Posted by Data in Cave Vehicle Engine, Cortex Command - January 10th, 2012

Told you we’d be doing videos from here on out! 🙂 Enjoy:

Play with it yourself!
Download CVE Test Build 15!

You can follow any responses to this entry through the RSS 2.0 feed.
Both comments and pings are currently closed.

27 Responses to “Cave Vehicle Engine Build 15”

  1. Mooseral - # January 10th, 2012 at 5:51 pm

    Well, this is intriguing.

  2. Akoverlord - # January 10th, 2012 at 8:49 pm

    when will we see that coalition dropship in cortex command?
    its looking pretty nice

  3. Flex - # January 11th, 2012 at 12:17 am

    CC finished this year? Oh wow.
    CVE looks amazing this far.

  4. Pumone - # January 11th, 2012 at 4:27 am

    Cortex Command becomes everyday more and more funny! Keep it up, you are fantastic guys!

  5. Block - # January 11th, 2012 at 4:40 am

    I like your voice and sort of laid back style. Hope we get more frequent updates now 🙂

  6. alphagamer774 - # January 11th, 2012 at 8:16 am

    THIS YEAR? That should be interesting. Physics look kewl too.

  7. qubodup - # January 11th, 2012 at 9:25 am

    Great video update! Good audio quality and voice. If you’re not sure whether/how to include social blah blah in the video, check out Wolfire’s weekly release videos, they do a great job at not being annoying but telling the basics, which can be useful to a first-contact-with-the-project-video-viewer player.

    ETA for pre-order? 🙂

    Are Linux releases planned at some point for this project?

  8. robinl - # January 11th, 2012 at 9:51 am

    Just think of all the hilariously awesome possibilities.
    I can’t wait for an actual game to come out of this project!

  9. WarStalkeR - # January 11th, 2012 at 10:48 am

    Complete Win! It brings Cortex Command on completely new level 😀

  10. Airburst - # January 11th, 2012 at 10:57 am

    Looks fun
    I can’t wait to try it out

  11. Steve - # January 11th, 2012 at 11:08 am

    Pretty sick.

  12. okay - # January 11th, 2012 at 2:00 pm

    Airburst you can try it out….


  13. Brad - # January 11th, 2012 at 3:23 pm

    Data, I just really want you to release more blog posts, I feel like you fall of the the face of the earth sometimes. From a concerned fan of DR

  14. t-cod - # January 11th, 2012 at 4:12 pm

    how do you add new items to the game. like you stated. “you can draw something in paint and the engine will render it into the game.”

  15. Johnbon - # January 11th, 2012 at 4:30 pm

    Glad to see you guys are still alive.

  16. sargentscythe - # January 11th, 2012 at 10:28 pm

    Through the whole video:
    Oh my f___ing god… Oh my f___ing god… Oh my f___ing god…

  17. Alex - # January 12th, 2012 at 12:20 am

    any idea if/when it will be ready on mac/linux?

  18. Footkerchief - # January 12th, 2012 at 10:51 am

    The combination of physics and real-time deformation is pretty damn cool. Does it work with static forces too? Like can a single object (e.g. a simple bridge) snap in half from having too much weight on it?

  19. soldierss666 - # January 12th, 2012 at 6:49 pm

    When will all this cool stuff be released? Or when will you guys release a new version ’cause this game is one of the most fun games i’ve ever played in my life, infinites times better than call of duty MW 1-2-3 (such overated garbage)if this game get popular and if you increase features (you can ask your fans for ideas BTW)it could be as popular as minecraft on my opinion.

  20. Data - # January 13th, 2012 at 1:08 am

    Footkerchief, if the bridge was built out of the physics objects, then sure it could be busted and fall apart. A suspension bridge made with flexible joints would be even cooler!

  21. Trystan - # January 13th, 2012 at 3:33 am

    More of these blog posts! Awesome!
    Thanks Data!

  22. Footkerchief - # January 13th, 2012 at 11:24 am

    I meant if a bridge was itself a single physics object — like if you just had a single Bridge.png and made an object out of it, could that object snap from a force in the middle? I’m asking because objects in the demo appear to be deformed by compressive forces (particles fly off when a corner hits the ground hard), but I was wondering if it also calculates bending/tensile forces (which I guess is a much harder problem).

  23. Data - # January 17th, 2012 at 4:41 am

    objects can bend, and be snapped in half completely! try out the build and see.

    that said, i do believe a bridge would behave more plausibly though if it was put together from several smaller components and pinned together with rigid joints.

  24. SCIUTO - # January 18th, 2012 at 1:31 pm

    Oh man,
    Ever since i lost the enthusiasm to check your website everyday for updates this is the first thing that intrigues me.
    Just do the cortex command with this engine please! The old engine feels so outdated. I don’t think it would matter for me to see it finished at this point

  25. Noah - # January 19th, 2012 at 6:34 pm

    “10 frickin’ years now.”
    You’re awesome, man.

  26. COMMANDERJG - # January 21st, 2012 at 9:48 am

    I wish it were for Mac ):

  27. BFB - # January 22nd, 2012 at 10:23 am

    This engine looks great.

    I just hope there will be a linux release