Archive for October, 2012


Posted by Data in Cave Vehicle Engine, Cortex Command - October 13th, 2012

Hey guys, here’s a really significant update on the Cave Vehicle Engine project we are working on, in addition to polishing up Cortex Command 1.0! There is now a fully functional, yet unpolished (sound familiar?) robot/actor editor in there. I will let the lead engineer and tech designer Miro Adamus demonstrate how it works in this video:



Posted by Data in Cortex Command - October 6th, 2012

Cortex Command’s Linux builds are now updated to the 1.0 version! You can find them in the licensing area, or on your Humble Bundle download pages. Let us know how it works and if you run into any trouble. Hope you enjoy!

We know the learning curve for getting into the game is still steep, and we’re working on making it more accessible. In the mean time, here’s a nice action packed tutorial for how to play the damn thing :] Thanks to @xxXChaosKingXxx for putting it together: