Posted by Data in Cortex Command - August 6th, 2006

“Finally! It’s 6 AM here and we have a brand spanking new data system that actually works! Everything seems to be functioning great with the data modules, and multiple scenes are handled properly by the engine for the first time..”

Ok, so that was all I managed to write in this post the other day, before I literally passed out in the chair. It’s true though: the data modules are now a-ok, the engine is building/running, and a new test build release of CC is brewing.

That’s right – since actor locomotion is on the agenda now, we’re about to start releasing test builds again. We really need your help to tell us if we’re improving on things, or if moving the guy around is still just pissing you off. So, we’ll be putting out updates pretty frequently with some different test scenes for you to run/fly/crawl all over.

There’s just a couple more bugs to straighten out and we’ll have the first in a series of new builds up shortly.

You can follow any responses to this entry through the RSS 2.0 feed.
Both comments and pings are currently closed.

4 Responses to “Out of the thicket”

  1. glo - # August 6th, 2006 at 1:26 pm

    Kudos, must have been a bitch to get done.
    As much as Id like to help out and test the game, I may not be able to, now that I am going to the army in a couple of days.
    So best of luck. Keep up the great work!

  2. Data - # August 6th, 2006 at 2:37 pm

    Thanks man, and good luck to you as well! We will still be here when you get back. 🙂

  3. Ryan A - # August 6th, 2006 at 11:58 pm

    Sounds excellent! Great to hear the progress you are making. Put a new test build up and i’ll be sure to give some feedback. Keep up the good work. 🙂

  4. Fat Zombie - # August 7th, 2006 at 11:15 am

    Yay! I’m glad that you’ve managed to foil Hello Vader’s legions and produce a working data system! And new test builds! YEY!