Posted by Data in Cortex Command - July 7th, 2006

Just put up a slightly updated version of the previously available test build. The only real change is the addition of a proper Readme, and a quick control keys instruction to the loading splash screen:


Download the new version here:


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7 Responses to “New CC test build”

  1. Ikkonoishi - # July 9th, 2006 at 8:08 pm

    Hmm so are the cheat keys to be considered easter eggs?

    I like the Player 2 Cheat better than the player 1 one.

  2. Data - # July 10th, 2006 at 5:49 pm

    They weren’t really supposed to ‘cheat’ keys, but rather debugging tools for testing the game.

  3. Ikkonoishi - # July 11th, 2006 at 12:48 pm

    Yeah I figured that, but they are there none the less. So far I’ve found three debug keys. Player 1 gold, Player 2 dismember, and one that toggles between normal view, material view, and what I assume to be just a way to show the active objects on screen.

  4. Data - # July 11th, 2006 at 4:50 pm

    Yup. Also holding down 1 or 2 will manipulate the speed of time.

  5. Ikkonoishi - # July 12th, 2006 at 10:11 am

    Well I didn’t mention those because they are in the readme.

  6. Thudson - # December 16th, 2006 at 11:07 am

    how do you cheat?

  7. Vlad the impaled - # May 21st, 2008 at 2:16 am

    What are the cheats, all i could work out was the slow down and speed up thing