Posted by Data in Cortex Command - January 27th, 2012

Here’s the third and final part of the little miniseries on me implementing the Techs feature in the metagame. Polishing and some refactoring remains, but it works pretty well so far!

I might do more of these uncut programming recordings in the future.. but don’t hold your breath 😉

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22 Responses to “Finishing off the Techs implementation”

  1. soldierss666 - # January 27th, 2012 at 9:31 pm

    That was awesome! Thanks for the videos, ppls complained about you guys lacking with information about the developpement process and all but these videos just made us shut our f***ing mouth!

  2. Asklar - # January 27th, 2012 at 9:56 pm


    Ans aside from that, the Metagame just began looking better. CC final release will be kick-ass (and maybe not too far away in time, since it looks like Data is working hard =P!)

  3. Kanedoom - # January 27th, 2012 at 9:57 pm

    That is amazing! Everyone loves these videos.

  4. Akoverlord - # January 27th, 2012 at 10:33 pm

    Will cortex command ever have dual moniter support?
    my 3-4 player sessions can get kinda cluttered and confusing.

  5. Singismund - # January 28th, 2012 at 7:08 am

    Great Work!

    I’m just thinking that the drop crate shouldn’t be in dummy tech. I like to use it to drop weapons at a low cost.

    Can’t wait for the finished metagame!

  6. Singismund - # January 28th, 2012 at 7:15 am


    Can’t wait for the final result. When you said that you won’t be adding any more features to the game after build 27, does that mean that you won’t add any weapons, to for example, the browncoats? Their technology is sort lacking weapons.

  7. Data - # January 28th, 2012 at 3:28 pm

    No, we are definitely adding content and fleshing out the techs after B27… by ‘features’, i meant in the engine itself. Sorry for the confusion!

  8. Apnea - # January 28th, 2012 at 12:15 pm

    This actually rekindled some measure of interest for the game as far as I’m concerned. Great to see progress is made. Also a useful peek at programming.

  9. Mooseral - # January 28th, 2012 at 2:53 pm

    I don’t think there’s a split-screen game in existence with dual monitor support, although I’d love to be proven wrong. The generally applicable solution is to either plug your computer into a TV, or use a projector.

  10. Awwkaw - # January 30th, 2012 at 10:38 am

    i like how you can choose to play as undead in the campaign XD thats awsome

  11. Heat Blade - # January 30th, 2012 at 12:56 pm

    I bought this game yesterday, and i would like to say that you and your crew did great work, i just wanted to know when will you will be implementing “AI” in the campain?

    i dont mean to rush, im just really looking forward to that milestone. 🙂

    thanks and keep it up.

  12. Data - # February 1st, 2012 at 2:13 am

    The first swing at that will be in the next build, #27! Stay tuned to this dev log for that announcement – sign up your email at the top of the page

  13. Greipur - # February 2nd, 2012 at 9:41 am

    Interesting to watch your work flow and ideas even though I’m not into programming.

    Regarding the hit indication when your brain is damaged I’d not want the current version in-game as a player. Perhaps something more akin to FPS games would be better? (Bloody screen, so real!)

    Or, that you lose connection to whatever optic device your using on the battlefield. Corrupted pixels, parts of the screen starts to fade.

    Anything but the current version. Other than that I’m looking forward to the new implementations.

  14. McJahn - # February 11th, 2012 at 1:17 am


  15. Boon - # February 13th, 2012 at 10:29 am

    im liking the ideas of techs since sometimes whenever i use a faction i always end up only using that faction also whenever you have mods in the game will the mods be available for every faction cause also it would be a bad idea to have those mods as their own faction since there are alot of mods that only feature guns and some factions dont have a brain (example: TOD aka theatre of the dead) also i agree with that other comment that drop crates should not be dummy tech and should be usable by all and could you possibly add toggle-able low lag options (less complex backgrounds, low detail physics, AI not coming in by dropships and instead just teleporting onto the ground) and before you add all this tech stuff can you make turrets for the roinn and a heavy dummy that have the same survivability as the coalition heavy also just in case i dont wanna play with the curtian techs can you make a All techs option thank you if you read this and sorry if its a little lengthy

  16. Dabingo - # April 11th, 2012 at 7:29 pm

    I wonder if anyone will ever notice this post…

  17. Mooseral - # April 19th, 2012 at 5:09 pm

    HAH! Noticed it.

  18. Dabingo - # April 20th, 2012 at 11:59 am

    Fair enough! Figures you also check up on this place. Still, I wonder if/when the next update is coming out… Hopefully soon.

  19. teufel1000 - # May 21st, 2012 at 2:12 pm

    Well, an other good idea would be a research option… .
    I think it will be more strategic, if u need to have a special building or unit for researching stuff.
    Maybe you can research via menu (like buy menu?).

    So there is a alternative option.

  20. sajuukdeath - # May 24th, 2012 at 4:52 am

    nice to see that this video wasn’t years ago. i got the game about 2 days ago and loving it. i am using a mod called w40k and loving it. also looking forward to how the campaign works as of now i have no idea. it just one turn then two turn and three turn makes no sense to me? were are the battles. anyways have to say loving the guns and factions hope they will be locked, like having to choice between them before a start of a campaign or skirmish limiting your armament. as it stands right now everything can be build. would love to see limitations. also will you be improving the range of the AI for player AI.for example i seen to many times my sniper die from a guy with a shotgun. even though my sniper has clear line of sight from a far way doesn’t he shot him? also would like to see A sentry stand,prone,crouch setting would be cool. also will you be adding duel cord support in the near future ? thanks man and keep up the great work.

  21. sajuukdeath - # May 24th, 2012 at 4:57 am

    looks to me you cover many of my question in your video sorry i didnt watch all of it i would like to see a log were you show were your taking the game in the future.

  22. Stophe - # May 30th, 2012 at 3:40 am

    “Still, I wonder if/when the next update is coming out… Hopefully soon.”

    HAH! I think that the devs have achieved the very thing the game is based upon, and now reside inside a computer. To them, there is no such thing as “soon”, they have infinity to spend (and every website to read, oh wow!).

    That, or they forgot they half-finished the best proto-game in human history.