic shooter indeed.

    Never have we ever thought about the possibility that it might have been a waste of cash. We bought the unfinished product and here it is now, nearly finished.

    Thanks for sticking with it, Data, and congratulations on hitting release 1.0! There are some bugs it has that need fixing, but I know you can manage that. Good luck in all your future endeavors.

  26. ZevN47 - # October 4th, 2012 at 2:15 am

    WOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooOOOOOOOOO!! CONGRATS GUYS!

    However, that trailer really makes me want CC 3D 🙂

  27. Zaught - # October 4th, 2012 at 10:30 am

    Awesome, good job!

  28. Nico - # October 4th, 2012 at 6:40 pm

    From 1.0 I expected a little more I guess.

    It’s basically same as the last build with some minor things added.

    Kind of disappointing, but congrats anyway

  29. archaicj - # October 4th, 2012 at 9:41 pm

    Mouse acceleration remains a problem. How is this still a “thing” after 2 years?

  30. dnide - # October 5th, 2012 at 4:29 am

    The licensing system isn’t working for us who purchased the game back in 2009. Sucks that we supported the project early on and do not get a Steam key.

  31. Data - # October 5th, 2012 at 9:48 am

    Everyone gets a steam key, as stated in this blog post. Send an email to support@datarealms.com and we’ll help you (should be a steam key button in the lic site once you log in though)

  32. sparrow - # October 5th, 2012 at 5:36 am

    Fullscreen is still an issue 🙁
    When you try to use it, the screen is just goes black, but the game is not freezing – you can hear sounds and music. The screen in this mode just doesn’t refresh.

  33. Manuel - # October 7th, 2012 at 2:35 pm

    First let my say: THANK YOU!

    It took so long and the linux version was so buggy. And then after some time when i doubted you would ever realese a playable linux version. This happens! Thats awsome.

    I just hope you will be a bit quicker in releasing linux versions of future bug fixes 🙂

    Thanks

  34. Manuel - # October 7th, 2012 at 5:22 pm

    Ok That said:

    First anyoing bug: Game crashes with when there is much firefighting….:

    manuel@kobold /mnt/data/games/linux/cortex $ ./CortexCommand
    Attempting to start ALSA sound driver
    Initialized sound against ALSA sound driver.
    [Error] OpenAL Error: Invalid Value.
    [Error] OpenAL Error: Invalid Value.
    ./CortexCommand: line 4: 20056 Aborted ./CortexCommand.bin “$@”

  35. Manuel - # October 7th, 2012 at 5:27 pm

    Attempting to start ALSA sound driver
    Initialized sound against ALSA sound driver.
    [Error] OpenAL Error: Invalid Value.
    Shutting down Allegro due to signal #11
    ./CortexCommand: line 4: 20446 Segmentation fault ./CortexCommand.bin “$@”

    Is there a bugtracker somewhere ?

  36. Paul - # October 12th, 2012 at 2:09 am

    I have always loved this game! thanks for your work!

    Im having fullscreen problems! but otherwise great! <3

  37. Manuel - # October 13th, 2012 at 7:22 pm

    OK i got the 32 bit version running but we need more scenario maps. thers only one map per mode thats clearly not enough 🙂 i would prefer 6 or seven. Does to maps frpm b27 work with 1.rc1 ?

  38. LucarioKiller - # October 23rd, 2012 at 6:26 pm

    …great…I’ like to see what there is in datarealms fan forum but I can’t…I’m happy for you data and all the others,BUT IF YOU DON’T DO A UPDATE SOON,I’LL GO BACK TO THE FORUMS =3

  39. Jake - # November 27th, 2012 at 6:34 pm

    WOW Imagine the 3d parts of this trailer were… REAL in cortex they should make another one called Cortex Command 3D and make it like the trailer…