Posted by Data in Cortex Command - June 3rd, 2012

//////////////////////////////////////////////////////////////////////////////////////////
// Class: Atom
//////////////////////////////////////////////////////////////////////////////////////////
// Description: A point (pixel) that tests for collisions with a BITMAP's drawn
// pixels, ie not the key color. Owned and operated by other objects.
// Parent(s): Serializable.
// Class history: 02/22/2001 Atom created.

Above is how it all started, eleven and a half years ago. The Atom class was one of the first pieces of code I wrote for the Retro Terrain Engine, the custom, bitmap-based physics engine that Cortex Command is built upon.

This is the LAST public test build of this project, folks. The next one is going to be 1.0! This is a big milestone for us, and we’re proud and excited about how it has turned out. I will post a clip going through the new stuff (5 hour video?) soon. Just know that if you bought any version of the game before we switched to the Humble Store, you can log in with your old license key as password here:
http://licensing.datarealms.com/licensing/

The game is completely DRM-free these days, so the key is only good for getting access to the download. You can also change it to whatever other password you’d like.

For Humble Bundle/Store customers, the new build will be available on the same page as you downloaded it from before, as soon as those fine gentlemen roll out of bed this morning.

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159 Responses to “Cortex Command Test Build 27 is OUT”

  1. Visgean Skeloru - # August 22nd, 2012 at 8:38 pm

    I hate you! What is the point of this game?! There is no Linux build!!!!! OMG I regret buying your game so much! When you say you support linux it does not mean that you are going to release version for it once per year!!!

  2. Clefty Boy - # September 3rd, 2012 at 12:58 pm

    Mouse acceleration bug seems to happen in both full screen and windowed

    and when I go into a game using a controller I am stuck looking up (not the controller because it works perfect in the menu and everywhere else)

    and the ‘classic keyboard’ I cannot do anything at all no matter what I press

    So basically the game is completely unplayable for me right now… :/

  3. Aas - # September 8th, 2012 at 10:06 pm

    Shame on you DataRealms! All linux buyers are now mad at you. An you know it is for reason! So be men and tell us whether we ought to wait a couple of months more or just forget about this would be game!

  4. linuxgamer - # September 12th, 2012 at 7:40 pm

    This is getting ridiculous. Still no Linux build? Data Realms has to be one of the worst experiences I’ve had with an indie game company as a Linux gamer.

  5. NUX - # September 19th, 2012 at 6:28 pm

    Linux build plox?

  6. archl - # September 23rd, 2012 at 5:58 am

    Linux build have been broken for 1 year.

    Build 27, when will it to come out, and will it work?

  7. sprucey - # September 26th, 2012 at 10:44 am

    Over a year and no Linux build. Shameful.

  8. archaicj - # September 27th, 2012 at 3:10 am

    Mouse problem still exists for me in build 27. When is this getting fixed?